Streak Club is a place for hosting and participating in creative streaks.
you are now fighting manually is a fighting game for the PC, the goal of the game is to defeat your opponent in a MMA style brawl.
the only difference is that you have to manually control each muscle group using the keyboard, much like QWOP or octodad.
the control scheme would work in a way that you would hold a key on the keyboard and then move the mouse to move the extremities. you will have trouble even managing to stand up let alone fight in any way shape or for. it would be very much like a hard to play and even harder to master kind of game, but more so a party game more than anything.
you will have different levels of difficulty, which is just lowering or raising the amount of limbs you will need to take care of.
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You have been crowned the spookiest skeleton in all the graveyard and now its time to defend your crown.
spookiest skeleton is a rhythm game in which you need to defend your title from the other not as scary skeletons, can you prove to be the spookiest boy of them all? using such epic dance moves as "turn your ribs into a xylophone" and "literally falling apart because you are just a skeleton" you must decimate the competition and prove once and for all that you are the head skeleton honcho around here, and let NOBODY stand in your way!
destroy the competition and move up in the ranks to become the worlds spookiest skeleton!
image from:
http://nonsequiturstamps.com/data/articles/images/big/b_679.jpg
in the shadows is a multiplayer VS game in which one player is looking for clues in the haunted mansion, and the other play is the hauntee.
player one has to walk around the mansion with their trusty flashlight while player 2 has to skulk around in the shadows to try and nab them, player 2 cannot be seen by the flashlight because it will damage them and they will have to run away and hide for a bit to regenerate health, so using audio you need to listen for noises. player ones flashlight will flicker and glitch out if the other player is near them.
there will be a ton of little passage ways for the spooker to move around the house that player 1 cannot use, so its not as simple as just chasing player 2 if he gets hurt. player 2 wins by attacking player 1 enough times, and player 1 wins if they find all of the clues.
there will be different levels like an old hospital and insane asylum, just cliche horror movie tropes.
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Personification is a 3D Platformer game in the same vein as Spyro or Jak and Daxter, everything has come alive! and they all have developed personalities and wants and needs, as a budding adventurer with a kind heart you must make your way on your quest while interacting with these funny little fellows.
an example would be, you are exploring an old mine and you come across a elevator switch who has been feeling a bit down lately, he hasn't been oiled in well over 10 years, so you can either just ignore him and use him anyway, its not like he can stop you, or you can be a kind Samaritan and find him some oil, he might even reward you with items or a piece of information.
the world will be filled with things like this, so just talk to everything! you never know what someone might need!
image from banjo kazooie
You are an earth shaping titan, and a band of adventurers have come to you for help, they desperately need to get to a neighboring town because one of the adventurers sister is incredibly sick and needs medicine. but they cannot as a massive storm has destroyed all paths there, normally you don't meddle with human affairs but their story touched your big stony heart, so you journey with them and create a path for them to get to the village.
the game is a VR "sculpting" kind of game, sort of like lemmings you need to sculpt the land into a safe path for the adventurers, while keeping an eye out for potential hazards that could harm them, with each area ramping up in difficulty,for example you can dig channels to divert raging water in a different direction to create a path for them, or break down fallen trees so they can get past, its up to you how you want to direct them.
keep on the look out for stranded people, they are hidden in dangerous areas and may need a giant helping hand.
image from VR Minecraft at E3 2015:
https://i.ytimg.com/vi/mDMnZU28PPM/maxresdefault.jpg
This is a game inspired heavily by the story "Moby Dick" written by Herman Melville, and the band "Gojira's" song "Flying whales".
the game is a space exploration and hunting game, with your goal being to catch the mighty flying white whale, with the use of your space ship. the aesthetic aim of the game is really to show immense scale, for example the whale is near as big as a galaxy, and your ship about 1/20th of the size, using colossal sized harpoons you need to catch this menace.
well as far as you are concerned, at the games climax you realize that the whale is just doing what he does, and you let him fly off and continue to be big and whale like flying through all of space and time, you have made a new colossal whale friend.
using your harpoon cannon, you need to shoot the harpoons into the whale and in essence pull him into hazards to weaken him, such as black holes and stars.
the aim for this is for it to be a short but sweet epic tale.
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You are the gourmet knight! a strong and fashionable warrior and also incredibly talented cook whose services are sought out by the rich and powerful. you earn a decent living by adventuring out into the wild and dangerous areas to hunt down the best cooking ingredients known to man, people pay you top dollar to find ingredients and then prepare for them an epic dish.
for example the king has developed a fondness for seared spicy dragon meat, so he employs you to travel to the mountains to slay a dragon and take its meat then find the seasonings and put it all together and cook it!
i aim the game to be a lighthearted jaunt through adventure with a cute and vibrant art style to tie it together, with the aim of the game being endless, randomly generated quests and ingredients!
image from: http://img04.deviantart.net/1cec/i/2015/011/d/c/pan_knight_by_queenofcuttlefishes-d8dh3ll.png
"the Mind of a cat" is a game in which you play as a normal household feline who roams around the neighborhood and just causes absolute mayhem in everybody's homes, you sneak into their house and climb up on their bench and then just start pushing stuff off, anything that isn't nailed down is going onto the floor.
you have a short amount of time to cause as much destruction as possible, with more points gained for more expensive objects, like Tvs for example, you need to avoid people so you need to use your cat scramble to avoid getting captured.
i want to have a similar goofy physics engine like goat simulator, with things just being insane and going crazy, stuff flying and pure chaos.
image from:
http://cdn0.dailydot.com/cache/8c/1d/8c1d8fac3d60539ee9bc9b4f8ea40482.jpg
Geo Hunt is a Mobile ARG game in which it is basically a massive multiplayer treasure hunt, you can host a "Hunt" in which you can need to find a place to hide some treasure, its pretty open ended and you can place treasure wherever you get cellphone coverage, so more points to putting the treasure in hard to get places, with the treasure its a first come first serve basis, so its like a race to get to that point first.
the treasure hunters have a few tools at their disposal, its not as simple as just go to this spot on a map, you need to use some augmented reality simulations of old treasure hunting gear, like sextants, radar, compass etc, the longer the treasure remains in the wild the easier it becomes to find.
once you get the treasure you could potentially get a reward, such as photos or a small message, just something simple to give you some insight into the treasure creator, or even just information about the location you are in, whether its a historical sight or what.
i love geocaching so i think gamifying it a bit could add another layer of fun to it.
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NPC Simulator is a multiplayer rpg game where you have to guide an inept main character through the story line without letting them die, the game has a silly character customization feature so whoever is playing the main character gets to make a monster, the main mission of the main character is to make it to the end without dying, and of course, being inept the character is incredibly weak, bonus points for being a douche about how good you are.
or maybe even the main character is just a stupid npc, who you have to push out of the way of traps and guide them to the finish, say if there's an arrow trap you have to either push them out of the way or jump in front of the arrows for example.
with a thrown together silly story like the character has special blood or something and needs to be there to defeat the big bosso.
image from:
http://new4.fjcdn.com/comments/Smashing+_7b0eb0724ddb095d842a202f5d600bbc.jpg
Oh no! murder! is a, i wouldnt say massive, but a mega multiplayer online, in which everyone joins and pretty much roleplays a job they have to do, but someone or some people, are given the jobs of murderers, they have to go around and murder people, without being caught of course, there is a basic proximity voice chat in the game so you can communicate with people, once you get killed though, you are removed from the game and banned from the server, you cannot communicate with anybody anymore.
inspired by Gmod Murder, except on a bigger scale.
some of the jobs will be police, where you need to piece together who has been killed and how, so you can narrow it down to find the culprit.
if you kill someone who you think is the murderer, but the murderer hasn't been discovered yet, you become a murderer yourself, and will look mighty suspicious and will need to hide and hope nobody saw or heard it.
aesthetic wise the game will be fairly stylized so its not weird and too real.
image from:
https://thumbs.dreamstime.com/z/crazy-halloween-ax...
FYI this stock image makes me laugh
Strange Tides is a survival adventure game in which you (or maybe you and some buddies) wake up on a mysterious island in god knows where, it seems to be uninhabited, only the ruins of some sort of civilization remain. the main point of the game is to make it back home, problem is you have no idea where you are.
using some rudimentary survival skills you must build yourself some sort of vessel for travel, luckily enough the civilization previously spoke the same language as you, so by exploring everything you can find information about their lives and stories, and most importantly, all their knowledge about travel and where the hell this place is.
once you manage to build a boat you can then travel, hopefully you picked up a map or something, so then you can make your way to another island or even an inhabited location, so you can then trade with them and maybe even get a new boat and survival gear.
your boat tends to lose durability while traveling and will take time to repair, so you need to stop over wherever you can to repair it and check out the island.
this planet wouldn't be earth, or even just earth in the past, so flying isnt a possibility, although a fictional place would be more interesting.
image from:
https://pixabay.com/static/uploads/photo/2015/09/02/13/12/stranded-918933_960_720.jpg
Mr Spagoos holiday is an delivery game in the same vein as paper boy, in which you are mr spagoo, a deity as epic as ole st nick himself,you own a italian restaurant that creates the greatest pasta anyone has ever had, its addictive even. every day on august 26th he delivers spaghetti to all the good boys and girls, he breaks in through the bathroom window and gives the spaghetti to the families, so you need to drive your spaghetti sleigh (beat up van) door to door to deliver spaghetti cheer, additional points given for delivering spaghetti to the true believers house, you can usually tell because they have a Mr Spagoot shrine on their front lawn.
our power is flickering on and off so i wanna get this in before our power cuts out, so i don't lose my streak :(
this is a platforming action game which you play as a normal dude who happens to not work well under pressure, there will be a lot of projectiles and combos you can do to inflict damage on the enemies, but if you button mash and move too crazy and erratically then your character will start freaking out and not be able to perform as well, such as screen shaking and just ignoring button inputs altogether, or even just freezing in place.
so the true difficulty lies in being calm and executing movement and combos efficiently and slowly in order to make your hero not freak out.
certain enemies can increase your pressure meter, like ghosts for example, so you will want to either avoid them and input buttons slower than usual.
you will have 2 bars of panic, a right at this moment panic bar and a overall panic levels, the higher the overall panic bar is the quicker the in the moment panic bar will fill, and filling your in the moment panic bar adds a chunk to the overall one.
image from:
http://www.caribbeangamezone.com/wp-content/uploads/dragon_s-lair-kinect-.jpg
Hip Hop is a rhythm game in which you control a variety of disgustingly adorable animals to jump down blocks in random order to the beat of the music, if you don't time the jumps to the music then your animal will tumble and lose cool points, but you do not have to predict exactly the beat of the song, you will have a simple line showing nodes which are the beats.
the game will feature on phone but i don't see why it couldn't be on other systems, you would have 2 sides of the screen you can tap, so you would tap left to go to the left block and so on, with the blocks sometimes having hazards on them, such as soap which can make you lose mega cool points
some of the heroic heroes you can choose from are:
- A Chicken
-a duck!
-Corgi
-pug
-Ultimate dinosaur
all featuring the most ballin' outfits imaginable!
image from:
http://4.bp.blogspot.com/-ztclFmyJyWY/Ufa-2dxtV4I/AAAAAAAADQA/cgSvE7dmHiY/s1600/DSCN0520.JPG
Rhythm Ruckus! is a beat em up/ Role playing game in which you are thrust into a short "campaign" which is entirely narrated or sung, by a band, using the theme of their album, each song could be a scenario you can act out, with bonus points for fighting to the actual beat of the song. drifting more towards epic rock or metal music, given that a lot of them are story based anyway.
it could really add a visual and interactive element to a bands album.
i was inspired by the game Bastion, it used a sort of programmed reactive narration, so i thought this would lend itself well to being used for a song, it would be easier to loop certain parts of the song and then progress when you make progress in the level.
my musical inspiration was from the band Glory hammer and this song (as cheesy as it is) i felt like it would make an epic little game.
Optional: to have a system sort of like rock band where you can download different campaigns from the bands you love. i think visuals wise it would look something a little like this: https://gnarkill1134.files.wordpress.com/2013/07/20130731-101604.jpg
True moba hero is a stealth/Action game for the PC in which you do not take the role of a hero no.. you take the role of an unassuming little moblin, who is usually farmed for gold and xp has become sick and tired of it! so now he must strike back and cause as much chaos as he can without being caught by any of the heroes, because he is weak and spongy.
you cannot take a hero out by itself but you can poke him a little once he is low health himself, so in essence you are just hiding and laying traps for heroes or taking command of the mobs yourself and directing them where to go.
this could even be an add on to any Moba game, so you could have 2 teams of spectators for instance just putting a shred of annoyance into the game.
(i dont actually know much about mobas but that there are little dudes who run around and die a lot, im really tired don't judge me)
Balance is a platforming game which encourages dying, so to put it in game play terms, imagine there is a mirror line split horizontally along the ground, so the normal world is reversed to the well.. underworld, when you die in the over world you will pop up into the underworld at the spot you died in, but everything is reversed, the parts that are fine to touch in the over world will kill you in the underworld, if you die in the underworld you will have to restart the level, so to break it down you have two lives per level in essence. alot of the levels will require you to tactically move to the underworld to finish the level, once you hit the end of the level you come back to life.
this brings in a dynamic of having to look at the same level in 2 different lights, and having to plan accordingly.
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Possessed is a game where you play as a guy who has had the misfortune of being chosen by a group of demons to be the host for them, they all have separate personalities and needs. but the main game play is just trying to live your life normally, but every decision you have to make leads into a puzzle style battle with one of the demons, each with a different type of puzzle system, they are not easy, but if you win then you make the decision you wanted, but if you lose then the demon takes over and makes the decision for you.
main goal is just to live your life like a normal human, while keeping the demons at bay. game play similar to Catherine or any of the telltale games. game is over if you go to jail or die.
if you do well enough you may discover how to get rid of them permanently.
image from: https://s-media-cache-ak0.pinimg.com/236x/d0/ce/a4/d0cea4c74a829cc6c9bd252ef680be4f.jpg
Silence is a solo (or co-op) game. Everyone is gone, no signs of human life, just a crumbling world, its like everybody just got up and left, everyone except you and an old friend of yours.
but what do you do now? theres no point, everyones gone.
once the initial shock wears off it could be quite fun, breaking stuff exploring the city with no restrictions, just having a good ol end of the world time.
by making this game i would like to show the possible emotions of some people in this situation, to the intiial shock, then eventual fun and carefree stuff to the deep unsettling and crippling loneliness and paranoia that would come from an end of civilization situation.
mostly i would want it to be a story told through the environment, and depending on the emotions and time spent in game, would alter what the world would look like, at first it could be fine because power is still running, food is still okay for awhile and everything seems to be normal just without people, then slowly it all changing to reflect the world being neglected, everything would progressively get dark and eerie, until you are hiding from shadows and noises.
this situation would definitely mess with your head, just having a slowly increasing in intensity horror undertone that while nothing is actually trying to get you, your mind just ends up playing tricks on you.
not sure how to elaborate on this!
image from:
http://il9.picdn.net/shutterstock/videos/5495570/thumb/1.jpg?i10c=img.resize(height:72)
Chrononaughts is an endless runner for mobile phones in which you are put into a situation where you have to get the heck out, stuff is exploding and shrapnel is flying everywhere, but you have a special ability, and that is that you can for brief amounts of time slow down or speed up your own time speed, for example a huge chunk of building is about to drop straight on you, then you just hit the speed up button and you will run quicker and just make it out in time, or you could slow yourself down so it hits in front of you.
the level design will be set up so that you have enough time to make a decision on what you want to do to avoid the next danger, while also taking into consideration what is happening behind the object you are trying to avoid, no point in speeding directly into a wall.
a big inspiration for this is the last mission in halo 3 where you have to escape the exploding planet (the limits of my memory) so it tries to capture the feeling of urgency to get out.
daily from
https://docs.google.com/document/d/1T079sm6GSstpXG...
Im sorry as well