i managed to get unity open today. the 2nd satellite prototype already separates out player physics, which i still think is a good idea, but it still needs to account for friction per surface. i also want to work in the leg box idea and implement surface snapping, but there's a lot of thought that has to go into that.

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

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Decade Jam

To help keep members of the Decade Jam on track with their projects!

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