learning some more by example and did a little bit of design work on weapon modifiers. mostly trying to categorize ideas in an organized way, since again, setting numbers this early is impossible to get right without experimentation.

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

joined 1,784 days ago

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Decade Jam

To help keep members of the Decade Jam on track with their projects!

joined 1,307 days ago