i moved beyond the themes and larger story arcs in satellite and starting writing about individual characters. thinking about the game in different scopes like that has been really helpful -- when i try to picture a game as a lot of complex broad strokes, it suddenly feels very hollow. i think i've been forgetting just how many things there are to fill a story with.

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

joined 1,785 days ago

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Decade Jam

To help keep members of the Decade Jam on track with their projects!

joined 1,308 days ago