Submissions from 2017-05-31 to 2017-06-01 (1 total)

  • Went through all scripts and found 1 hack and 1 to-do.
  • Objects with a health component leaving the boundary are now killed rather than destroyed.
  • Optimized the shortest distance computation by removing the first position from the search and saving an int index rather than the Vector2.
  • Added a jump slider along the bottom.
  • It fills by time!
  • Changes colour on end of fill.
  • Lerps colour on end of fill.
  • Timer!