Started 7 years ago (2017-05-02T23:00:00Z).
Ended 7 years ago (2017-06-17T23:00:00Z).

It's a game with lasers and shooting and you're on a spaceship doesn't this sound super cool I hope so let's go this is a long sentence.

Recent submissions (47 total)

  • Started to make a function that finds the intersection point
  • Look I gave myself a break because end of GCSEs woo
  • Last day of proper GCSE revision, so I looked at the theory behind projectile collisions
  • Beginning to implement the prefirer
  • It does it now :D Much better than me having to change numbers every 5 minutes.
  • Asteroids now aim at player no matter where it is. Still need to aim within collider rather than using stupid bounds.
  • Turns out that the PlayerStatistics does not call the base class' Start function. Great.
  • Changed Start to Awake and overrode the virtual method. It's working now :D
  • Changed some colours
  • Now changes colour for a frame upon being hit
  • Lerps woo
  • Strange bug found where the players health is always 5?
  • Health counter alongside the slider
  • Fixed a bug where the health counter wouldn't show until damage is taken
  • Ordered the UI stuff
  • Percentage clicker charge

I promise I'll do something but I have GCSEs!

  • An asteroids health is now two.
  • Changed some text stuff to display very nerdy stuff
  • Fixed a bug where the game would display 't-0' for a frame
  • Player 'jumps' on space push
  • Renamed something lmao, I had no time today
  • Removed the stop movement on StraightLineMovers, to prep for adding proper calculations
  • Refactored the colour lerping to its own function.
  • Went through all scripts and found 1 hack and 1 to-do.
  • Objects with a health component leaving the boundary are now killed rather than destroyed.
  • Optimized the shortest distance computation by removing the first position from the search and saving an int index rather than the Vector2.
  • Added a jump slider along the bottom.
  • It fills by time!
  • Changes colour on end of fill.
  • Lerps colour on end of fill.
  • Timer!
  • Made the muzzle into muzzle's'.
  • Increased the player size
  • Finds the muzzle closest to the target and fires from there
  • Set up a muzzle for the projectile to come out of

A submission for Alone With Lasers 27

  • Figured out why the projectile wasn't colliding... it didn't have a collider.....
  • Spawning projectile script is going up
  • Fixed a bug with the collision popup
  • Shoot at target now
  • Now use transform.forward instead of transform.right what a stupid design decision
  • Changed 'AsteroidMover' to 'StraightLineMover'
  • Did a little workings around that achieves nothing
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