Streak Club is a place for hosting and participating in creative streaks.
here's a 60 degree incline. the player correctly goes from falling to slipping to grounded, although i'm really not proud of how poorly Unity's tools are set up to have a robust system for this stuff. i feel like i have to hack every little thing...
and additionally i realized before stopping tonight that i should separate "ground surfaces" from "slip surfaces" from everything else (like walls, ceilings, etc.) because at the moment there's only "ground" and "not ground, in which case you slip."
joined 1,784 days ago
Post a comment