Streak Club is a place for hosting and participating in creative streaks.
This is a game where you must prove your loyalty and dedication as a number one fan. Whether you're a fan of the mighty Warriors, are a Belieber or KPOP fan, this is an opportunity to set things straight once and for all. As a number one fan, it is necessary to go the extra mile for your cause.
This game features a variety of modes which include excessively live cheering, trash throwing, stadium brawls, karaoke singing and much more!
The game starts off by listing your interests such as favourite teams, celebrities etc. This will then place you in relevant queues for games as well as active forums. Here not only are you competing against competitors of your specified interests but also against fellow fans. The role of #1 is a title that can only belong to you so, cheer the loudest, be lyrically fluent and knock out anyone who isn't on your side or attempting to steal your title. Raise your teams morale and hope to one day be noticed on camera or stage.
Inage: http://image.shutterstock.com/z/stock-vector-number-one-fan-foam-hand-on-splat-33980782.jpg
"Like an army of soldiers they stand tall, slowly but surely do they meet their metallic doom"
Shave would be an online VR 1st and 3rd person survival game where you as the player are armed with extreme amounts of hair from head to toe. Players would initially look like they're wearing ghillie suits each equipped with rather unconventional weapons to get the job one. From butter knife and waxing strips to paper shredder or lawnmower players would use these to humiliate other players by shearing them till they share similar resemblance to fresh spawn from Rust. I imagine players would strategically circle opponents similar to a '1v1 me knife only' duel in CSGO except with razors, scissors etc. A player's health would be relative to how much hair they had left and considering you would use VR controls, players would have hair missing in all sorts of places. A comical game aimed at a more mature audience however the idea itself could be implemented into a 2D top down format with way less visuals.
Unlike your cliché claw machine simulator, in this VR survival game you as the player take on the role of a plushy or ball. In regards to the VR you would be required to wobble your head to shake and move your character out of the crane's grasp. You would also be able to shake your character in a situation where you are being hoisted up and need to get down. Players participating are given their character at random, each with their own advantages and disadvantages. For instance, if you were a big teddy bear you could use your size advantage to purposely get taken first and then slightly jiggle to drop(we all know how weak the cranes are) and ultimately prolong the game. Alternatively you could trap other players in weird angles so they can't wiggle and evade the crane. The game itself would feature a front facing camera on your character which would mean only if you were facing up you would see the crane. Facing down however would only let you see your friends when you're being hoisted up. Last man squirming, set in a claw machine thing surrounded by players wiggling for their lives.
Image: https://flashbackbackslide.files.wordpress.com/2015/07/toy-story-claw-gif.gif
Naïve adventurers tend to learn things the hard way. Some bosses just can't be killed no matter how determined you may be. You as the player, are hidden behind rocks or leaves, strategically waiting out the inevitable death of a brave warrior. When the warrior dies, they are replaced with a gravestone. Gravestones exist to detail what is available to claim after a certain amount of time. Using this information, you must then decide whether to expose yourself and claim what is available or remain hidden till an item of more value is available. Revealing yourself enables free movement and the ability to fire one of three arrows from your bow. Be sure to only claim what you can whilst avoiding other players in the premises. Lest we forget the undefeated boss, who operates with limited vision and irregular movement. In this game, claiming loot takes time and immense pressure. Go solo or against online players with the boss as either CPU or player controlled. The decision to rush rounds for loot or prolong time for better items is entirely up to you. Loot gained reflects how much experience you gain. Levelling up grants one skill point to either upgrade your bow, movement or detection skill.
"BONJOUR, HOLA, GUTEN TAG, CIAO, OLÀ, NAMASTE, SALAAM, ZDRAS TVUY TE, KONNICHIWA, ANYONG HASEYO, MERHABA, SAIN BAINUU, SALEMETSIZ BE, SZIA, MARHABA, SANNU, JAMBO, NI HAU, NAY HOH, HALO, SUP UCE, GREETINGS!"
In this 2D top down game you are a wondering salesman who has mastered every greeting and has google secretly preloaded on their mobile phone. You have been deployed in a major commercial intersection such as Times Square and must successfully attract potential customers by first pressing keys bound to a particular greeting. Greetings that are applicable to people within your perimeter will initiate an engagement meter. The engagement meter (which will differ based on how much of a hurry that person is in) will continue to decrease if you fail to intrigue your naïve victim with knowledge. This is where the google feature comes in handy, before the engagement meter depletes to zero you must accumulate knowledge such as current positions of power or even geographical knowledge. Consecutively providing relevant answers will convince and convert your sales victim into a loyal monthly subscriber. Repetitive play will not only ensure high scores but ultimately expand your general knowledge.
Image: http://www.ibta-arabia.com/userfiles/Blog/The-Greeting-Components-that-anyone-should-not-Miss-.png
Lingo would be a mobile party game primarily aimed at adults who aren't particularly fond of modern text lingo. A spin off from Chinese Whispers where information is passed around in a circle, you are instead required to decipher one word from a paragraph full of SMS language and then send the edited text to the next person. The last person has the honour of reading out the decrypted paragraph which probably is way off from what the text had originally meant.
Alternatively, you may attempt a solo quick fire mode where within a time limit you are required to either rewrite the abbreviation into its proper form or if it's the correct word you must insert the abbreviation.
This is a game that aims to educate adults especially parents with cyberslang so they can be cool kids too or so they can spy on your tweets and messages and find out what you're up to.
Image referenced from: https://s-media-cache-ak0.pinimg.com/236x/d9/53/78/d95378fce729a18b829c7727f8988573.jpg
6 days of blood, sweat and tears has left you bathing in chocolate, smothered head to toe with m&ms.
In addition to following Saitama's daily routine, flexing in front of the mirror and calling yourself bigger than any athlete, you've been on a 'diet' for months and only you know why you're not making any gains.
Cheat day would be a game that features various modes such as Snack smuggler. A mini game where you are required to hide your stash of junk food around the house or in your clothes away from friends and family. You've also got to eat your junk food in various places such as at the gym when your personal trainer isn't looking without leaving traces such as packaging or crumbs on your face or clothes. So, you've got to strategically time your crunches, not your ab crunches but the bites into your Cadbury Crunchie bar.
Image referenced from: http://how2becool.com/wp-content/uploads/2014/04/Screen-Shot-2014-04-10-at-2.52.00-pm.jpg
Shield would be a simple mobile endless runner in which you as the player are manipulating a shield around the runner. As the runner navigates across various obstacles, you are required to block projectiles with the shield and swipe at anything that may slow or block your path. You start the game as a worn out wooden shield and must earn gold by successfully completing levels to upgrade your shield as well as unlock various types of abilities. These abilities will aid the player with temporary effects such as slow-motion for tight situations, temporary immunity or with simple things such as a bigger shield. The game would implement modes where the shield can degrade when taking too much damage ultimately forcing the player to only block what is necessary and being able to take damage at the right time.
You would be able to play online against friends or strangers in time trials or in a mirror mode where players are on the opposite side of the map.
Image: http://1u88jj3r4db2x4txp44yqfj1.wpengine.netdna-cdn.com/wp-content/uploads/2013/01/tr-2-3.jpg?w=558
Surprise would be an online virtual reality game in which players are interacting with various objects such as opening treasure chests, unwinding Jack in the boxes or unzipping things.
The game would feature a webcam which records your reaction towards the things you find such as cute things, gross things or horrible things such as other players. What you discover is content distributed entirely by players themselves, so be prepared for the unexpected.
This game promotes the act of socialising with other players as you are able to discover new things simultaneously in addition to the possibility of uploading your reactions to community forums for other players to view, comment, like, share etc. This would be a fun way to browse the internet when you're bored or looking for game ideas.
The idea behind unwinding Jack in the boxes or unzipping things builds suspense and prevents letting the player being semi idle clicking through. I mean who would expect to see a person's face behind a zipper, oh wait Blue's Clues has people featured in envelopes.
Image referenced from: http://sf.co.ua/13/03/wallpaper-1472855.jpg
Using elements from Pokémon Go and Call of Duty's Infected mode. Cold Catcher would be a mobile game that features two sides and would require an accurate geo location of the player. One side represents those who are 'sick' and similar to Infected are given the responsibility of searching and infecting other players. Survivors on the other hand, must avoid being in the perimeter of 'sick' players for too long or they too will be converted into the opposing team. Both sides have a GPS which has a radar-like sensor that informs them with nearby players. In addition, there are safe zones in the world such as hospitals, pharmacies and other medical institutes which cure and protect players however can only be visited once daily. Within the game survivors are able to pick up or buy items such as vaccines which provide temporary immunity to the cold. Use this to your advantage for when you are in restricted space or simply use it on sick players to cure them. Also, players who are 'sick' can convert themselves back by infecting or assisting the infection of five survivors.
There is no particular win condition however the game does feature a global percentage of total survivors against those who have been misfortunate enough to catch the cold.
Image: Rip mobile data, will add tomorrow.
In this game, you are given the responsibility of editing prime time live interviews. More specifically, your job is to censor any profanity through improvisation.
The game would be a Guitar Hero styled game that instead has vulgar language scrolling down the screen. You as the player are required to work some literary magic by translating these words into acceptable language for the audience. Although not as fast as Guitar Hero's lowest Bpm songs, when a word reaches the bottom the player is required to create homonyms or something alike such as F&*K into Fire truck. The game will feature the 'live' footage as a dimmed background, where the interviewee is conversing and using the edited words you made. Letting foul language slide will deduct points and ultimately give your company a bad name.
Additional mode:
Take on Ozzy Man Reviews' live commentary or provide a heavily edited G rated personality for Gordon Ramsay.
Image: http://www.mischiefmagazine.com/wp-content/uploads/2012/10/bleep.jpg
On the brink of starvation, you crave for what is most often taken for granted. A resource 884 million people do not access to as a viable source of nourishment.
Filter would be a third person game where you as the player have been placed in a remote area and is in desperate need for drinkable water. The objective of the game is to interact with your environment to find suitable objects for crafting a filter system. The game would be time based as the longer you take the closer you will be to dying from dehydration. Successfully completing a filter system that works will inform the player with the characters response, whether they got sick or not and lived. Challenge yourself by successfully creating a filter system in different environments such as caverns, swamps etc. Given your situation most actions will require you to exert some of your energy. Depleting your energy or running out of time will result in a game over.
Image: https://s-media-cache-ak0.pinimg.com/564x/73/98/7f/73987fb07767862651830a89b1c7ea2d.jpg
Express would be an online VR game using elements from The Unfinished Swan.
In this game characters would be represented as canvases. Players will be able to express how they feel by painting colours on themselves e.g. bright colours to depict joy and excitement. You may also allow other players to paint on you implying the possibility to upgrade your canvas for additional drawing space. There would be modes where players would try to tag other players similar to paintball or modes where other players would try draw the real life person based on a description the player gives or how you imagined them to be.
This is more of a relaxing game where players could express themselves and relate to each other through visuals. You would be able to brighten someone else's canvas by painting over their original colour which would most probably be dark. For example they would be a dark purple canvas till you came along and added splashes of yellow and orange.
Unlike your cliché zombie simulator where you as the player are placed in a zombie's perspective and are required to eat humans. This is a game that has a soft spot for players not wanting to be smothered in blood masticating on innards. Instead, subtract the gore and you get Certified Zombie, a prequel to all that drama which teaches you how to successfully be a zombie.
You play as a young aspiring Zombie whose parents have sent you to Zombie prep school sort of like a science practical class where you dissect a cow's eye and not your neighbour's. Here you will be taught how to effectively chase humans into dead ends, break down barricades that somehow give out cash for being fixed and applying bite marks where people won't tell their friends till it's too late etc.
Until you've mastered gnawing on plastic limbs, jerking like road kill or the undying moan of the damned, you will never ever be a Certified Zombie
Image: https://imgs-tuts-dragoart-386112.c.cdn77.org/how-to-draw-a-cute-zombie_1_000000021203_5.png
In this game you play as an enlightened gourmand whose insatiable appetite has led them to believe in a substance capable of satisfying one's hunger. 'Food for the soul' may appear as a myth but it's the only lead you have toward contentment.
2D side scroller where you as the character are continuously munching those huge jaws of yours. In search for this particular 'food', you will come across a variety of edibles which will impact the game itself. Such as food that provide utility upgrades to food that will change elements of the game – gravitational changes, Food suddenly try to eat you etc.
Eventually you will come across Soul food which is the primary aim of the game. Soul food is a collectible item required to move on to the next level. Attaining these is the hard part as a combination of game changing food is necessary to reach certain spots. However, it is possible to reach these places with any changes to prevent using luck and only requiring additional skill.
Lonely Scarecrow is a 2D top down game where you are a scare crow, not a mean decrepit one that scares birds or people but a nice one. In this game you must successfully befriend birds and people by offering snacks and compliments. As the levels progress, it becomes more difficult to interact with them. So, you must strategically rationalise your actions for maximum efficiency.
You being a scarecrow are placed in the centre of the screen, cannot move but can rotate 360 degrees. They will often sneer at you from a distance, most likely from behind you and will only approach you when they are out of your sight. Use this to your advantage by enticing them with snacks and compliments to distract them and build their confidence. When they are close enough you may engage with a DMC (deep meaning conversation), which will appear on screen as a time based question.
Successfully connecting with birds and people will earn you points and most importantly a new friend.
Image: http://media.gettyimages.com/illustrations/happy-scarecrow-illustration-id97404208?s=170667a
In this game you take on the role of a customer service representative and are required to deal with a variety of customers. You will be judged based on your response to certain situations as well as how well you are able to provide a solution within the shortest amount of time.
Text based game where you will be given multiple answers and have to choose the one that appeals to the direction of the customer's inquiry. Incorrect choices will ultimately test your customer's patience, which is collectively dependent on how interested he/she is and how close you are to solving their problem.
From your greeting to dismissal you will be generating a conversation that should reflect your company's motto. Whether you implement bargains, tell stories to get personal or outright beg to reach your bonus target is entirely up to you.
Image: http://blogs-images.forbes.com/sundaysteinkirchner/files/2012/08/customer-service.0822.12.jpg
Pollution is a game where you play as an 'accidentally' dropped piece of trash i.e. plastic bag, can, bottle etc. You start off amidst city streets and must make your way through environments such as parks to protected areas like marine reserves. Your main objective is to see how far you can travel without being caught by trees, fences, or wildlife.
This is a 2D side scroller game where you are only using WASD keys for movement. You are able to catch air currents to gain vertical speed but be sure to avoid tree branches or powerlines. On 'death' your character's body remains where you have died. Repetitively playing the game will ensure a visual representation of pollution.
You being trash makes you stand out against lush scenery, which is obviously not a sight you want to see. The game itself is an educational one that informs you with the reality of pollution.
Image: http://cdn.images.express.co.uk/img/dynamic/130/590x/secondary/Plastic-bag-359348.jpg
In this game, participating players take on the role of a coin and must get to the hole first by using tilt controls such as tilting left and right to balance as well as forward and back to differentiate your speed.
This game is essentially a racing game that revolves around balancing your coin down a well with an additional mechanic of hitting other players to flip them off balance. You can also switch between front and rear view similar to the functionality of cameras in car games.
Players can choose any coin from any century or country, using their shape and material to get an advantage or simply represent where they're from. In addition you are able to customise your coin to your liking. Alternatively you may add real money value to your coin and participate in charity events.
Image: http://www.netnewsledger.com/wp-content/uploads/2014/07/TBRHSC-The-Beginning.jpg
Shadow Fighter is a game that records your real time movements and projects them as a silhouette on your opponent's wall.
In this game you must battle your opponent's shadow which is an accurate representation of their real time movement. Similar to Tekken's style of combat – landing high, mid and low hits, you must defeat your opponent by punching, kicking, slicing, head-butting and so on.
The game starts off by players first positioning themselves so their shadows are projected next to each other. The silhouettes created by the respective player can be customised by what they wear. For instance, wear a bowl on your head to represent a helmet or even a cone to have a pointy thing that you can stab your opponent with by head-butting them. In this game you are encouraged to be creative with silhouettes in terms of character and gameplay.
Requirements:
Projector
Good lighting and shadows
Imagination.
Own image provided
You are a newly assembled toy whose mission is to escape the confinements of your owner's bedroom.
In this game, participating players start off by choosing a body part i.e hands, eyes, ears etc. Each body part has their own unique function for instance hands can pick up items, eyes give vision etc. The player who takes on the role of 'eyes' is responsible for telling players where things are. Ears on the other hand will able to hear sound from outside the room such as footsteps or yelling. Mistakes such as dropping items will make noise and contribute to an alert meter. If the alert meter reaches max capacity its game over.
The premise of the game requires you to communicate and operate accordingly without being spotted by your 'owner'.
Play online in teams to see who can successfully escape and survive the longest.
Image: http://img.amiami.jp/images/product/main/123//FIG-IPN-3945.jpg
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