an interesting design decision i stumbled into today was how an mmo decides to favor a player that disconnects in the middle of play. should rewards be earned the moment that the player gets them, or checked at the end of a level before officially set in their inventory? the holdover period seemed important to me for item validation... but maybe items should just be retroactively removed from inventories if foul play is suspected? hm. and so, i've been rewriting some important parts related to item ownership.

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

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Decade Jam

To help keep members of the Decade Jam on track with their projects!

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