My goal is to spend a minimum of 1-hour per day on a game, starting today.
I spent the entire time doodling characters and asset ideas in Aseprite. I'm not much of an artist, so it took some time to get warmed up. Feeling too embarrassed to share it at the moment.

More submissions by verycute for Daily Gamedev

Today I smoothed out the physics of the player's movement and wrote some simple helper functions to debug entities in the future... Maybe it would be cool to show them when that entity is hovered over if the game is paused!

Also thinking about converting this codebase to C++

Today I implemented scaling, letterboxing, 8-axis movement, and some rough physics. I also had a new idea for the theme, but don't want to share it yet. I got so caught up that I almost forgot to submit this streak.

Setup project with Odin, Raylib, VSCode, opened a window, and created the initial commit.

Another session of pixel art doodling... Trying to generate some ideas on theme and character. For some reason, everything is turning piratey.

Daily Gamedev

Do something related to your game every day!

joined 556 days ago

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