i explored some videos about creating a player controller blueprint in unreal. it seems to rely on a lot of pre-existing functionality for character controllers, and one creator refers to Epic's own character controller tutorial several times! so, as if it didn't already require some prior knowledge of unreal resources, these videos were also in the middle of a lengthy tutorial series. at least i exposed myself to the appearance of the interface and some concepts, but this is still pretty far above me...

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

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Decade Jam

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