i have a list of all the mechanics to work on, prioritized somewhat, and i've finished writing the general game flow. i think it's still over ambitious and i'll probably get some feedback on that tomorrow. maybe more of my game ideas need to be abstracted, so i don't keep going back to fill in details with more "realistic" explanations like doors with keys, furniture, creatures and whatnot. hm

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

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Decade Jam

To help keep members of the Decade Jam on track with their projects!

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