i talked design a bit with some friends regarding previous status effect changes, and then edited things a little more. later tonight, i started the item stats section. this should probably be relegated down to the weapons and armors section, but stats might be relevant to consumables too? not sure if the way i organize this might lend some insights towards implementation, but i better start thinking about that.

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

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Decade Jam

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