Safari Survival is a 3rd person online survival game with a two goals: eat and stay alive. The game is set in an African safari populated by many different animals just trying to survive and exist. The player can play as one of two animal teams: herbivore or carnivore.

Herbivores consist of elephants, rhinos, Gorillas, hippos, giraffes and more. The goal of the herbivores is to use their strength in numbers to fight back against predators which will be hunting them throughout the game whilst also hunting for food and water for themselves.

Carnivores consist of lions, cheetahs, leopards, crocodiles and more. The goal of the carnivores is to hunt down and pick off herbivores or smaller, less ferocious carnivores as well as water to keep hydrated.

Each animal will have its own stamina meter, hunger meter and thirst meter. There are day and night cycles, day being safer for herbivores whilst nights are almost pitch black with carnivores having better night vision than herbivores.

Image source: http://file.answcdn.com/answ-cld/image/upload/w_726,c_fill,g_faces:center,q_60/v1/tk/view/getty/wildlife/c09b3a34/84089752.jpg


More submissions by Jordan MacDonald for MDS GDV110 - 'One Game a Day' Assignment

Territorial is a real-time strategy game set in safaris, woodlands, forests or anywhere that would have a group of animals residing. The game can be played online versus other players in solo, duo or four man last man standing queue or offline against AI in a story-mode with coop availability. The theme of the game is that you are the alpha or leader of the group of animals you have chosen to be (wolf pack, lion pride, etc.). Your goal is to increase your territory whilst also providing food and water for your group.

In online versus mode you can play one vs. one, two vs. two or last man standing. In each of the game modes you start off with your group of animals in a small area that is your territory. As you move your group of animals your territory grows. If you run into another player's territory, they will be able to see you and you have to fight for control of the territory. The game ends with the winner wiping out all other players.

In AI story-mode you fight against other animals or even hunters to keep/gain control of territory. You can increase the number of animals in your group by mating them but it also requires more coordination and you must provide for more mouths.

Image source: http://wallpapercave.com/wp/tGT4B0n.jpg

In this board game you play with a 6 sided die and a 2-sided chip per player playing along with the board. The game is made to support 4+ players for best balance/fun. The premise of the game is to survive the zombies until you are the last player and are able to evade the zombies for 2 (pending) turns. If you are a zombie your goal is to hunt down and catch the survivors. The game board is a labyrinth almost maze like setting with certain obstacles and power up spots which could include short cuts to other parts of the board or other power up.

The game starts with all players rolling a die each and the lowest roll plays as the zombie while the other players are survivors. Movement is controlled via dice roll. The initial zombie player has extra abilities like being able to move using two dice rather than the single die for survivors to give them an edge in when they are the only zombie on the board. Once a zombie player lands on a survivor's chip, the survivor becomes one of the zombies and helps the zombie hunt down the other survivors, though they only have access to a single die for movement.

The game wins when either every player has become a zombie or the last survivor has survived for 2 rounds as the lone survivor. If all players become zombies, the initial zombie is the winner whereas if the lone survivor survived, he is the winner of the game.

Image source: https://lh3.googleusercontent.com/bRzCrcCrIftHokr1vtBYopBP_vOLEE8J1msdeG21m6yetcPYaHag6y_JdmCB7wM2Ja98=w300

In this mobile game you are shown 4+ random coloured dots in random places on a white screen with a countdown timer. You must remember where each dot is because after the timer has run out the screen will be blacked out. There will be another timer running down which you must tap all the dots before the time runs out.

The first levels are easy with 4 larger dots and a slower timer. As you progress the timers will run out much faster and there will be many more dots in smaller or varied sizes. There is an overall score as well as individual scores for each level. Once you have completed a level you can go back to attempt that level again but with a better score to get onto the highscores for that level. There are highscores for both individual levels and overall scores to compare yourself with your friends or other people all around the world.

Speed Mazer is a first person puzzle game for mobile. You are flung into a maze and must find your way out. The only controls that the player has are: turn left, turn right and jump by flicking on the touch screen. The character is constantly moving without any way to stop until you are able to clear the maze and start in a new maze. The maze is very narrow and the walls are very much lethal. If you turn into a wall your character dies and you start again in the middle with a tracker in the corner of the screen called "Deaths: ", incrementing by 1. Your goal is to traverse the mazes with the least amount of deaths though if you turn the wrong way and hit a dead-end you can take note and learn the maze as you respawn. As you reach harder maze levels obstacles and holes in the ground will begin to spawn which you must jump over. Your character will increase speed and the mazes will become more elaborate as you clear mazes.

Image source: http://cdn.wikimg.net/strategywiki/images/9/9e/Nazoler_Land_game8.png


The poor town of Wetville experiences 10 inches of rain per day, 300 days of the year. The people are constantly being flooded out of their homes and need your help to save their poorly placed town. You are tasked with building a flood wall that is both sturdy enough to withstand massive flood waters and affordable enough for the poor townsfolk who have had to rebuild their town every month.

Each level starts with the player building a wall on a given budget. The player is given a list of various pieces they can use to build their flood wall. Some pieces are stronger and heavier but have a much more hefty price tag to them. The building pieces include beams of various metals, different slabs made of different material and many different connector pieces. You must build your wall below the given budget for that level.

After the player has finished their wall they can start the test. The flood will quickly roll in and crash into the wall. If you have built your wall with enough integrity throughout the length, the flood will stop and you will clear the level. If the wall collapses you must go back and either start from scratch or improve upon your current design.

Image source: https://i.ytimg.com/vi/hzQyTOaBHzI/maxresdefault.jpg

Product Placement is a multi-platform party game. It can have up to six players versing each other. Each player is given their own 20 second clip and 8 products. When it is your turn you are tasked to inconspicuously place products throughout your clip in plain sight. After you have placed your products in your 20 second clip the other players are tasked to watch the clip and click or tap on as many products as they can while the clip plays. Each product has a different score associated with it. A can of Coca-cola going unnoticed is worth $1000 whilst a bag of Doritos going unnoticed is worth $500. When all players have had a turn to place products in their own clips, the person with the most amount of money wins that round. The game continues until one of the players reaches five wins or has the most amount of wins after 10 rounds if the round wins are being spread out too much between up to six players.

Image source: http://fm.cnbc.com/applications/cnbc.com/resources/img/editorial/2011/08/23/43108924-CNBC_Product_Placement_cover.600x400.jpg?v=1307108683

This is a 3rd person online survival game set in an apocalyptic world where 80% of the population has died to darkness. On a random night the moon disappeared and everyone left in pitch black fell over dead. Due to the low amount of population left there is no one to keep the electricity going. During the day you must gather enough resources (firewood, books, anything you can burn) to keep a fire large enough to keep light on your camp for the night duration.

The game is set 20 years after the great darkness and there is a shortage of fuel for fire. During the day the player must gather guns, ammunition and fuel for fires. As this is an online survival game other players can come and raid you. You can either team up with other players to survive or kill them to take their resources. If you die you start again in a random spawn location and other players may loot your corpse.

In this 2D side-scroller you play as a mad scientist doctor. A patient will come in with specific symptoms and your task is to use those symptoms to find out what is wrong with them. Once you have found out their illness, you use your machine to shrink yourself to microscopic size and enter the patient's body. Using the symptoms you must travel around the body to where the bacteria are infecting the patient.

As you travel around the patient's body, their immune system will start to turn on you and expel you from their body. You must avoid the antibodies at all cost as if they lock on to you, you must not destroy them but if you get caught you will lose a health. As you reach the infected area of the body more and more bacteria spawn, you must destroy them with your needle gun. Destroyed bacteria can drop different ammunition for your needle gun which changes the way it fires. Once you reach the infected area there is a boss fight with the big bad bacteria.

Image source: http://20masterlab.com/wp-content/uploads/2016/02/bacteria3.jpg

In this mobile game you have control of a ray of light and must angle it to grow a vine around objects above it. The screen is always moving and you must strategically grow it around objects going up before the vine falls off screen. If you don't strategically grow the vine around the right objects you may not be able to grab on to another item in time and fall off screen. You gain points for the length that you are able to grow your vine, with certain objects giving bonus points if you are able to grow your vine around them. As the game goes on the screen speeds up causing the player to have to think and react faster before they inevitably fall behind and fall off screen. There is an in-game leaderboard with the top 100 scores from people around the world, top 10 scores of people on your friends list and your top 3 scores overall.

In this game, the computer is visualized as a cave man. You are given a random modern-day object and your task is to explain in detail what this object is and does without saying the name of it to the computer within two minutes. After the two minutes, the computer will try to match your description with an object in the database and ask if it is your item. If it matches your object, it will grade you on your description. This could be a good way to learn descriptive writing in a fun way.

There is also a two player mode with one player describing the object and the other player as the cave man attempting to guess the object. The computer will also grade the descriptions in this mode. After five rounds, the winner is the one who had the most correct objects described or the best overall grades.

Image source: http://4.bp.blogspot.com/-4VTlUKEllps/VMldXtglEGI/AAAAAAAACsE/rLwSDOYHNuY/s1600/caveman_computer.jpg

In this mobile game you are a cat sitting on a bench, table, window sill or other high spot in the house. Your owner is wandering around the room and keeping an eye on you. Your goal is to be the most annoying creature ever domesticated. There are many objects sitting on tables, benches, window sills and other high places throughout the room and your task is to knock them off without being seen or caught by your owner.

The game starts with you on one of many high places in a house with a few various objects placed in front of you. The items are all different shapes and sizes. Some will fall with a simple tap whilst other may take a few taps with your paw to knock off.

While you are attempting to knock every item off the shelf, your owner will be pacing around the room. You must keep an eye on where they are looking as if you are caught you will be kicked outside and lose. The owner will start off a little cautious of you and gain more caution as you knock things down. Larger items knocked down cause the owner to become angry and very cautious of you, making them more likely to look in your direction more often.

Image source: http://pets.people.com/pets/article/0,,20901082,00.html

This is an AR mobile game which uses GPS to position yourself into the game world. Around the map there is a chance to encounter various strange occurrences like Big Foot, UFOs or Sasquatch depending on area and landscape that you are currently in. When you encounter these occurrences you must then try to catch it on screen and quickly snap a picture of it before it gets away. If you snap a picture you must then send the picture in for authentication. If the picture comes back as authentic you gain ingame currency. The ingame currency can then be used to buy items to track and capture the occurrences for study. Once you gain enough information from your studies you can send your studies to magazines or publish your findings yourself. Your goal is to make people believe that your findings and photos are real and gain a following.

This is a mobile game where you follow a train and must finish the rail before the train reaches the end of the line. You are given multiple pieces of track that you must drag and drop onto the front of the tracks or the train will crash. The track pieces could vary from a sharp bend, moderate bend, straight, etc. As time goes on the train will gain speed making it harder to keep up with the track pieces. The game ends when the train is moving too fast for you to keep up and crashes off the tracks.

Obstacles will appear along the track that you will have to direct the train around. There will be bonus pieces of track throughout the game which you can direct your train towards to gain bonus points. Some bonus track pieces may have a dead-end with a track switcher before it. You must flick the switch to change the direction of the track before your train reaches it.

You gain points for amount of track placed and bonus track connected to. There is an in-game leaderboard of the top 100 players in the world.

Image source: https://nz.pinterest.com/pin/336573772129487047/

The Great Cat-astrophe is a 3rd person online team based game. The neighbourhood cats have gone insane and are climbing the trees in the area and hiding from their owners. The fire department is called to round up all of the cats and return them to their owners.

There are two teams in this game: Neighbourhood Cats and the Fire Dept. The objective of the game as a cat is to hide and run away from the Fire Dept. for 20 minutes, after which the Fire Dept. give up and go home. On the Fire Dept. side your objective is to round up all of the cats before the timer runs out.

There are multiple neighbourhood maps that get randomly rotated as games are played. Each map has two starting points: Timmy's house and the Fire Station. Trees, fences and other objects are scattered throughout the map for the cats to climb/hide on.

The game starts with the cats being let loose to find a hiding spot, a message will display saying "Timmy has called the Fire Dept." along with a "Fire Dept. arrives in: " timer. The cats have 3 minutes to get into place before the Fire Dept. is released from their starting point.

The Fire Dept. spawn with a ladder each, but don't leave it lying around because you may lose it. The ladders can be used to grab cats from high places (trees, rooves, fences, etc.). Cats have the ability to claw the Fire Dept. which stops their grab if timed right. They also have the ability to knock ladders over with their claw ability. If you are caught as a cat you respawn as a firefighter and must help in the task of catching the cats.

Image source: https://www.wcmessenger.com/wp-content/uploads/2012/09/Catastrophe.jpg

Merciless Gladiator

Merciless Gladiator is a 3rd person online arena game that features fighting-style controls. You queue up to fight 5+ players in a last man standing arena. The last man standing gains currency to buy better armour and weapons. As you rack up more wins and equipment you will start to get matched up against more players around your amount of wins and equipment level.

There are two game modes: normal and hardcore, though hardcore will be the most developed and backed game mode. Each game mode has its own respective ladder which reset on a 3 month cycle along with character wipes. You can gain special skins and emotes by your placement on the ladders.

Normal mode is for the players that really want to try the game but do not wish to lose their character before they know how to play the game. You get to keep all of your items and win streaks throughout the 3 month cycle. In hardcore, once you die, your character becomes unplayable and you must start from scratch. This gives the player high risk/high reword gameplay in a competitive environment.

The control scheme is much like a fighting game's controls through button combinations with 1-4 and QER on the keyboard. You can combine each button for special attacks and blocks along with a "special bar" called "energy" which you gain by landing basic attack combinations. Each weapon type that you start with/buy from the store have their own attacks, combinations and specials.

Imagine source: https://nz.pinterest.com/pin/357121445424105182/

The Catalona Dog Show

This is a 3rd person simulator-esque game where you play as a pedigree dog entered into the Catalona Dog Show with your handler 'Trent'. The goal of the game is to gain enough points from the judges to be awarded ribbons. There are three different categories that you can win ribbons from: agility, breed show and obedience.

Controls

Fairly standard controls for a 3rd person game:

W: Walk forwards

A: Strafe left

D: Strafe right

S: Walk slowly backwards and also slow down/quick stop when moving forwards

T: Sprint

X: Sit, second X while sitting to lie down

Z: Stand

R: Speak or bark

Q: Beg

E: Roll over

Agility

To gain the ribbon in agility you must traverse the obstacle courses as fast and error free as possible. You are scored on how fast you finish the course and how little mistakes you make.

Breed Show

To gain this ribbon you will be judged on the looks of your dog/character as well as how well you are able to move around the ring. You must think about this ribbon in your character creation which should have a vast amount of customization.

Obedience

To gain this ribbon you will partake in a game that resembles Simon says. You must watch your handler's hands and listen to his commands. You will have 3 seconds to follow his command and must keep an eye on both hand movement and what they're saying. Sometimes your handler will say the wrong command but you must follow his hand movement or you fail that command.

Game dedicated to TB

Radcliffe Dog Walker

This is a mobile game where you play as Daniel Radcliffe walking many dogs. Each level is a dog park with certain obstacles that you must maneuver your 5+ dogs around. As you maneuver your dogs around a random dog may become restless or spot a nearby dog, person, or other distraction and veer off your path. You must pull the lead to move the dog back in line with the other dogs before it breaks free from your control and runs off. At the end of every level you will get points for each dog that you successfully walked.

On each level there will be rubbish bins at certain spots. To get bonus points you must pick up dog poop that will appear under a random dog by tapping it. This will bag the poop which you must fling into a rubbish bin that you pass. There would be an in-game leaderboard showing hi-scores of the top 100 players.

As the levels go on your movement speed will increase, the dogs will be harder to control, the obstacles will become more frequent (not sure whether just from speed increase or by making more obstacles spawn) and you will gain an extra dog or two.

The game has a few ways that it can end:

  • If you leave too much poop on the ground a park ranger will catch you and give you a fine
  • If too many dogs get away from you
  • If you run into an obstacle

Image source: https://www.buzzfeed.com/alisonvingiano/daniel-radcliffe-walking-dogs?utm_term=.eo46emq4l#.fjWoMe9lq

Time Traveling Hipster

"Time Traveling Hipster" is a 3rd person story driven game. The story starts with you, a member of the Hipster Society (which of course you wouldn't know about) trying to get your seat on the Hipster High Council. You are tasked with traveling back in time to steal certain items before they become "cool" and overused, and bring them back for the hipster archive.

On your missions there are Mainstream Maintenance Corps trying to catch you in the act. Against all your nature, you must try to blend in to not get noticed because if the MMC catch you, they will force you to eat meat and listen to pop music. If you are able to resist the MMC torture you can escape but if you are not able to resist you will become one of them and be forever stuck in the time you have traveled to.

Once you have retrieved all items requested the HHC will tell you that they knew about all of the items before you and that they're not "cool" anymore which will start the next game difficulty.

Picture source: http://mentalfloss.com/sites/default/legacy/blogs/wp-content/uploads/2012/08/time-traveling-hipster.jpg

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09