Streak Club is a place for hosting and participating in creative streaks.
You are a traitor. The Captain has had ordered you walk the plank for constantly stealing from his treasure trove.
Walk the Plank is an endless runner where the objective of the game is to run! The game takes place on the pirate ship where players must avoid barrels, crew members who will attack you as well as the Captain, who is not only faster than you, but stronger too. Running is the only option. If you are caught by the captain or if your hp hits zero, you are forced to walk the plank and lose.
Unlike traditional endless runners which put players on a rail-like movement system. the game plays like a 3rd person shooter allowing for multiple ways to traverse the ship. The environment will offer players with helpful mechanics such as rope swinging, mast climbing and nets that vault you into the air to collect health orbs and speed boosts.
Players win if they can collect all the loot of the ship as well as manouver the captain in a way where he gets trapped by a net held in the air near the hull of the ship,
There will be over 100 different scenarios that use the same mechanics and more to satisfy user experiences. The various ship library can also be expanded through the community as the game will support a content builder feature, thus expanding play time.
Image Referenced from https://upload.wikimedia.org/wikipedia/commons/0/0d/Pyle_pirate_plank_edited.jpg
Wake Up foo is a first person adventure game where players find themselves in various situations where the aim of the game is to stay awake for as long as possible. The game uses puzzles that require your eyes to be open, so mash that space bar key and pay attention or you could miss out on a myriad of events. Puzzles play out in a typical memory fashion, which task players with memorizing the location of items, or certain pieces of dialogue.
Situations include your dads birthday, sitting through a university lecture, attending that concert you saved up for, waiting for your next bus or being out on a date with your crush (just to name a few). The NPCs in the game will react to you sleeping and will leave comments that can at times be amusing, or entirely brutal, all of which can still be heard while you sleep. There is no win or lose state, as the game encourages experimenting with what happens when you sleep or when you choose to stay awake. The game will also have DLC every so often to include themes instances from other media like video games or movies. What if Gandalf fell asleep in front of the Balrog? What if Goku passed out charging the Spirit bomb? Tune in next time on Wake Up foo.
Platform PC (VR compatible)
Image Referenced from: http://www.bitrebels.com/wp-content/uploads/2010/09/sleeping9.jpg
Unicycle is a 3rd person racing game where players use unicycles to navigate various terrain. The core element of the game is using the use of a mouse-wheel to balance the unicycle. This adds a layer of difficulty to the game as the mouse is vital in looking about. In adding an extra mechanic that players have to manage, we are presented with a fun and quirky game.
This idea was based off of the light-hearted elements that games like QWOP possess. Offering repeatable game-play for all to enjoy. The maps used within the game boast varying terrain levels which can affect the balance of players. This is indicated by a balance meter on the bottom-centre of the screen in the form of a protractor. Players can offset their balance to achieve various tilts that can increase speed or disrupt another player.
Traditional racing game elements will also be present, featuring lap and time attack modes.
Image Referenced from: https://upload.wikimedia.org/wikipedia/commons/2/24/2012_Austin_Gorilla_Run_Unicycle.jpg
Bust a rhyme in this rhythm based game that involves Christmas elves and hip hop. Using the mobile phones microphone, players must rap over a track that the game provides while they wrap presents of various sizes that appear ont he conveyor belt. This game requires an insane mount of multi-tasking skill as the belt moves quite quickly, and the more presents that pass by unwrapped, the higher chance you have of being fired. Moreover if your bars suddenly stop at any given point, your shift is over and Santa will tally the amount you wrapped.
Players are given breaks where they can focus on wrapping the presents in the form of beat changes that occur after 16 bars. Presents are packaged using touch screen input, where patterns appear on screen and must be emulated quickly and precisely. Since presents vary in size, players can play this to their advantage by only packing only larger gifts because they give more points, though this strat could be useless if the players fingers are too slow to keep up.
Platform: Android and IOS
Image Referenced from: https://s-media-cache-ak0.pinimg.com/236x/10/c3/6f/10c36f38c2b9d18d13b0aa597f766fa5.jpg
'Candy' is a cany crane simulator where players attempt to unblock the rewards for a major haul. The levels are designed around a clogged machine where players must move about objects to unblock. The catch? it costs real money to try! The machine begins with $100 stored, and every new attempts adds to the total amount. It will also be a static machine for different areas, so it is possible for other players to have the same machine as you and take the haul for themselves. The reward is a large rebate (should you succeed) in the form of various loot. Each machine is themed and can be sorted depending on the users taste, this could range from candy to video game keys. The server will automatically restock all empty machines every hour so there will always be a chance to win something.
Gameplay is simple, each machine has varying layouts of platforms that have items clogging up the areas prizes fall through. Players must aim to either weaken areas by moving rewards off of certain locations, or make that section heavier by stacking. Each platform has a different 'clog', and the game advises players carefully inspect the machine before attempts. Moreover, depending on the machines theme, rewards have various sizes which adds an extra layer of difficulty. The game will use realistic physics that give items varying weights.
Machines will also have thresholds that increase the difficulty of the game, affecting the claw grip. These will be indicated to the player before each player, so as to not cause confusion as to why a near empty machine is so difficult. As players level, they will come into contact with more difficult machines, and will derank to easier ones should they keep failing. This means that only the most difficult machines will have elite rewards for players to earn.
Available on PC
Inspired by video: https://www.facebook.com/DatJoeDoe/videos/16837746...
You are Warlock, the most powerful sorcerer in the world. Legend has it that Warlock has destroyed entire continents with the flick of his wrist. Legend has it that Warlock is a giant, sent from the heavens to purify the world. Legend has it all wrong.
After being trapped in a tower for decades, Rapunzel has had enough of being alone and helpless. Harnessing the power of her golden locks, she has been feared as a mighty sorceress under the guise of a great Warlock. Using the games 3rd Person camera angle, as well as the mouse to aim, Rapunzel can propell strands of her hair forward to take out enemies. The objective? Eliminate all who try to rescue you! Each prince has his own set of gimmicks that he will try to use to ascend the tower. These require various mouse flicks and clicks to maneuver against in order to beat, so precision and excellent timing is of the utmost importance.
Various princes from far off lands are out to cut your hair, it is your duty to use your warlocks to fend off these intruders. There is no happy ending here, only bloodshed and terror!
Available on as a PC Exclusive
Image Referenced from: http://img.lum.dolimg.com/v1/images/open-uri20150608-27674-10u3zar_e7b16b8b.jpeg?region=0,0,1024,428
In 'Heaben', you will take on the roll of Harem the ape. You've opened your eyes and for some reason you are standing on a sea of clouds. It is your task to figure out why you are there and figure out a way to go home. This game will use a 3rd person camera angle as well as simple movement controls to guide Harem around the map. Interacting with the various souls that can be found, as well as the vast majority of clouds is key to discovering the main objective of the game: Ascend into Heaben.
At the start this goal is clouded (Heh) in mystery and requires players walk around for a bit. As they move across the plane various objects and people will appear which introduce a variety of activities to do. These can range from delivery tasks to Heaben which gives players an opportunity to find clues, or minigames that pit players against the souls.
As the game progresses Harem begins to feel like his sole purpose is to simply help people ascend into Heaben, and due to this clouded judgement (heh heh) he becomes noticeably grim to players. This acts as an HP bar and decreases whenever Harem completes these tasks. In order to replenish it players will use hearts accumulated from completing tasks. The games difficulty slider will determine the amount of hearts gained for all missions, ranging from 3 on easy to 1 on hard. Hearts are also required to enter Heaben during delivery missions that occur frequently, therefore a caeful management of this is key in keeping Harem alive.
The game will be available exlusively for the Nintendo Wii U, as the Wii U gamepad will be used to for a variety of things which include:
Image Referenced from: https://pics.onsizzle.com/im-so-alia-ith-cui-light-alll-our-legends-up-2877288.png
"Break a Leg" is a First Person Adventure game for the Oculus Rift gives players the role of an injured actor, attempting to find the perfect role suitable for his current situation. In this game, players are given news and updates on auditions for films that they can try out for. These range in a variety of genres, each with their own roles that need to be filled. The aim of the game is to act out the script despite the characters handicap of having one leg. Using move controllers and a microphone, players must act out their role as best as they can. You will be graded based on criteria that is set before the scene. These act as requirements that upon completion give the player a grade from S+ to D-.
These conditions could be looking for an over exaggeration of gestures from the players movement, or a loud and clear voice. There are between 1 and 10 possible roles for any given audition by the film, so it is encouraged that players pick the role that has a condition most suitable for them.
Platform: VR
Image Referenced from: ttp://vignette2.wikia.nocookie.net/clubpenguin/images/d/d7/Stage_Script_icon.png/revision/latest?cb=20120802103434
'The Great Migration' is a 3rd Person platformer where it is a race to the after life. Players can create their own spirit before they take on the journey ahead of them. These can range from animal figures to more humanoid shapes. Various puzzles and platforming elements will be present throughout the walk, and players will be able to see each other as they try and find clues and hints to pass through.
Death is not present in the afterlife. Instead, if a player were to fall into a hold, they will simply travel to a new area with a new set of challenges. All of the levels will have varying difficulty depending on the success players have. For instance, those who manage to avoid falling will be on a linear path that scales tremendously in difficulty. However, for those that fall more often, they will experience an easier journey. Eventually all players will end up on the final level which requires group effort and cooperation to pass, and upon completing the character passes on into paradise. Players are then given the chance to begin a new with a new spirit.
The games content encourages replayability as levels are constantly produced by developers as well as the community. The game will also support minor interactions with other spirits in the form of emotes and gestures.
Progression in the afterlife can be perilous alone, be sure to take a friend.
Platform: PC
Image Referenced from: http://themetapicture.com/media/cool-rocks-shape-fog-sky.jpg
In this fun and simple game, players are given the role of a Teacher watching over the Book Club. It is your task to make the club as fun and exciting as can be for students across all forms, so as to save the club from being closed by the board because of a lack of interest and available funds. In a world where technology is beginning to take over the lives of students all over the school, players can utilize various approaches that can increase the clubs appeal. One of your talented gifts is manifesting the stories you read into the real world using the power of imagination.
As students interact with the stories as well as each other in the club, the more beautiful each tale becomes. These are indicated by an onscreen element that changes in size and color as the story progresses. The books you choose to read are completely within the players grasp, with the game often encouraging a variation in genres to appeal to more students. The story is told by the player using a microphone, as well as several key prompts that appear. Players can move around the sapce and trigger various events such as explosions or weather forecasts to enhance the storytelling experience. It is vital for the player to actively respond to remarks made by the audience as well. Is a student about to pass out from nausea? Soften your voice and speak at a slower pace perhaps. There exists a wide combination of ways to tell stories within the game, and upon successful completion, it can then be shared onto the game database for other 'Teachers' to see and learn from.
This game requires a microphone to play. Available on all platforms.
Image Referenced from: https://pagescometolife.files.wordpress.com/2014/01/books-are-magic.jpg
"Resolution" is a narrative point-and-click adventure where players are given the chance to pick Yes or No before the day starts. This decision will only be given to players should they beat the spirit who gives this option in a small quiz that asks questions based off of events that happened the previous day. These questions range in difficulty and could even be things seen in the games environment, or small exclamations made by characters as they interact ("Who said 'Kyaaa!!'?" etc.)
Players must answer correctly to at least 50% of the questions received,which increase in groups of 3, based on the players progression in the story. Before the quiz the spirit offers 'guidance', telling the player to choose specifically which option is suitable for the day. This will always be the negative option and will affect the story as such. If the player is aiming for a bad ending, then they must win the quiz, as the spirit will adapt to your decisions and always go for the opposite route.
The Yes or No answers will alter the choices of dialogue your character can choose during interactions, this could be both simple and life threatening. "I'm feeling lazy today. Go to school?" No. "Save your classmate from the oncoming traffic?" No.. Dire situations are rarely seen within the game but they DO happen and alter the story significantly. The spirit will drop hints when these situations approach, so do your best to pass its questions.
At the end of each day, the main character will write in his/her diary, reflecting on the days events. This offers a chance for players to review what could be asked during the quiz and how the protagonist feels towards NPCs within the game. Players can choose to follow their characters heart, or ultimately shape a new destiny for them. The spirit will appear before you save so it is expected that players prepare themselves before they interact with the mattress, which will induce the dream. The spirit will react according to the decisions the player made during the day, often amused, and will question events that occurred. The quiz system offers layers upon layers of replayability, offering a unique experience every playthrough.
"Resolution" ends when the player reaches one of the games endings, which range from good to bad sequences.
Available on all platforms.
Image referenced from: http://vignette3.wikia.nocookie.net/yugioh/images/8/8b/180px-MilleniumScale.jpg/revision/latest?cb=20090914081310
"Annoy" is a 3rd Person RTS multiplayer game where players challenge each other through popup game-play. The aim of the game is to clear as many popups on the screen which offer a range of puzzles and gimmicks as fast as the player can. This could range from math equations to reading comprehension to even simple Tetris puzzles. Players earn points during game-play which is indicated by a bar on the side of the screen. Accumulated points can then be used to summon popups that will annoy a random opponent, whereas holding onto a stack of 5 will cause a rush to all players except the player using it. The fastest person to clear the level wins and is given kudos in the form of an amazing Congratulations screen (with music!). An in game cash shop (cause everyone loves cash shops) will also be a feature where players can customize the style of windows and their computers, some boasting pay to win like features cause they offer readability (or hinder your own for a challenge).
The game will be able exclusively for the PC and PS4
Image Referenced: https://amazingmarketingstoriesdotcom.files.wordpress.com/2016/04/0-pmgbetna-add.png?w=700
In this narrative driven game, you will take on the role of a mover named Dave. It is your task to go around various locations within the town and help families move out of their homes into new ones efficiently. As the player, it is your task to ensure Dave makes the lives of these families easy by completing the shifts without error, remembering to take every box with you. Should you forget a few boxes, the company will lose Trust and you will lose morale.
This would be more of a side job for players as the focus is on the family and Dave's interactions with them. Player will be able to talk to family members as they hand over boxes or direct the player, sharing stories that will play out in the environment as Dave moves about. For example, old Granny could begin reminiscing to Dave about a Sunday dinner the family had and many wild tales that occurred that day. The player will then see this change the environment and people around himself and Granny. Occasionally the player can take part in the story through minor actions like passing the potato salad or playing with the family dog.
Every family will have different stories with a variety of family members to tell them. The more the player interacts, the more Trust the company will earn which will boost Dave's morale. The morale system has an immediate effect in the game and can give extra interaction options for the protagonist, as well as improve how he reacts to the different stories. At the beginning of the game Dave will tend to ignore the stories and simply do his job of moving the boxes onto the van. However as his morale builds up he will take time to listen and even tell a few stories of his own, giving players little insight into his character.
The houses of these families are grayed out from the other houses on the block, but upon successfully packing the families belongings onto the van, as well as interacting with them and listening to stories, the colour will slowly manifest itself, indicating a segment complete.
After every move, time within the game will fast forward until the next job comes in. During this time players can review stories they gathered and play through them again to choose a new set of interactions that will adjust the tale.
The game will be played through a first person experience that can also be compatible with VR.
Platform: PC
Image Referenced from: http://pixar.wikia.com/wiki/Eggman_Movers
"Pick me up" is a claw machine simulator game where the aim of the game is to earn a prizes using a claw machine, which contains a random messages from players around the world. The game is centered on a feel good vibe that encourages positive interaction among users.. The WASD keys are used to move on the x and y axis, and the mouse is used to send the claw down as well as move the camera.
The messages are contained in a range of generic items found in claw machines which range from Plush toys to candy bars. These can be attached to messages the player writes and then distributed into the machine for another player to win using the games "Safe Return System", which saves messages on an online Database. Once a message is earned by a player it will be erased from the database, so it is encouraged by the game to constantly feed the "Safe Return System" to keep the machine in stock. A visual counter will also be present on the machines face containing information on rewards in stock, as well as the number of players in session.
Platform: PC
Image Referenced from: https://media.giphy.com/media/3o6MbgurZkxKaxl53a/giphy.gif
In this light-hearted 2D platform, players take the role of a sugar cube stuck on a kitchen shelf. The aim of each level is to successfully navigate your way around various obstacles to eventually end up in the tea cup. These obstacles range from ramen noodles to cereal boxes who are working together with the salt cubes to thwart your plans of providing a hint of sweetness to the hot beverage. Using WASD to move as well as the left mouse button to aim and shoot "mini-me's", careful management of ones HP is key to surviving this onslaught of terror. Players will be able to stock up on sugar dust found in the environment, as shooting and taking damage results in you gradually shrinking until you are non existent. Though at certain intervals it would be best to take damage or shrink as size also affects speed and maneuverability.
Multiplayer will also be featured where players can work together to reach secret instances found among the original levels, that can only be accessed through cooperating with another cube. These can be tucked away out of sight and require extra attention to excavate, or ismply available in plain sight but unreachable because you lack height. By jumping on each other it will be possible to not only gain jump height, but you can also transfer dust to the other player, keeping them alive should they be low on sugar.
Upon completing levels players are graded based on a range of mini objectives, such as how fast the level was completed or if they found secret instances. These increase the players score which can be used to buy skins such as the new Brown Sugar cosmetics and SFX.
Platform: Android and IOS
Image Referenced from: https://thumbs.dreamstime.com/x/cube-sugar-dropping-cup-tea-14378992.jpg
In this FPS, players control weapons being held by the games AI. You must do your best to eliminate the other enemies before they kill your host. Using the mouse keys to aim and various qwer combinations, players can guide projects to their targets, providing suppresive fire for the host to navigate the map and reach his location. The host will actively find upgrades and new weapons for the player to use on the go, so the less damage the host takes form enemy, the safer it will feel to search his surroundings.
A confidence meter will also be in use, which will increase dor decrease depending on your current skill level. For instance if you miss enemies frequently and the host suffers tons of damage in return, it will have less confidence in you as a straight up horde killer and will in turn take stealthier approaches to dealing with enemies and navigating the map. However if you mow down enemies with ease and the host takes minimal damage in doing so, it will feel more confident and engage enemies frequently, as well as openly search wide open spaces.
The host is invincible so it is encouraged to take various approaches to how you play the game, though if it takes a substantial amount of damage for long periods, it will ultimately lose faith in you as a weapon and the game will end. DO your best to keep your host alive.
Platform: PC/Console
Image Referenced from: https://hallucinationrain.files.wordpress.com/2013/11/alien-wallapers-12.jpg
"The Sword" is a 3rd Person RPG where players play through the perspective of historical warriors though the power of an ancient sword. They follow through a journey in time where 'the sword' is passed from generation to generation, involved in many conflicts that change depending on player action. The warrior who wields the sword can change at any given time and is determined by how well the player fights during battle.
Through this storytelling approach, the game hopes to convey a unique experiences that change depending on who is in possession of the sword. This means that your favourite characters story could end at that point should you fail to perform during conflict, and will then be given a new character be it an ally who discovers the sword, or an enemy reaping his reward.
Battle will be similar to that of chivalry, where players will be given a small list of actions that must then be used differently according to the enemies they face. Knowledge of new arts can be acquired as they fight an opponent, giving your warrior an edge on the battlefield as they use an opponents technique against his own.
After any battle the warrior will return to his or her home where players can learn about various locations and ways of life that help give a description of what that person is fighting for. This also adds a layer of player responsibility, as they are actively altering the game world through these heroes, which will be unique to them as both a player and story teller.
Will you cause a massive upset that will see to an entire nation fall apart? Or will you wreak havoc on the battlefield for restored glory of a forgotten era?
Platform PC
Image Referenced from: http://typemoon.wikia.com/wiki/Ea
"The Climb" is a 3rd person Rock Climbing simulation game, where players scale massive mountain faces using a control scheme reminiscent of QWOP. The aim of the game is to compete against other players in a hazardous environment, to see who can reach the goal first. You can collect various crafting items for better gear that can be found during the climb, as well as collect any that drop from falling players. Better equipment means easier control over your climber, therefore giving you a significant advantage over others.
The more times you win, the harder the climb gets. You will begin to encounter various obstacles in the form of terrible weather conditions, or pesky birds picking at your face. Your character will react accordingly to the random events which will slow you down and give other players an chance at overtaking you. Players are also hazardous to each other, so if you want you could force someone to fall through disruption, and then take the gear they acquired up to that point.
Platform: PC/PS4
Image Referenced from: http://www.kuriositas.com/2013/07/bastei-amazing-bridged-bastion-of-saxony.html
"Who is this Ft guy that is in like every song ever?"
In this music inspired game, players use their voices to work on music with iconic artists from all over the globe to earn recognition on a universal level. Being the most famous artist of all time is hard work, and the player has a reputation to keep, so it is the players task to determine whether you can achieve success.
In this simple game, players simply choose an artist to feature with, and perform to their hearts content on the track, They will be scored based on how the artist feels during the performance, which is read by their facial expressions which are exaggerated for readability purposes. (SO if you are doing amazing, expect a toothy grin!) It is completely within the players grasp what audio they wish to include within the music. Ever wanted to bust some bars on a nursery rhyme? Well this is the game for you. There will also be various studio sound effects that can be used to alter for example the pitch of your voice, or to add a little autotune like T-Pain.
The game runs on a fame system which controls what kind of labels and artists will want to work with you, moreover you will receive various royalties and partnership deals that boosts your fame significantly. Players can also select specific genres they wish to collab on, though the game does encourage a freelance mode, where you are given an anonymous artist to work on which could contrast completely from the sound you were hoping for.
You will also be able to save any music you create and ultimately share it online through social media networks like Facebook and Youtube to show your family and friend.
Platform: Android and IOS
Image Referenced from: http://cps-static.rovicorp.com/3/JPG_500/MI0002/352/MI0002352125.jpg?partner=allrovi.com
In this 2D western themed game, players are faced 1v1 in a high high reward shoot off, similar to cowboy films of old. Combat is simple: Once the clock strikes 12, you use the gun with the mouse (move to aim, right click to ready, left click to fire). Not every bullet kills so you can survive the duel and keep your character. Should a person die, their character will be perma-killed. Should you win , you gain a bullet which can be carried over to your next fight, as well as a star if the opponent dies, which acts as the games only currency. (No P2W here folks) Accumulated stars can be used to buy various outfits and pistols that give your own character its own unique appeal, though dying will not reset what you buy from the store.
A saloon will also be available within the game for players to interact with one other through various activities and events. These include bucket spitting and drinking games. Players will also be able to trade their own unlocks for stars or other players unlocks at a price that both players can agree upon. Even the most expensive of items can be sold for 1 star should the player want to.
Leaderboards will also be available and offers rankings for the most wanted players. They also have a bounty which is represented by the amount of stars they have in possession. If you are wanted, you gain 2 stars for every kill, however if you kill a wanted person, you gain stars depending on that players rank. (Rank1 = 50 stars). These players have no other bonuses besides extra stars on kill to their characters, and must simply be skilled to remain at the top.
Platform: PC
Image referenced from: https://cdna0.artstation.com/p/assets/images/images/001/209/736/large/maxime-schilde-cowboy-duel.jpg?1442252951
'Starlight' is a 2D puzzle platformer that uses maps generated by the playerbase. Players are given light beams to connect various objects such as stars, planets and asteroids using light beams. Players gain points based on a variety of criteria such as level popularity, overall difficulty, and the amount of objects used.
The game also encourages a ''Universe'' mode, which puts players into different teams for the week to collaborate on maps at a grander scale. These will directly influence the amount of points players earn based on their teamwork skills. Groups who place 1st will be given a constellation that can be seen throughout the games environment for other people to see, which lasts until the next cycle of challenges.
Points that are distributed to players can be used to buy various cosmetics and objects that can increase points in areas they may have lacked in, such as variety or general aesthetic.
'Starlight' will be available for cross-platform play on PC, Console and Mobile devices,
Image referenced from: http://www.universetoday.com/wp-content/uploads/2016/01/fullmilkyway.jpg
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