a lot of narrative work, on the part of the game that the player actually gets to see for once.

i do want to introduce a sort of "sidekick" or "partner" character in the game, someone who can act a little like a speaker on your behalf, and someone who is trying to figure out about as much about the world as you are. i almost made this character one of the other native species to the planet instead of a robot, but i think i've decided against that. she's going to be a bubbly and curious character with some doubts about the system she's being forced to work in, like many of the robots.

this helps me both because i want someone relatable and narratively interesting for the player to meet early on, and because it gives me a nicer flow for explaining early tutorial systems and lore. hopefully she acts as a sort of incentive to explore some dialogue paths and understand what kind of story Satellite is trying to tell.

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

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Decade Jam

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