Submissions from 2020-05-20 to 2020-05-21 (1 total)

Genre: Autobattler, Strategy

Platform: PC, Mobile, Console

Demographic: Interested in Iddle Games, Strategy, Card Games, Autochess. 10+

This auto battler is designed around purchasing and placing unit spawners. Each unit spawner will have a set price. Every time you spawn a unit you gain income for your next round. Some units will be stronger and provide lower income, while other units may be weaker and provide bonus income.
Players will automatically send their spawned units down a corridor to fight that turns opponent. There will be 8 players per game, every round the player will face a different opponent. At the end of the round the surviving troops will be counted in order to damage the opponent. In this way, players will be eliminated as the rounds progress, eventually ending in a one versus one encounter with the remaining players.
Certain units will counter each other, because of this it is important to note what units your opponents are using. Everytime one of your units kills an enemy unit you will receive points towards a round multiplier. At the begging of your next round you will receive your income times your round multiplier.
Upgrades: Players may choose to spend their income in upgrades which will help a particular type of spawned unit, this upgrade however will act as a gold sink, not generating additional income. Players must find a way to balance the income they generate with their performance inside each round. Focus too much on defeating troops and you will fall behind on economy. Focus too much on economy and you will be eliminated early on.

Music: https://www.youtube.com/watch?v=ujVNKQrYSuk