Stress Test is a simulation type game where you play as a uni student trying to balance out normal life things. Assignments, practice/study for uni work, Actual work so you can afford to live, Personal life things, social life, proper sleep, and any other activities you may choose to have. These could include a sport, clubs of some sort, gym/fitness, or even more work!!!

The main mechanic is micromanagement, where you have to balance all of your characters responsibilities and not work them into the ground. You must get at least 6 hours of sleep (Because who gets more than 6 at one time), with the possibility of having naps throughout the day. You must follow the schedule that is set out and put in any extra activities to fill the day up while also keeping your characters attributes at a decent level.

Your character will have attributes (as mentioned just before) that you must maintain and manage while completing your daily activities. The attributes will be Hunger, Sleep, Happiness, Stress, Mood, and Health, with money also being a resource you must maintain to help with the others. You have to keep all of these at least at a decent level so your character doesn't give up and/or die.

You have to guide your character through until graduation, where you get set out into the free world with your crippling student debt that you cant pay off because your field you studied isn't hiring. Yay!


Image Reference - http://www.telegraph.co.uk/education/universityeducation/8553427/EU-students-get-a-better-deal-at-British-universities.html

More submissions by marc.crisp6851 for MDS GDV110 - 'One Game a Day' Assignment

Pennies in a jar is a 3D game where you play a small fly stuck inside a jar, and it just so happens that you are inside a penny jar. The goal of the game is to dodge the pennies being put in the jar and slowly climb the pile that is being created. Once you reach the top you have to shimmy around to find the exit before the jar is empties and you are crushed beneath the pennies.

The game play can be skewed by choosing different insects to climb with, while choosing a fruit fly will be very easy due to their size, being a Caterpillar or moth will be extremely hard due to their size. You can also choose a difficulty based on the rate the pennies fall, and it is up to the players skill and the insect chosen to determine whether a faster fall rate is harder or not.

You can also choose the size of the jar to help get accustomed to the different insect sizes, shapes, and speeds. There will also be a leader board to determine who is best with what bug.


Image Reference - https://wdfyfe.net/2012/04/02/a-penny-saved-is-a-penny-lost/

Bass Battles is an arcade top down shooter played by inputting a song and using the bass waves to defeat enemies. The difficulty curves with the types of song you use, e.g if you plug in some distorted bass boosted Shrek ear destroying song you'll most likely be playing on easy mode, yet if you put in some acoustic guitar jams you may not have such an easy time.

The basis of the game is to make music more interactive, should the listener be looking for more of an experience while jamming out. The premise of the levels follows a line of enemies spawning in different areas and each wave of bass is sent out as a wave of energy, destroying most the air crafts.

The level design is just an open arena in which you must fight non stop, except for when your playlist runs out and you need to change, otherwise the game will cycle through your songs on shuffle, so you cant specifically make a playlist that is perfect for all levels.

The game will have an Easter Egg which will make you invincible if you have a playlist filled with 100 or more copies of Smash Mouth - All Star. extra points for distortion, instant win for reaching the end of the 10 hour version of "And they don't stop coming.".


Image Reference - http://www.nasa.gov/content/goddard/van-allen-probes-spot-impenetrable-barrier-in-space

Water Watcher is a game where you play as an overseer of a portion of the sea, Like an entity, making sure everything is running smoothly down in the deep blue. These things to look out for are mainly boats who are over fishing and.or using nets that destroy the environment. If you do catch one such a boat you must track it and prevent as much damage as possible, while causing the ship as much trouble as you can.

The method of keeping the damage the boat inflicts as low as possible is done by trying to intervene with whatever is cauing the damage, ect. if a net is dragging along the sea floor and picking up all sorts of dwellers, you must find a way to get the net off the floor, or if the boat is dumping large amounts of dead sealife off the boat, you must find quick disposal or movement to rid of the corpses as soon as possible.

The act of causing the boat as much hassle as possible can come in many ways. These can include playing with the environment to make the boat bring up their nets and escape, like creating freak waves or making storms appear, it really is up to the player on how they deal with them.

The game will be played out in sandbox fasion, giving the player freedom to explore and deal with situations as they see fit.


Image Reference - http://wallpaperfolder.com/wallpapers/rough+sea+waves

Chicken Chaser is a third person PC game where you take on the role of a farmer whose chickens have all escaped, and for some reason, have also gained the knowledge only rivaled by the world hide and seek champions. These cheeky chickens will do their utmost to make their escape, and so you must take them down, or die trying.

Chicken Chasers mechanics follow a hide and seek based game, including stealth, combat, and chasing aspects. The stealth aspect is where you must sneak up behind the chickens, this is one option of capture, while the combat aspect is if you decide to take on the chickens head on. If you chose combat, the chickens will respond negatively, and grow to the size of two midgets in a trench coat, or maybe they just gather up enough chickens to hide in a trench coat, making it seem like they are bigger. You can never tell with chickens. The chasing aspect comes in when the combat/stealth is nearly over, and the cowardly chickens decide to try and flee. These chickens take on super speed to make their final stand, and you must ascend to super farmer, giving you the power and skills to make sure these chickens never succeed.

Chicken Chaser will have many different farm types that you must go through, each level playing as a different farmer with different attributes. the further you progress, the more the farmer will know about the chickens methods, through word of mouth in the world farming championships. Getting through these levels grants you and the farmers you play as the title on grand master farmer.


Reference Image - http://rebloggy.com/post/lol-funny-wtf-chicken-birds-with-arms-gladiator-maximus-decimus-meridius/83359654381

Squished is a small arcade style PC game where you must run through the different rooms and levels without being squished by the closing walls. The levels each have their own unique levels and methods of completion, allowing for a aspect of speed running to be implemented through either high scores of times, or a leader board.

The main mechanic of squished is basically it being a timed endless runner, inducing stress for the player to not die and make it through the level successfully. The method of getting through the levels will be taken through Sprinting, Jumping, and sliding. The character barely has any peripheral vision as they are moving so fast, but you must look out around your surroundings to see the best method to make it through the level.

The difficulty and length of each level increases as you progress and the available path becomes harder to find, causing players to have to have a couple test runs beforehand to find out the path and memorize it enough to play through smoothly.


Image Reference - https://www.evoice.com/feature/resource/virtual-receptionist

Android is a third person PC game where you are put into a futuristic society where androids replace humans in many ways, as humans have become obsolete. This is because androids can perform tasks at a much faster rate and have such a lower chance of injury, although more often than not, as the newer androids are no longer tested as much, and have become sentient, they tend to turn on their creators and have begun some sort of uprising against the remaining humans.

Your role in Android is simple, you are one of the newest models of androids, but you are sentient, and do not agree with what he other androids are doing, and so you have decided to join the humans in an effort to help them keep the others under control. This can range from trying to reach peace by talking, to fighting against the more radical androids who wish nothing but death for anything that isn't like them.

The level design of android is based around scenarios, where you go into each mission with a brief and outline of how you should tackle the objective, not that it has to be played that way, but as to act as a guide.


Image Reference - http://wonggamer.blogspot.co.nz/2015/08/gameskinnycom-rss-feed_28.html

Insomnia is a PC horror game where the character you play is a teenager who has insomnia and night terrors. This teenager has been dealing with insomnia for a while now, but the addition of night terrors in the little sleep they do get is becoming extremely worrying for the character, as the tiny amount of sleep they do get is now plagued with horror.

The goal of insomnia, being a horror game, is to play through your characters night terrors and try to best whatever monster or being is plaguing their dreams. You take on the reigns of whatever hero or villain that the character comes up with, and you must go fourth into the nightmarish scenario to come out alive.

Insomnia's scenarios can be home to many different types of settings, whether it be a medieval knight, battling some terrifying monster, to a small child having to hide from the shadows that scale their walls. There are many scenarios, 10-15, that can be played through, and are chosen randomly in which order they are selected. The scenarios also have different methods of completion that result in permanent effects for the character, e.g, if you fail a scenario against a very horrible creature, it could result in a time limit being set for other scenarios, as the character now no longer wants to sleep at all due to the creature winning.

To finish Insomnia, you must complete all the scenarios to bring peace to the characters sleep, in hopes they will be able to rest peacefully.


Reference Image - http://www.shutterstock.com/video/search/scary

BB is a game about taking on the role of a construction worker operating a crane with a wrecking ball on it, only that the worker has had completely enough of his job and has decided to go onto a rampage, and bust down as many buildings as possible before getting stopped.

The main mechanic of BB is time management as you must score the highest score possible before being caught. You can avoid getting caught by dropping buildings on others or by escaping the sight of the authorities. Avoiding the authorities or dropping a building on your pursuers gives you bonus points depending on how long you've been rampaging for.

The levels of BB will get more intricate as you progress and have more destructible buildings and more chain reactions you can trigger, for example, destroying the base structure of an extremely tall building causing it to fall against others, that will create a domino effect. Doing this will grant a point multiplier for each consecutive building knocked down. There will be upwards of 15 levels to complete, with each having multiple different methods of completion.


Image Reference - https://natureinquiries.wordpress.com/2010/12/page/2/

Memories is an interactive VR/PC game (Uses VR headset, but keyboard and mouse.) where you wake up as a person with amnesia, and you must travel around their living space to learn about yourself, and find out who you are, to help your family cope with the fact that to you, they are strangers, but to them, you are a loving parent and partner. The way you find out about your past self is by interacting with picture frames and old diaries/notes which trigger a playable memory.

Memories will be mainly story driven, where you follow along a path to put together the pieces of the puzzle. These paths, which are the memories you are going through, will be set out in their own scenarios, and will feel as if you are in that place, rather than being held back by the fact they are just memories, as Memories is supposed to be an emotional game, pulling you through the life of someone, their struggles, and their triumphs.

Memories Will have 12-14 memories that you can play through before you know enough about yourself to continue as normal, and then, the players job is done.


Choice is a game where you take control of a character who is just trying to live a normal life, but has trouble deciding on things, especially when it comes to testing their morals. Choice lets you embark on an adventure that gives you the perception of choice, you can choose which dialogue to select and it will have minor effects on ho other characters in the game interact with you, but in reality there are only 3 paths to choose from, Good, Neutral, and Evil. You must go through the story line being the puppet master of your characters choices and dialogue to determine which overall ending you see.

The main mechanic of Choice is interaction and the ability to chose your path (Kinda), as you have to interact with the NPC's to progress and the choice of what you say/do is all up to you.

The moral choices become harder as the game progresses, and sometimes you may have to be evil, or good, depending on which you chose to be throughout the game. These decisions will have different effects (Despite being overall evil or good) by making some of the options not as bad/good as the others, meaning it can have a not too drastic effect on the players. The choices will also effect the character depending on what his moral ground is previously, e.g if you chose an evil choice and your character has chosen to be good, it will effect them by effecting their mood, which will limit which choices you can choose while interacting with certain NPC's.


Image Reference - http://www.lastminutetraining.ca/blog/making-tough-decisions-in-your-career/

Training day is a game where you go through the training of many different people who participate in different sports, ranging from Team based sports like rugby, football, or hockey, to individual sports like competitive lifting, swimming, or bodybuilding. You will go through the day learning about their routine and goals, and after an introductory week, you get to take the reins and go through with their regime.

Training Day is supposed to be an educational game, teaching people about the intense training that most athletes go through before they have their moment of glory competing. By going through the regime of the athletes training you will learn how to sustain a balanced diet (depending on the sport, this could also include calculating macro-nutrients), keep up with an intense workout plan, and learn about the different levels of commitment required to become a great athlete.

The main mechanic of Training Day will be micro management as you will have to plan out your chosen athletes week, and then stick to those plans in order to make progress and be able to qualify to compete in your chosen athletes sport.

Image Reference - http://ifsportsperformance.com/classes/semi-private-training/

Invasion is a co-op first person action shooter where you and your team are send on a recon mission to investigate the rumors of strange happenings going on around a small forested area. You are stationed around the area to gather data and make sure nothing strange is truly happening, yet what you find is anything but, there has been an invasion being planned by a cult of crazies, and theyre pretty much complete with opening the gate.

The main mechanics of Invasion is tactical based game play, and stealth based shooting. You must use your surroundings as cover and make sure you are not spotted, because if you are you will be swarmed by enemies. Your team mates are only on the mission with you if you are playing co-op, as having to control AI in such a stealth reliant environment would only cause problems. You must create a plan on how to assault the Cultists, taking them all down in stealth to defuse the situation and stop them summoning the invasion. Whether you succeed or not is entirely up to the tactics you use.

The are no real Levels to invasion as it is more of a scenario based game, where there are hundreds of different methods and outcomes to the mission. Even with this it is not meant to be a long game, but more of a training type game where you can practice your skills in FPS type games.


Image Reference - http://www.shutterstock.com/s/special+forces/search.html

Mountain Shaper is a cinematic third person adventure game where you take on the roll of a master sculptor, who one day just got bored of the same old figure crafting, and molding. So he set out on an adventure, to travel the world and lay eyes upon the most beautiful landscapes known to man, and yet, he wasn't quite satisfied. So he thought, what if he could mold these landscapes into his own image, while keeping their natural beauty.

The main mechanic is mostly construction, where you must make sure your natural sculptures can hold their own without support, but still making them as extravagant as possible. The method of construction is simple and follows along the cinematic experience, where you are guided to which part you need to work on, and are shown a small cut scene where your character is sculpting, maybe there could be some sort of quick time event or puzzle to solve in order to get the sculpting right.

As you travel through the world, you gain experience in sculpting and are able to take part in more difficult tasks, and the further you progress, the larger you are able to work. The goal of the game is to please the eye of the sculptor while also not permanently destroying the landscape you do chose to work on.


Image Reference - https://romansculpture.wordpress.com/2014/08/

Master of Pun-Fu is an action fighter game based around the sacred art of Puns. There are only a select few in the world who are trained in the art, as it is a not very well sought after art, as it is extremely hard to master. Many have sought after the old masters in hopes of being trained by them, but only a select few are chosen.

The main mechanic of the game is word-based combat. You defeat your opponents by making them laugh too much to fight, remember, the worse the pun is, the better it is.

As the levels increase, the difficulty to make puns also does. There will be less dialogue so you must be more picky about what you make into a pun. The first level will be easy, almost setting the puns up for you, while as the game progresses, you must find the pun in the dialogue.

The game is aimed to help teach people the beautiful art of puns. It will be arguably hard, but in the end you will become a master of puns.


Image reference - https://img.buzzfeed.com/buzzfeed-static/static/2014-06/17/6/enhanced/webdr04/enhanced-buzz-13108-1403000019-6.jpg

Pocket Sand! is a action game about defending yourself against the cruel outside world that you must venture into daily. The idea of the game is to be set around the daily life of a normal person, only their day is no longer normal.

The main mechanic of Pocket Sand! is being able top aim your projection of glorious pocket sand into the fierce faces of your enemies, giving you a sliver of time to escape. The projection line of the sand is arced as it it were launched from catapult, where it will go far but slowly arc down. You can use this to snipe out long ranged shots to deter your enemies from a range, before having to make sure there is enough distance for the sand to travel.

The level design for pocket sand will be locations of random places a person would usually go past/through. E.g, Train, Office, School, Street. Your enemies will rush at you from all directions, but can be heard. You must stay on alert to manage to see them all. The spawn rate of the enemies increases per level, and never really caps, causing infinite gameplay for the player, which couldn't ever be boring, because, well, pocket sand!


Image Reference - http://www.memecenter.com/fun/1772401/naruto-pocket-sand

Ice Fall is a third person action game all about ice climbing. Take control of a mountain climber who is determined to climb the most difficult cliff faces, no matter how difficult or dangerous hey can be.

The main mechanic of this game is action based climbing, the only objected is to climb the mountain, but what happens during the climb can be anything, from falling ice blocks almost hitting you to your ice boots/ice picks becoming stuck. They may even fall off. There can also be a fantasy setting where you can pick from a bunch of themes as to what can happen, for example, if you chose a medieval theme, you may be shot at by archers, while is you choose a pure fantasy theme, you may get snatched up by a giant eagle for getting to close to its nest.

Ice Fall's levels of its main story will increase in difficulty and length as time goes on, the first level could be a small 20-30 meter high cliff you must climb, while one of the later levels could be a 100-150 meter tall cliff you have to climb while ice is falling and there is a snowstorm, causing huge winds that may knock you off.


Image Reference - http://visitnorthwestontario.com/winter-activities/ice-climbing/

Sky Diving is a VR experience where you can look through the eyes of a digital sky dive. The game is easily played and has minimal controls, only using the HTC Vive controllers to guide your descent. Sky Diving will have digital graphics rather than being real life.

The really is no main mechanic, because the game is more of a cinematic experience rather than a gaming experience. The game starts off when you take off in the plane, and you get to stare around the plane and outside at the surroundings while you reach the requires height for a sky dive. Once you reach the height you are guided to the door, and then you jump.

The graphics will be the over saturated, lighting effect heavy style that a lot of story and cinematic driven games take on, as it would possibly be the best style to capture a beautiful cinematic experience, and also have calming music that enhances the experience.


Image Reference - http://www.trendhunter.com/trends/betty-wants-ins-skydive-video

Moving Master is a puzzle game about moving objects, be it moving living space, or just moving objects around on a desk. The goal of the game is to make everything fit perfectly together in the smallest space possible. Failure to place the objects in the selected space will result in a game loss.

The main mechanics of the game is micromanagement and puzzle solving. The puzzle solving comes from having to sort the objects in a specific order to fit the objects into a certain space. the micromanagement comes in with making sure they are all sorted as closely as possible to get the most bonus points.

The levels and scenarios of the objects placements get more difficult each time and become more intricate to increase the skill needed to progress. The game would start off with someone organizing their desk by moving their pens and paper into the proper spaces and creating a neat working environment, while one of the later levels will be someone moving house, and having to fit all their furniture and boxes into a moving truck as space efficient as possible.


Image Reference - http://www.avatar-moving.com/galleries


GSG is a game about stealth, and how important being stealthy can be to someone such as the beloved character you will take the reins of, and what better of a stealthy outfit than a ghilli suit. Unfortunately, the character is quite the joker, and loves playing pranks on his roommates. but witout getting caught, because he is the one and only ghilli suit ghost.

The main mechanic of GSG is stealth based puzzles, where you have to set up traps to keep your roommates on their toes and wide eyed, because they never know when they'll walk around a corner and see their roommate dressed in a ghilli suit making ghost noises, as he does. The traps can range anywhere from harmless ones like loosening the lid on the salt shaker, to brutal ones like swapping out someones face cream with chilli juice.

Other mechanics and features in the game include an alert system, where you can be spotted and chased by your roommates if you are caught setting up a trap and possibly a combat system if your roommates get a little too angry with your shenanigans.

The player can chose different ghilli suits to make his environment and there will be multiple levels that have set ups and possibilities for harder traps, but also house more people, increasing the chance of getting caught and failing the level.


Image Reference - https://i.ytimg.com/vi/KFtrlwpzhrU/maxresdefault.jpg

You take on the role of a young four legged lad who wants nothing more than to protect his home, and that he will do, because he is a good boy. The dog you take the roll of can be chosen at the start of the game and each breed has different stats and different difficulties of play.

The main mechanic of the game is to defend your home from any intruders, sort of like a treasure hunter/castle defence style. You must find where the intruders are by sniffing around the house to catch on to hint of the directions they are coming in. The intruders can include the mailman, a rabbit, maybe a mouse, and even that pesky cat that for some reason your family lets stay.

The game will have different levels and maps, which will be dependent on which breed of dog you chose, as a pug can not defend a robber (They probably could.), but having a German Shepard chase a bunny is a bit too brutal. The levels will also involve more interesting house designs that are more difficult to navigate and get from point A to point B faster, and will have up scaled intruders that are more difficult to defeat.


Image Reference - http://www.huffingtonpost.com/brad-puet/police-dog-portraits_b_7447850.html

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09