the animation episodes end here and now i either get to catch up on Brackey's unity side of things or watch Lague's integration episodes. i'll do both regardless.

i've been doing a lot of thinking about how state machines might help me program certain parts of the player. i feel like it's very easy to invest too much in a state machine and i wish i had a better concept of how to divide what / what not to make a state.

daily creative

work on something (gamedev, art, 3d modeling, music, ...) every day

joined 2,237 days ago

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Decade Jam

To help keep members of the Decade Jam on track with their projects!

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