Streak Club is a place for hosting and participating in creative streaks.
I've decided to split my devblog into non-technical and technical articles. I want to discuss some of the challenges and lessons I learn as I work with a new language, Elm, whilst not alienating non-programmers.
I've completed the first non-technical blog, and I reckon I'll be able to squeeze in a technical one this week as well.
This week I published my second article in a series on developing games in elm. I introduce using signals to make your game reactive and compare them to the more traditional event pattern.
Read it on gelatindesign.co.uk - "Developing Games in Elm: Signals"
I wrote a summary of my second sprint about the world editor and a technical article as the first in a series on developing games in elm about functional programming. This one has proven quite popular and got quite a bit of activity on twitter which was nice!
Sprint Two - World Editor : http://gelatindesign.co.uk/project-iso/sprint-two-...
Developing Games in Elm - Functional Programming : http://gelatindesign.co.uk/developing-games-in-elm...
weekly from
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