Decided to start on a game for mobile phones.

Figured I'd use a "ball buster" style game as a first go -- targeting android devices.

Today I created a new project using raylib and golang, got the initial play screen working and added "things to bust (aka blocks)" and a ball rendering on the screen

Pressing Up, Left or Right causes the ball to begin movement.

Next step is determining angles based on mouse pointer / click and collisions with walls and blocks.

Daily Gamedev

Do something related to your game every day!

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