today i talked with a person with a fair bit of godot knowledge about general game engine philosophy. putting an emphasis on extension and creating a platform for engine modification. Unity focuses on tightening up its engine further in fear of competition and Unreal seems to have an unhealthy relationship with its own documentation and both of these engines suffer this way because they're cutting edge pieces of software that have to be pushed ahead by the massive companies that own them.

godot and luxe are either public or passion-driven projects that i anticipating actually having the consideration to change their fundamental structure in a way that makes a game engine a less grating experience to learn and maintain. and i think modules are a huge step towards improving that! much like how the modding scene of a video game helps a developing team figure out what players are looking for while also providing the power to put those changes in motion, finding ways to split a game engine into pieces that help programmers solve their problems faster can only be a good thing.

so anecdotally it sounds like godot very much inspired parts of luxe. maybe august is the right month to try godot before a certain Brackey's game jam is suddenly sprung onto me...

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