the interview went pretty well! i was more tired than i wanted to be, and i still feel like i crumble a little under the pressure of the tougher, more experienced senior programmers drilling me, but i got through it without stumbling more than once. and it wasn't much of a stumble.

i had my doubts about pressing forward with the postmortem since i was still struggling with the very first paragraph. but i talked to torcado, started to get some ideas, and now it's moving forward. idk i have the same drive for it i had the night we uploaded, but the thought of it being out at all is still nice.

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

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Decade Jam

To help keep members of the Decade Jam on track with their projects!

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