Streak Club is a place for hosting and participating in creative streaks.
Hungry Spider is a first and third person strategy game in which you are a little spider in a hooman's house
You're hungry and you need to catch your bugs, so you must plan out your web in a very strategic way to catch the biggest thoroughfare of bugs and flies. However, make it too obvious and the humans will duster it down and all your hard work will be lost.The web must also be spun before a human sees you, so the clock is ticking.
The building of the web takes place in first person perspective as the spider climbs around setting webs. As the spider, you will already be able to see where the biggest critter thoroughfare is. Use it to your advantage, but remember that the humans will swipe webs down if they're in their way. Once the webs are set, move aside and position yourself in a place that will drive the bugs in the opposite direction of you as you herd them into your web. If you run out of time and are still in the web when the clock is up, it'll be lean pickings for Spidey.
After webs are spun and Spidey is sitting pretty, the game reverts to third person perspective and plays out. Your catch size will depend on where and how you placed your webs, and where you sat compared to the streams of flies and bugs. The bugs are rated with different points to rarity. Once you hit a certain target of points you may proceed to the next room of the house and complete the process there.
image ref: http://cliparts.co/cliparts/kcK/B8d/kcKB8dA5i.png
Set deep in the forest is a humble family of beavers. Not the most wealthy beaver family, the beaver home is constantly under threat of flooding, and Mr beaver and his children must keep their home safe by creating dams, and re directing the water currents. The game will play out similar to a tower defense game, the beaver residence will sit at the centre of the map, with many streams running close by. The player will have options to build dams on parts of the streams anywhere on the map, however the further away a stream is, the longer it will take a beaver to reach, and the bigger the stream, the longer it will take to build a dam. As the game plays out, surges will come from the streams, threatening the stability and safety of the beaver house. If a dam is built on a stream, one of two things will occur. If there is an immediate, different path that the water can take, it will take that course, but if there is no other way, the water in that stream will build until it breaks through the dam, and continues with more force than it originally had. Beavers can't go across a surging stream, so care must be taken to make sure they can get to the most dangerous surge. If a beaver tries to cross a surging stream, it will be taken by the current until it can grab onto a dam and save itself, or else the beaver will be dragged away forever. If a stream surge is not contained or re directed, it will smash into the beaver home foundations, and too many breaches will cause the home to collapse into the flood. The player must keep the beaver home standing until the time ends and the home is safe from surges. Each round will increase in time and surge frequency.
War on earth is a massive multiplayer mobile device game of army building and combat. The game will begin by having you select a race, be it orcs, humans, elves, demons, dwarves, or undead. You will start with a modest army comprised of a hero, a common unit of soldiers, and one small special unit of soldiers.
As you walk around in the real world, missions will appear on your map in the form of places you can attack or barter with. Bartering will always cost you something, perhaps gold, or troops, but you will get someone in return. Attacking something will put you into battle. The battle screen is upon a large hex grid. The player can set their units onto the board within a certain boundary, starting with common units, then special units, then hero units. The battle is turn based, so a coin flip will decide who has the first turn. In the first phase of the battle, the player can move their units a number of hex spaces up to the unit's movement value, and can move them in any direction. Difficult ground will take double movement, and very difficult ground will take triple movement.
Once movement phase is complete, the action phase occurs. In this phase the player will select a unit, and either shoot with long ranged weapons, cast magical spells, or attack in close combat. The long ranged weapons will determine via a random number generator based upon the firing unit's statistics and the receiving unit's statistics, using ballistic ability, the weapon's power, and the swiftness of the opposing unit. If a spell is cast by a magical hero, the player chooses a spell that the hero knows, and follows the direction of the spell eg. Choosing friendly or unfriendly units etc. And then depending on the spell, just like the ranged weapons a random number generator will determine outcomes. In close combat, both of the forces will attack, starting with the unit with the highest speed stat. Similar to the ranged weapons, the weapon ability, unit strength and opposing swiftness will be used via random number generator to determine casualties. After that, the unit with the next highest speed will attack. Note that only individuals in contact with the enemy can attack, unless specifically stated, and if an attack would bring the opposing unit down in numbers, the opposing unit will only use the amount available then in contact to attack.
Once the player's turn is complete, the other force will have their turn. If the player wins the battle, they will receive a reward, but any units lost in the battle will be gone forever. New units can be purchased using gold at training centers, bartered for, or battled for on missions.
Players can also battle with each other. In this case, the players will agree upon a points limit (every unit will have a points cost, and upgrading the unit will increase the cost). Once point limit is set, a coin flip will decide which player puts the first unit down, and the players will take turns putting units onto the board starting with common units. The player who placed the first unit will decide which player gets the first turn of battle, and the battle will play out exactly like the mission battles. Winning against other players doesn't not gain the player any gold, but will earn tokens, which can build up to purchase skins and color changes for their army. Note that I player vs player mode, slain units are not permanently removed from your army.
http://orig10.deviantart.net/2216/f/2012/011/5/6/56e7f9625fd28b31fca32f3d2250d9bc-d3fuebl.jpg
Fly Away is a game for computer or touchscreen device that puts you at the control of the God of Wind to set the course for various objects.
The game is controlled by blowing wind from different directions to cause an object to maintain or change its course. To do this the player will either (for computer) click a location with the mouse, or (for touchscreen) press a finger onto the screen. Wind will blow from that location to the object, with a stronger gust being closer to the object and a weaker gust further from the object.
The game will start with a small sail boat in a lake, and the player must guide the boat through buoys and round a set course. A time will be taken from start to end, and beating a certain time will let the player progress to the next round. More difficult levels may include plastic bags, or leaves, which will be affected by the gusts of wind differently, and possibly in nonlinear manners.
Multiplayer can be played in two ways, one way lets the players each have wind that can only affect their own object. The second multiplayer mode lets each player have a gust, and each player's gust will affect all player's objects.
Image ref: https://s-media-cache-ak0.pinimg.com/564x/fc/e0/f7/fce0f7cd7d12dc66e1da546a8a0c6e5e.jpg
Juggler is a game for touchscreen devices where the aim of the game is to juggle different objects and score points based on tricks and difficulty of the objects thrown.
You will start the game with three balls, held in the left hand displayed on the screen. By swiping the hand, a ball will be thrown in the direction of your swipe. To catch a ball, touch and hold the screen when the ball reaches a hand, and to thrown it, once again swipe the relevant hand in the direction needed. This way you can create a rhythm by holding and then swiping with each hand on the screen. Points will be awarded for adding extra balls, which of course will speed up the game, different juggles, like keeping a ball travelling straight up and down while juggling the other balls between hands. And finally using different objects, such as batons and chainsaws. Each different object will rotate and travel through the air differently depending on their size and shape.
The game ends when the player drops an object only one time, so care is needed to keep the objects juggled.
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Image ref: https://jaseandjax.files.wordpress.com/2014/05/juggle.jpg
Beat Drop is a side scroller for console or pc.
The basic goal of the game is to run through each stage jumping and sliding to get past obstacles, and using your trusty lasers (woo, lasers!) to shoot enemies.
When each stage starts, you will have the choice of three different songs that will play while you go through the stage. The three songs are of different tempos, slow, medium and fast. The beat of the music in this game has a large effect on your mechanics. The closer you are to matching your commands to the beat, the more powerful they will become. For example, jumping off the beat will have you reach double the height of your character, but jumping on the beat will have you reach triple the character height. When shooting your laser, bonus damage will apply for keeping in rhythm with the beat, and your laser can adapt qualities such as 'heat seeking' which will follow the nearest enemy, or 'penetrate' which will let the laser pass through walls unhindered. The longer you can stay with the beat of the song, the more powerful your abilities will become. But if you go off the beat, your abilities will begin to decrease back to the starting level.
Beating the boss at the end of each level will get you to the next stage, and each of them will require an ability gained via beat hitting to succeed, for example one boss will be behind a wall the entire fight and only be reached via the wall penetrating lasers, and other boss can easily dodge straight-fired lasers.
SwipeBall
SwipeBall is an augmented reality game that lets you play games like handball, volleyball and tennis on your mobile device.
As you log into the game you select the game that you want to play, and pair up with someone near you. Once you are close to that person, the game will put down the required court or field in which to play the game. If you select handball, the game will create a line on the ground between the two players. A ball will then appear on one player's screen, ready to be hit or thrown.
To hit or throw the ball, simply swipe the ball in the direction that you want to ball to go. Normal rules for the game will apply, or there will be options for adding or removing rules from your game.
Volleyball and tennis similarly will create a court that is seen through your device, that you will be standing in. To hit the ball, again swipe the ball in the direction required. The game will end when a player reaches the required amount of points.
School Break
Touch screen game
In School Break, you play group of bored youngsters on their school holiday, who love to hit things and smash windows. You select a child from a list of children who all have different attributes: speed, strength, control, and special. The game is set in a green park, surrounded by tall buildings. You then select your weapon of choice from a paddle, tennis racket, cricket bat, or baseball bat, based upon what you think you will need for the stage, as each will increase or decrease your stats differently and give your character different strengths. Your character will stand centre-screen, and as a ball drops down in front of them, tap the screen to swing. If the ball is missed, another is dropped. If the ball is hit, you can swipe the screen to put top or bottom spin on the ball, to affect its trajectory. A "special" skill can be achieved once per stage, with differing effects. For example, the ball could split into 3 balls, gain size, or turn into a bomb that will explode and take out more of the windows. The player must break all of the highlighted windows to progress to the next stage.
A simple, quick game inspired by 40 Second Portrait.
In Emperor's Garden you play as a new trainee in the Imperial Gardens. The gardens are huge, and you must work quickly as there is always plenty to do. Your task is to trim topiaries before the imperial garden party. You are given a picture of a creature or other object - the flavour of the week -- and then must trim the topiaries accordingly.
Starting with a full, scruffy bush, you have 60 seconds to quickly speed sculpt the bush into the correct shape. By the end of the game you must have something vaguely resembling the picture you were provided with in order to progress to the next level. Difficulty of the levels are increased as you rank up and soon you will be given harder topiary shapes to cut with less time. Also, be prepared to be sent back to old topiaries you already cut and reshape them to the next shape the emperor desires.
The game will judge the likeness of shape at the end of the timer which will then determine whether you progress or not. This game could be played on many different platforms, either using a swiping motion to mimic the cuts on a touch screen, or holding down a key and click-dragging with a mouse.
Neurotransmission
You are tasked with managing the chemicals that inhibit your 'characters' brain. The game plays out in a largely simplified and stylized way where you control a small personified version of the brain, managing the negative and positive emotions that come through the persons life. The story is presented in a series of brief snapshots where the player is given a certain implication as to what is going on in the characters life. From there the player has to take the emotions that appear and choose which ones to administer at certain times, visually shown in an abstracted inside look at the brain. You can choose to 'bank up' positive and negative emotions, however the negative emotions over time will grow if you leave them to build up unexpressed.
If for example there appears to be an important event in the characters life that they need to remain happy for, you can choose to hold onto negative emotions for that day and saving them for a later less important event.
One of the primary goals of the game is around showing mental health issues in a very physical way, as this is an oft overlooked part of mental health (where some may see mental health issues as being less 'real' that something physically visible). Eventually as the game progresses its designed to be unwinnable, as the eventual flow of sad emotions vastly outweighs the positive ones that come through.
Image ref: http://designyoutrust.com/2012/10/being-unique-in-...
Blink in the Night
This is an augmented reality game of darkness and spirits.
The game is only to be played at night, and with headphones (to improve the experience!).
By looking through your device at the world, your surroundings begin to twist and turn, and strange sounds start appearing in your headphones. All of a sudden, out walks a shadowy figure into your devices' line of vision.
The twisting stops, and sound goes almost silent, but the strange figure stays almost motionless, and seems to know that you're there. On your screen fades in shapes to begin exorcising the spirit. As you begin to draw the symbols the creature begins to react, and screams and runs at you. With a last written rune, the figure stops dead, and slowly disappears into the night. Spirits that you have exorcised will appear in your sketchbook, and points will be given for each spirit based upon difficulty. If a spirit reaches you before the exorcism has been completed, it will begin to attack you. With each attack, your 'Will'' will deplete. If your 'Will' reaches 0, you have died, and your soul has been dragged into purgatory. From now you will play as a wandering spirit, and your presence will cause people's devices to begin to twist and make strange noise when you are near. However, you can regain will by helping your fellow humans destroy ghosts. Join in by also throwing out exorcising runes at the ghost to gain back Will and play the game as human again.
image ref: https://i.ytimg.com/vi/DgwYFFkE8gc/maxresdefault.jpg
Git Gud irl.
Level Up is an online, competitive fighting game where you must literally prove yourself physically in order to level up. Challenges include running, press ups, pullups, tricep dips and more. Take videos of yourself completely the challenges and submit them online for the community to approve for your online avatar to level up in fitness and get stronger stats. Eg, completing press up challenges will give you stronger striking capabilities, while squats, jumps and lunges give you better kicks. However, all is not lost if you aren't a fitness fiend -- skill does matter, so if you're already good at fighting games but not as good at exercise, you can still win against fitter people -- the stats, not skill, will be unequal. As a better gamer, you can also choose to challenge people with higher strength stats if you're up for a challenge. This game would do well as an app game for a device that makes recording easy and game play portable.
Endless runner - with penguins!
You're a penguin in an enclosure in a famous water zoo -- but you've somehow managed to get yourself into a place that is Very Bad for Penguins. That would be the Orca enclosure. The orcas have a nice obstacle course set up which provides the "running" (swimming) track for the game. You play as the penguin mistakenly popped in the obstacle course who now has an orca hot on your flippers. Swim, leap, dash and briefly scuttle across ice to safety while terrified onlookers watch in horror. If you bump into the walls or catch along the edges of the obstacles you'll get caught by the orca (who hasn't eaten in days so he's pretty hangry).
Obstacles include dodging Atlantis statues, getting through hoops consecutively, picking up little floating globes for an extra speed boosts, leaping up over ice to get brief relief from the chase for a couple of seconds and, if you're doubly clever, pulling some sweet poses for the spectators for clap for. Collect fish on the way in the place of coins. As with all endless runners, the game is based on your time and fish score at the end of the game.
FLUX
Multiplatform puzzle game.In this game you must guide falling blocks into layers. The blocks will be different shapes and will travel toward a central magnet with different velocities and rotations . The player must use the mouse (finger) to move the cube, and the directional keys (direction pad on screen) to change the cube's orientation to catch the falling blocks, and build a larger cube. The player is awarded points for each block that stays on the cube. At the top of the screen, along with the players current and high score, is a magnetic flux meter. Adding full layers to the cube keeps its magnetic strength intact, whereas having partially completed layers weakens the magnetic flux. If the player tries to build outward without sufficient magnetism, the blocks will have a hard time staying attached and will fall. If the players cannot catch these blocks on another part of the cube, the block will be lost. If the player loses three blocks, the game ends.
Image Source: http://www.fubiz.net/2015/01/28/digital-organic-art/
Board game, single player.
You start the game with a bunch of face down dungeon tiles, and randomly draw 5 pieces of equipment from the equipment deck.
In this game you play as an adventurer, who has found their way into an ominous dungeon. You start the game on the first tile, and spread the face down tiles out in front of you. Flip the monster card that is upon your current tile. If there is a monster, then you must fight. Using the bonuses from your equipment gathered thus far, roll a die for each point of attack your character has currently, and match the strength number to the monster's toughness number on the attacking table to see if you have damaged the monster. Then is the monster's turn to attack back, where it uses its attacks and strength against your toughness to see how many wounds you take. Role any relevant saves from the dice that have struck your character, and what is left over is the damage that you take. After a monster has been defeated, you gain 1d6 x monster's wounds gold. Flip the next tile to make your way to the next part of the dungeon. If a monster is too strong to fight, a character can escape the fight after one round of attacks, and go back to a different tile. Some tiles that are flipped are shop tiles, which hold a fixed amount of random equipment and potions; you can use your gold here to purchase goodies. After a few rounds, you will start happening upon lair tiles. If one lair tile is flipped, all tiles connected to that tile must come from the 'Lair' tile stack, where you will eventually find the boss of this dungeon.
image ref: http://cliparts.co/cliparts/8Tz/no7/8Tzno76ac.png
A game designed for those who won't stop torturing their family members.
Blackheads and pimples are weird. Gross yet fascinating. However, they're much more fascinating on other people, and this can often result in unwanted pinning down of the youngest member of the family to inspect the popping potential.
Smaller siblings fear no more!
This new VR game will put you at ease as your sisters, brothers and parents can get out all their popping desires in this game. Including a fleshy, electronically hooked up pad to press the "comedone extractor" into, this is the most real an experience your family members (and by extension you) could hope for. The game is pretty simple - chuck on the headset, use the tool against the pad and watch in delight as blackheads coil out and pimples burst, reacting to the pressure you apply on the pad. Gross. Awesome. Totally mesmerizing, relaxing and replayable.
(I'm not even sorry about this game.)
image ref: http://drdina.ca/wp-content/uploads/2014/05/DrDina-Kids-Health-Advice-Acne-1.jpg
A physics-based puzzle game.
In a beautiful tropical sea somewhere in the pacific, two islands are situated separated by a few hundred metres of sea. One of them is volcanic however, and is about to erupt. The player must assemble a slide from one island to another to transport all the island-dwellers from the volcanic island to the safe one nearby. You have a whole lot of parts of a slide that are straight, but not enough to reach from one island to another.
Starting at the top of the volcanic island to build speed, you must build a slide that has enough momentum to make the island-dwellers reach the destination and fly up to make the distance of missing slide. The edges of the slide pieces clip into each other and can also be manipulated by being rotated upwards to create a platform that will fling the people sliding into the air.
Trial and error and plenty of time drowning islanders, and creating huge jumps, will be key to winning this. Possibly platforms include PC and tablet.
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A FPS where you punch cute girls in the face to destroy the ozone and accelerate global warming.
Play as Tier, an ozone-allergic villain from a planet far away. Tier is sick of the Earth and he wants it gone. In order to let the earth destroy itself, he knows what he has to do: Punch cute emo girls in the face, or more accurately, hair. When Tier punches a girl who is correctly dressed (emo, Geordie - or 80's rockers, anything with a lot of hairspray really) the girl will shriek and explode into a poof of hairspray. As Trump is aware, hairspray is extremely harmful to the ozone and by punching more hairsprayed girls, the ozone layer will quickly all but disappear. Run fast though -- Tier is extremely allergic to ozone (don't question me) and must speed run through cities, punching as fast as he can, before time runs out and he shrivels and dies in welts from exposure to the ozone layer.
image ref: https://whatdonaldtrumpliedaboutyesterday.files.wordpress.com/2016/05/donald-trump-hair.jpg?w=1000
Physics based, isometric perspective tower building game where you correctly stack different sized Catloafs.
85 year old Griselda has too many cats. Possibly one for each year she has been alive. They're getting pretty sick of it too and want to escape. You must help them by stacking them correctly as they fall from the top of the screen. The best way to assure a nice study tower is to vigorously pat them as they fall down, which promotes them to pop their tongue out in a gesture commonly referred to as a "blep". A catloaf with a "blep" will stick onto whatever cat the blep-tongue is in contact with, while a non-blepping catloaf will be a bit slippery. If not placed somewhere securely in the middle of the tower, non-blep catloafs will weaken the structure and send the tower of catloafs scattering. Stack the catloafs correctly with lots of secure blep-links in order to help them reach the window and escape Griselda.
ref: http://i42.tinypic.com/24pe3k0.jpg
Linguist is a game where you play the character of an English-speaking diplomat trying to make his way through Africa. As you go, you are confronted by the officials at the border of each country and must respond to them in the correct language in order to receive appropriate documentation. Avoid being type cast as American at all costs to avoid being blackmailed or bribed. The goal is to make it from Egypt to South Africa, picking up languages on the way and correctly responding in order to progress through levels.
Mechanically, you will be prepared by your assistant in a certain language. These languages could be anything from Arabic to French to Afrikaans. Once you meet the officials at the border however, you're on your own and must interpret what they have said and respond correctly. You can collect and stockpile things that guards and officials will take as bribes should you be detected as English speaking. In the first countries, the style of teaching will be very simple and easy to follow, but as you progress through countries (especially if you have reoccurring languages) you will come up against harder challenges where you can no longer rely on guesswork and multiple choice. Your assistant will also brief you on social customs in the area, which you will be tested on by an opportunity to observe or ignore. Be warned, ignore or forget and you may very quickly run out of items to bribe! Pleasing the locals will result in gifts, which are then your bribery fuel for the next slip up.
The game is aimed to create awareness about cultures and customs in a fun, game environment. Featuring Arabic, Somali, Berber, Amharic, Oromo, Swahili, Hausa, Manding, Fulani and Yoruba - the most well-spoken languages in Africa, Linguist aims to create a visually, audially, and intellectually enriching first person gaming experience.
Image Source: http://www.majestymaps.com/wp-content/uploads/2014/02/africa-stanford-18831.jpg
Welcome to the Entitlement Complex! This is a fun life-simulator game set in an apartment complex where you can get out all your entitlement without completely objectifying women.
You play as a young male who has just moved into the apartment block Entitlement Complex. You start out as a basic Nice Guy, but you can progress and upgrade your Nice level as you go. Walk around the block, meet girls, say “Hi", and compliment them to upgrade your internal “Nice" status. Post lots of social media statuses about being 'so lonely' and 'so nice' and how all girls should be treated "like a queen". Upgrading the “Nice" status to level one will award you with a solid fluffy neckbeard and allow you to go on online dating apps to bestow more women with your gracious presence. Level two will award you with a super swish fedora (essential for picking up the babes), level three allows the word “friendzone" into your vocabulary, level four allows you to incorporate sad sighs into your sentences, and level five gives you access to a whole heap of My Little Pony.
As you upgrade your Niceness it will get harder and harder to chat up girls, which is your ultimate goal. However, managing to get one to go on a date with you will give you Respect points from your companions at Entitlement Complex, resulting in more invites out to social events, giving you more opportunities to chat up girls, compliment people, and generally be really nice and wonder why no one likes you. And remember your motto: “Not All Men".
image ref: http://www.outsidethebeltway.com/wp-content/uploads/2014/05/not-all-men-cropped.jpg
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