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Images source: https://socialecologies.wordpress.com/2015/12/13/old-man-in-the-dark/

The monsters of the dark is a game where you play as a little boy that is afraid of the dark. In each level you will have to complete the objective without causing the boy to break into tears. You will have to complete tasks that are set in the middle of the night such as finding your teddy bear, going to the bathroom or closing your curtains etc. However to complete these objectives you will have to pass obstacles such as windows, dark empty rooms and the strange sounds in the silence of the night. The player will see and hear the monsters that the boy sees, stitched together from the objects and shadows in the darkness from his vivid imagination. If you are exposed to one of these terrors the boy will become very scared and you must return to the safety of his bed before he starts to cry.

More submissions by JoshRiddlestone for MDS GDV110 - 'One Game a Day' Assignment

This is a survival game where the player will have to fight for their life to stay alive for as long as they can. The player will play as a student, studying in the city with a very small income. When the player starts the game they, will be given a location on the map of where they will be studying this will be picked randomly from a selection of places. The player will have to choose their accommodation taking into consideration the location, price and ratings it has been given, for example choosing accommodation far from the study location will require extra costs such as bus or train fares, however accommodation out of the city will likely cost less. Once the player has chosen their accommodation they will start study. When studying the player will have to pay rent weekly and buy food to survive. The player must search around the city shops looking for food that they can afford for all meals of the day. The player can only travel a short distance to shops on foot, if the player needs to go further they need transport. The player will have hunger, energy and happiness bar, that need to be kept full. If one of the bars go to zero the player dies and the game is over. Happiness lowers when the player is bored, this can be raised by entertainment, things like going out to the cinema, or out partying with friends and such which cost money.

Image Source: https://ispygod.net/2012/04/14/tithe/

Leap to Space is a 3d game played in first person where the player must climb an ever growing staircase into outer space. The player will start standing on a tall pillar, with taller pillars all around them. The player will have to jump up to one of these pillars to continue traveling up into outer space. The player jumps at different heights each time so they will have to make an educated guess on how high they can jump to choose a pillar to jump to. As the player travels up into space they earn points for upward motion but they loses more points for downward motion. Because of this the player needs to jump to a pillar the same height as there jump height to gain the most points. This game is an endless runner type game where the player has to up and up until they fall. The game contains many game modes to change the difficulty and to add more replayability. These game modes would include Default, with still, slow or fast rising pillars so the player is rushed to make choices. Hot potato where the pillars fall a little after standing on them. Slow-mo where the pillars rise but time moves only when you move. And All or Nothing where the player can play any of the previous modes but they decide when they want to stop, because if they fall they lose all their points.

This game is a multiplayer quiz game where the players are challenged with having to guess how much items cost. The game will be played using a computer and the players smartphones. In the game the players will be shown a picture of an item and its name on the computer screen. The players will individually have to choose what they think the item would cost on their smartphones from four different choices, there will be a timer to to rush the players to pick. The players choices would then be shown on the computer screen, so they see what each other picked and then the correct answer would be shown. Whoever gets the correct answer would receive points, the game would go on for 10, 20 or 30 items depending on the mode chosen, whoever has the most points at the end wins. The game would have different categories to pick from like cars, houses and things that celebrities have bought etc.

Image Source: http://integritypublicauction.com/events/category/live-public-auction/list/

In My Eyes Lie the player is challenged by their memory to complete each and every level. The game is a platformer game where the player must reach the end of the level to move on to the next. The game will play similar to other platformer games, such as the super mario games. However, the screen will be cut into two halves, the right half showing the player everything how it is and the left half shows only parts of the true level with the player's character in the center of the left half of the screen. The player will be challenged with remembering the layout of the level as parts of it constantly changes in front of them. The levels will contain enemies, powerups and the level itself that all have the possibility of changing depending on how the level was made to be. One of the power ups will be able to reveal the true things in the area of the level around it.

Image Used: http://nintendonews.com/news/general/super-mario-bros-1-up-trick-discovered/

In Annoying Driver Simulator the player plays as a dangerously annoying person driving a car. The player will drive down roads in the rural parts of the country or on highways etc at day or night and also in rainy, snowy or icy conditions. The aim of the game is to annoy as many people on the roads as possible. To do so the player will do things like turning their lights on to full beam to blind the people driving cars in the opposite direction, driving right up behind other cars bumpers, not using indicators or using the wrong ones, cutting in front of people and driving slow in fast lanes etc. Doing these things will give the player points, however sometimes there may be cops that you need to lookout for as doing it to them will fail the level. Each level will have different situations where the player will have to get close to the most points possible otherwise they will fail the level. The player will receive money for completing each level, this will be used to purchase downgrades for the players car such as broken brake lights, smokey exhaust pipe etc. These would give the player extra points to help pass harder levels.

Image Source: http://parkzer.com/blog/2012/08/11/stop-driving-broken-cars/

TurNZ is a multiplayer 2d platform game where the players must speed run each level to get the fastest time. There will be obstacles that the player will have to duck or slide under, jump over etc. There will also be enemies that the player will have to avoid, however the enemies aren't present in the game until the player spawns them. Obviously the player will not want to spawn the enemies because they kill the player when touched, the enemies are spawned when the player makes mistakes. Players will take turns completing each level, the level will be played over and over as each player beats the previous player's time, this will carry on until the first person gets a worse time than the previous player's or if a player dies 3 times on a single turn. When a player makes a mistake they cannot restart their turn and are left with a harder level because of the enemies created. The levels will start off quite hard straight from the beginning as to make the spawning of enemies very common until they master each individual level. This is a console only game for Xbox one, ps4 and NX. It will be able to be played on a single console as the players will have turns, but the game will also be playable online. The whole game will be based on getting best times so there will be leaderboards for world and friends. There will also be a create mode so players can play player made levels.

Image Source: http://www.taxsutra.com/news/15617/CBDT-extends-time-limit-for-filing-Sec-194IA-TDS-statements-to-30-days

Fall'n is a endless game where the player plays as a person in one of those dreams where you are falling and they you wake up when you hit the ground. The game will be 3d and played in first person view. The aim of the game is to not wake up from the dream, the longer the player stays in the dream the higher their score. The player will continuously fall and must avoid hitting any obstacle in the way. As the player continues to fall they will travel faster and faster. The game will be played on smartphones and will have a three by three grid spaced movement where the player swipes the screen to move from one position to the other horizontally and vertically but not diagonally. There will be power ups such as slow motion, shrink in size, parachute, diagonal movement and such, there will also be ones that are bad such as faster falling, grow in size and reversed controls. The size of the player will determine how late the player can swipe to dodge an obstacle, the smaller the player the later they can react without hitting the obstacle. There will be a high score leaderboards for world and friends, so players can challenge each other.

Image Source: https://nz.pinterest.com/pin/248753579387838982/

This is a 3d stealth puzzle game played in 3rd person where the player will have to reach the exit of each level by possessing enemies. In each level the player will start as a human, there will be enemies or obstacles the player will have to pass to reach the exit as their human form. The player will only be able to possess enemies a certain number of times per level. The player will be able to use this ability to help them in any way possible. To possess an enemy the player will leave their human body as a spirit and then enter an enemy's body, while as the spirit the player can move through walls or fly through ceilings etc to reveal ways to solve the puzzle and such. So for example their is a locked door the player needs to pass, the player may just have to find an enemy to possess that has a key and then unlock it as the enemy. Or there may be guards blocking the way to the exit so you possess one of them and use the enemy's weapon to shoot the other enemy and then the enemy you possess, or maybe the enemy doesn't have a weapon so you just use them as a distraction by shouting out to the other enemy or something.

Image Source: https://bladeofthesashurai.wordpress.com/category/tv-show-reviews/supernatural-season-09-reviews/page/3/

This is a game where the player controls a police force. The player will start out controlling a police force in a small rural area with a choice of what country the player is located in. Each country will have differences in what the player will be able to do or have access to in regards to weapons and stuff. When their is a police call out the player will send off police officers to handle the situation. The player will choose what equipment the police take such as weapons or a special vehicle. Equipment will cost the player extra and should only be taken if needed, however if the player doesn't give officers the gear they need and something bad happens such as a killed officer or civilian, the player could be found liable and the game would be over. When the police officers are out on duty they will ask the player what they should do when they need help, for example if they were on a police chase the player could be shown a map and asked where they should place a road block or which direction to look for a missing person or such. When a job is successful the player will earn points that can be used for purchasing new equipment or hiring new officers. As the player progresses through the game they will move on to different locations controlling bigger police forces until they reach the biggest in a big city.

Image Source: http://www.newstalkzb.co.nz/news/crime/large-polic...

In the game SquareZ, squares will fall from the top of the screen. The player will have to tap/click on the squares before they hit the bottom of the screen. If a square hits the bottom of the screen the player will lose and will have to start again resetting the player's score. Tapping/clicking on the squares falling will give the player points. Their will be different types of squares that fall, each different in some way such as different sizes, falling at different speeds, and some will fall moving from side to side. Smaller, faster and moving (horizontally) squares will give more points than bigger, slower or still (horizontally) ones. Overall the player will receive the most points from a square when tapped/clicked at the last minute. The amount of points will increase exponentially the closer it gets to the bottom. Therefore tapping/clicking it when it is at the bottom of the screen will give the player a lot more points than if it were to be clicked at the middle or especially the top of the screen. This will be a very high risk for the player as they will lose all their points if it hits the bottom, but they will always leave it to the last minute anyway as they will be rewarded with a lot more points doing so.

Image Source: http://sinangoral.com/DIGITAL

Level Streak is a 2d platformer game that uses procedural generation to create the game levels. The player will have to jump dodge and slide to avoid obstacles while the player's character runs at a constant speed across the level. The player will have only one chance to complete the level, as if they die they cannot restart the same level and will be placed in a completely different level each time. For the player to score points they will have to complete a level. Dying in a level will reset the player's points back to zero. The aim of the game is to gain as many points as possible by finishing each level they are given in a row. Some levels will contain a special token that will give the player a free death without their streak being destroyed. The game will have leaderboards so the players can challenge each other to get the biggest streak.

This is a first person endless parkour game. The aim of the game is to survive as long as possible. The player will play as a little tiny person, there will be different stages each based around clocks, some will have multiple clocks. The player will have to jump from hand to hand while spinning around on the clock hands. Each stage will start out slow and the hands will start spinning faster and faster as the player struggles to survive, trying not to fall to their death. Some hands will go beneath others and will require the player to duck or jump over them to avoid being hit off. The players score while be measured by how long they survive. Their will be other obstacles forcing the player to switch hands or move up and down the hand. Their will be coins the player can collect will spinning around on the clock hands. These coins can be used to buy power ups that will help the player survive longer. These power ups would include things such as double jump, slow motion, gliding and rope swing grappling hook. Their would also be leaderboards to challenge other players for the longest run.

Image source: https://pixabay.com/en/wall-clocks-time-clock-timing-534267/

Shadows of Light is a 2d puzzle game where the player controls light and darkness, designed for mobile platform but is also playable on PC and consoles. In Shadows of Light the player will have to solve puzzles that consist of some shape or combination of shapes that are centered in the middle portion of the screen, and lights scattered around the shape or shapes. To solve the puzzle the player must reveal a picture that is created by casting shadows in certain detections. To do this the player will have to turn lights on or off, in which the correct combination will result in the image being made. At the start of the game the player will be given a picture that they are trying to create and will only contain a few shapes and lights. As the player progress through the game the levels will get increasingly difficult, by adding more shapes and or lights, and will also give you less and less of the final image you are working towards making, until it doesn't give you any clues. There will be extremely hard levels towards the end of the game that will also require you to set the brightness of the lights making them dimmer or brighter to create more detailed images.

Image Source: http://fractalenlightenment.com/674/chill-out/creative-optical-illusions-viii

ZombieMon Go is a first person game where the player will play as a guy who hates technology and still uses one of them old nokia phones instead of a smartphone. One day on your way walking to the shops you notice a lot more people walking around the streets, but you don't really take much notice. Suddenly someone walks straight into you as if they were blind or something. The guy just ignores you and continues walking while staring at his phone. You start to take notice of everyone else walking around and realise that they too are staring down at their phones. You really hate it when people just walk around staring at their phones all day but this is different, it's like an apocalypse, everyone is walking round the streets like zombies. You get totally frustrated and you hit a guy's phone out of his hands and it smashes onto the pavement. The guy suddenly snaps out of his weird zombie state and thanks you for releasing him from some evil curse or something.

In this game you must run around the streets saving people from a curse that they have gotten from their smartphones. To do this the player must hit a person's phone out of their hands so it smashes onto the ground and releases them from the curse. Be careful though because if you do this and the phone does not break the person will be very angry and will most definitely want to kill you by eating your brains. To avoid dying you must run away from them and then pick up their phone from the ground and destroy it for good. This will likely only happen if the person's phone has a case to protect it or is just a strong phone. As the player progresses through the game people will have stronger phones or better cases, making the game more difficult. The player will be able to get weapons such as a hammer, baseball bat or gun to help smash tougher phones. The player will be scored on how long they survive and the amount of people they freed from the curse.

Image Source: http://www.today.com/health/why-pokemon-go-making-people-crazy-psychologists-explain-game-s-t100983

War of the Paper People is a multiplayer shooter played from a third person view. In the game the players will play as paper soldiers, each player will create their own soldier from a selection of different parts, mixing and matching hats, heads, clothes and shoes etc, then the player can colour their solder in. In battle the game will consist of two to four teams of 4 players. Players will have paper bullets and a rubber band that make up a weapon to shoot each other like a slingshot. The players can shoot holes through each other ripping the soldiers apart. If a player's leg or legs are shot off they are unable to move and will be stuck shooting people from the ground. If the one of the player's arms are shoot off then the have to switch to one handed shooting mode which makes reloading slower and their aim when shooting less accurate. To get a point in the battle a team must either shoot a soldiers head off, or both their arms to make them useless. In the game their will be special weapons that spawn randomly such as a water gun that makes a soldier into a gooey ball of paper or a flamethrower that burns the soldier into dust. The team with the most points at the end of the battle will win.

Image Source: http://www.fastcocreate.com/3017213/amnesty-internationals-burning-paper-figures-mimic-actual-abuse-inflicted-on-people/5

Paper Flies is a multiplayer vr plane racing game played with the HTC Vive, using the controllers to throw the paper plane and make them. The player will start out in the game by making their paper plane. The player will be able to fold the paper wherever they want and make cuts in the paper and will also be able to paint it. The player will be able to create and save many different types of planes for the different game modes. There will be many types of game modes such as drag racing where the planes must reach the finish as fast as possible, a distance mode where the planes must fly as far as possible, and stunt modes where the planes must complete specific stunts and are scored on how well it was executed such as front/back flips and barrel rolls etc. In each game mode the players will select their plane and once ready the players will throw their paper planes using the vr controllers. The game will have realistic physics using drag and stuff.

Image Source: http://3.bp.blogspot.com/-Hrs2l2k5ImU/UHdOLqFSeGI/AAAAAAAALRU/zWTMg46r4Hc/s1600/IMG_9047.1.jpg

Prison Escape: Max Security is a third person infinite runner game. The player plays as a cop that has been framed and locked up in a prison by bad cops. This is a max security prison, so it will be highly guarded.

This game will be playable on consoles and PC. The aim of the game is to run as far as possible to get the furthest distance before being caught or killed. The player will be running away from bad cops trying to kill them, while dodging obstacles such as lasers, saws, rockets and walls etc. The player will have to use parkour to get over, around, through or under these obstacles. The game will be very fast paced and require good timing to overcome the obstacles. The game will have a matrix type feel to it dodging bullets, rockets and jumping between lasers and saws etc in slow motion. The player will also encounter scenarios where they will need to pick up a weapon found on the ground and shoot bad cops blocking the way in front. The further the player runs the harder and faster the game will get. The game will have world and friend leaderboards to challenge others for the longest distance. There will also be a level designer, to make your own levels (not infinite obviously) to share with friends and the world to see if they can finish your level.


Image Source: http://www.comicbookbin.com/The_Matrix_Ten_Years_Later001.html

Toast Chef is a first person vr game played with the HTC Vive. In Toast Chef the player plays as a chef who runs their own toast restaurant. The aim of the game is to become a successful chef, by serving the customers exactly what they wanted. When the player starts the game they will start with a very unreliable toaster that isn't consistent at toasting the bread the same each time. The player has a very small area to work in with a toaster, bread rack, dishwasher, computer and delivery hatch. The player will receive orders from the customers, these orders consist of what type of bread they want such as white, whole grain and wheat etc, how browned they want the toast and what spread(s) they want on it. The player will have to choose the correct bread, place it in the toaster, toast it exactly the right amount, and then apply the correct spread(s) and send it off on a plate to the customer. The player will have to clean dirty dishes and knives in the dishwasher, and order more bread and spreads from the computer when they run out. The player can also buy better toasters that cook the bread more evenly and can toast more bread at a time. All orders are received through the delivery hatch. The game will have paid DLC, including more levels and more ingredient types such as french toast, bacon and egg on toast, cheese on toast etc. These levels will be played in a different kitchen that also includes a stove, to cook the egg and bacon etc.

Image Source: http://www.tandoorimagazine.com/news/view/turners_ultimate_cheese_on_toast

Corruption is a game where the player must look after the data being stored on a storage device inside a smartphone. The game is played on a smartphone, the player will be shown the inside of a storage device in the middle of the screen. Data will flow in from all sides of the screen as blocks, towards the middle where the storage unit is. The player will have to direct data in through the right points of the drive by drawing a path, causing data to collide will result in data loss. The data will be displayed in different colours, shapes and sizes. The player will have to sort the data by colour, and make sure to fit the different shapes and sizes of the blocks of data together. If the the data colour is inserted into the wrong place the player will risk corrupting the data giving a random chance of damaging the storage unit, the player will be given the health of the storage device. If the health reaches zero the player loses the level. The player can also losses if they take too long, and don't finish before the time is up, this is when the device is shut off between data transfer causing corruption. The levels will increase in difficulty by having more data to sort, more colours and less health.

Image Source: http://blog.vmforsp.com/2013/12/i-love-android-it-hates-my-sd-cards/

This is a first person endless runner game played with the HTC Vive. The aim of the game is to get as far as possible. The player sits down on a sled on a snowy mountain, they slide down the endless mountain followed closely by an ever increasingly fast avalanche, they have to avoid obstacles such as trees and rocks. The player must move from side to side using the vr controllers to drag in the snow pulling you in that direction. In the game the will be little tunnels that go under hills or tree branches going across the path of the player, these will require the player to lay down on their back to go through/under. The player is scored on the distance they traveled, they can also collect points by throwing snowballs at the animals such as birds, deer, snow leopards etc. the points act as an in game currency which can be used to customize the players sled.


Image Source: http://www.livestrong.com/article/231474-how-to-make-a-sled-go-faster/

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09