following my todos, i wrote in a bunch about satellite game interactions to improve the earlier sections of the document. pushboxes, hurtboxes, hitboxes and the like. in the footsteps of fighting games for sure, but there are definitely a lot of important lessons to learn there!

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

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Decade Jam

To help keep members of the Decade Jam on track with their projects!

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