i have a list of all the mechanics to work on, prioritized somewhat, and i've finished writing the general game flow. i think it's still over ambitious and i'll probably get some feedback on that tomorrow. maybe more of my game ideas need to be abstracted, so i don't keep going back to fill in details with more "realistic" explanations like doors with keys, furniture, creatures and whatnot. hm

daily creative

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Decade Jam

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