Heyy everyone, my name's Alex I'm an artist who is starting off in programing. Making games is fun! :D
Managed to get this ball bouncing in Unity 3d. I was having trouble setting a bool canJump to true again after colliding with the floor. Learned about object tags in the inspector, even though I did not use it. Instead I just have a check if the ball is colliding with a gameObject named "Floor".
When you hit Space you AddForce to the rigidbody with a public variable float called jump.