i'm taking it pretty slow, especially since i'm trying to dive back into work stuff, but i've wanted to publish a write up about what made Cairn so difficult, what kinds of problems we foresaw, and maybe most importantly, what's been changing about my perspective on trying to complete game jam and what's important when designing for one.

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

joined 1,582 days ago

2024-05
2024-04
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2024-01

Decade Jam

To help keep members of the Decade Jam on track with their projects!

joined 1,105 days ago