Modeled some pieces, gave them unique behaviour, and added more audio.
Oh and also a kill-particle effect.

It's starting to look like some chess-puzzle game, which wasn't my original intention, but I'll look into it.

(3mb)
TheCurryGod226 days ago

Sound effects are chef's kiss😘

homg227 days ago

exciting. i love tactics genre, and it reminds me of this.

aughckt227 days ago

@Beebster You play with 4 chess-like pieces in this game. There is a fish, an angler fish, a squid and a flapjack-octopus. Although that isn't very obvious with the low-poly models.

Beebster227 days ago

Where the fish?

More submissions by aughckt for Daily Fishposting

Made some minor changes, made an itch page and finished the game.
https://aughckt.itch.io/teuthis94

Made some more visuals and effects

(4mb)

Added the actual gameplay part of the game. Still a bit buggy and could definitely use some polish, but the atmosphere's there.

Still not sure if the game is well designed or actually fun tho.

I'll explain the pieces for those who are interested:

-Flapjack octopus, the leftmost piece at the start of the video.
This is your 'King'. All enemy pieces are attracted towards this one, and if it dies you're done. Has the least amount of movement and can't kill.

-Anglerfish, on the right of the flapjack.
Middle of the road piece. Has decent movement and can kill enemies if placed on them.

-Fish (or flashlightfish), on the right of the angler
Has the most movement, but can't kill. Will switch places with another piece if it lands on a tile with that piece.

-Squid, rightmost piece.
Immovable sniper. Can only be moved if the fish switches places with it. Can only kill enemies in a certain radius. Useless up close, useless if too far.

(4mb)

Added player and enemy pieces that you can move around
And also some background audio too
Took longer than expected

(3mb)

Added tile generation, camera movement and a selection system.

(8mb)

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