Didn't get much coding done yesterday, due to sickness. However, a combination of hot tea and medication put me back on track, so I finalized the combat in the game (implemented the last feature and got rid of any identifiable bugs). All I have left to do is the tutorial, and then I'll submit it to #1GAM. The tutorial is going to be a pain, because I don't really have time for anything more than a wall of text, and that's REALLY not how you should make a tutorial in a game. I'll think about a different way to implement it, but I don't want to spend a lot of time making a tutorial for a game nobody will play (a bad way of looking at it, I know, but at some point I just need to move on to my next game).

enathang9 years ago

@travis I agree with you, but unfortunately there is a difference between a little bit of text and a wall of text.

travis9 years ago

i don't find a little text to be too distracting as a tutorial, especially if you can explain the game succintly.

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