A text-based building simulator, using the same ways of navigation as your average text based adventure game, but instead of a massive story, you are prompted to start building a different building that a customer would like, but giving a very vague description of it. The player will be allowed to choose which material to use when building different parts of the house and how high or wide for example. The game would feature a massive variety of options for materials and the building blocks, allowing full flexibility to the building process. So by the end of the level the game would present you with a pixellated version of the player's house, showing the masterpiece in its full glory. The game would also feature an offline multiplayer between two players, where they battle it out for a better suiting house for one customer. And it would be up to the A.I. to make the final decision, whether the house was good or not!


(open simulator 4 example)

More submissions by konstantin.nur5221 for MDS GDV110 - 'One Game a Day' Assignment

A multiplayer horde-mode game where survivors have to either survive or try to cross a massive city while all sorts of mythical creatures that have to find them and kill them. The ratio of creatures to survivors would be 2 survivors to 10 creatures. The survivors would have only 1 life while creatures would have infinite amount of spawns. The survivors would have to either get through all the hordes and get to a designated escape point or try to stay alive for a set time. They will be able to scavenge useful equipment and ammo. The creatures would have a variety of abilities to hunt the survivors. The city would be procedurally generated and would vary on every playthrough. Although, the whole map would be made of the preset tile sets and would allow the survivors to be able to navigate with a bit more knowledge.

http://www.thehorrorzine.com/Art/Jan2012/DanMoran/CityMonsters1.5.jpg

Cure is a science game where the players get to become virtual scientists and doctors, searching for the cures for various diseases. The players would be able to utilise a massive laboratory, and a great variety of chemical and biological elements to create a perfect cure. The data from the game would be sent anonymously to the real life scientists, to test and see if there is an actual chance to cure one of the real diseases.

From the graphical point of view, the game would feature full body detail to show how does the disease react to different chemicals and what would be the after effects. All of that process would be fully shown in detail and would allow the players to change the vaccine any time making the process flexible and challenging. The game would also include small puzzles to encourage the players to explore and try new variations of what seems to be the same formula.

http://www.enaturalhealthcures.com/image-files/cure-for-all-diseases.jpg

A mixture of pac-man with minesweeper, where the main part of game-play is pac-man but the whole level is covered with blocks, so that the player can't see the whole level and would have to use intuition to guess the right path around the level. Some of the bricks are solid and some are destructable. The player would have to path through the level and slowly open up the level. The difficulty would increase the farther the player goes, with either faster or more intelligent enemies or just more enemies. Some of them would be able to clip through the walls and some would have to go around, opening new routes for the players. The idea behind this is to mix the two classics to make a great alternative to both of them. The pac-sweeper is very challenging and would challenge your reaction speed and quirkiness.

http://nhapeman.com/img/pacPic.png

Have you ever thought what would it be like to see through the eyes of the Mortal Kombat fighters? Project Brutality answers this question by letting you control your favorite heroes in a first person multiplayer action game. Massive battlefields would allow up to 70 players battle it out and spill blood. The game would also support Virtual Reality headset that would allow player to see the action first hand, even to the point of them dying the most gruesome death. The Project Brutality is also emphasizing on realism, so all of the textures and animations would be high quality and as realistic as the game engine allows it. Also, since the game would feature big maps, filled with various objects, players would be allowed to fully utilize these objects to achieve victory during the battle. No trick too cheap and no combination too overpowered. By the end of a match the players would receive progression points for their battles and would be able to purchase new equipment and upgrade abilities.

http://cdn.mos.cms.futurecdn.net/c994e13da87b1fd12a04c97b2b1aae78-970-80.jpg

It's a close future, where the robots have became day-to-day helpers in everything, from house duties to helping with business. You play as one of the cashiers for a big supermarket company, that utilizes robots to help the employees and to protect from burglary. Your usual shifts end about 2 hours after the supermarket closes and you need to finish everything up before going home. But something goes wrong and the security bots and the assistant bots turn on and start seeing you as an intruder and start hunting you. Your objective is to either survive until morning or try to escape. Another problem is that most of the lights in the whole place are out and only several lamps and isles are lit up. The player would have to work around that as well, since the robots might get attracted to the light or other sources of attention, or even try to lure the player to themselves.

http://www.mbandf.com/medias/mad-gallery/Tatsuya%20matsui/gallery/_wysiwyg/P46_P-noir.jpg

A strategy / management game where a player take role of a CEO of a very special studio. The reason why is it so special is that if your employees fail to do something on the set or during any kind of work, the punishment for them is death. And you get to choose how and where are they going to be killed. But don't go to crazy about that, because if you do, you will have to spend too much money on the funeral services and hiring new ones. The players would have to manage various resources, employees, time and money as well as different demand for the movie. "A Deadly Movie" will also contain dark humor and the game would reward you for going that path. You would also get to grow your studio by overtaking the already developed and big ones and forcing their employees to work for you.

http://www.greatsouthernstudios.com/images/top1.jpg

The Assistant, is a third person action shooter game about a hit-man organisation that specializes is eliminating high value targets like CEOs and politicians. The idea is that an assassin is implemented into the company as a starting intern and is to eliminate the higher up target. The idea behind this ruse is that nobody would even double look at interns in big companies, so therefore they are the easiest to use to hide the identity.

It is up to player how fast and in what way to eliminate the target. The more elegantly the assassination is the more points and money the player would get. The story would follow an assassin by the name of Isaac, who is getting close to retirement and has several more contracts to finish, before he is done. But on the last contract, something goes wrong and he is framed, so now he has to find out who framed him and exact revenge!

https://permissiontokill.files.wordpress.com/2010/07/ca-7.png

Murphy's Slaw is a casual third person action adventure game about eating cabbage to save the world. You play as Captain Salad, the last hero left to save the planet from an onslaught of cabbage aliens. The players get a variety of power-ups via consumption of special cabbage pills, that may vary in effect and would always be random. These effects may vary from super strength to be able to make the aliens think that you are one of them. The game is intended to be as comic as possible and contain a lot of immature and mature humor. Murphy's Slaw would feature a massive continent as its map, having over 15 different countries and landscapes. The main hero's voice lines would also contain a massive amount of puns and cabbage jokes, that can be used to distract the aliens to allow the player to strike. The game is planned to be on PC, PS4 and XB1.

http://www.jamcolouredglasses.com/images/supersalad/box1.gif

A universe-like simulator / strategy, where you play as a technologically advanced race and your aim is to conquer and terraform all the planets to your liking. The player gets to control several races and gets to transform the planets however they want, like it's a plasticine. Players also can take control of the invasions and join them in a turn based strategy game, where they will battle on various terrains and with various enemies. Or they can just sit back and enjoy the destruction and battles between the two or more A.I's . The game would feature multiple universes and over a 1000 randomly generated races. Another feature would be the fact that the battles and wars on the same planet may vary, from minutes to days of siege on just one city or country. The players would also be able to verse each other in a massive 10 v 10 race wars within multiple universes.

https://i.ytimg.com/vi/eMHCE5m5U_A/hqdefault.jpg

Black market is a turn-based strategy game where you play as a crystal smuggler. The crystal lies within the depths of the city and most of the time is securely guarded by the government. Your objective is to become the main supplier of teh crystals on balck market, while staying away from the police and the government, who will do their best to try to take you down. The players will be able to recruit some help to sneak around the guards with ease and help in case the open conflict occurs. The game would also feature a multiplayer mode, where player would be able to attack other players stashes, both when the defender is online or offline. If the defending player is online and is being attacked, he would be offered to start a live game with the attacker, or let he A.I. do the work. The game is to be released on PC, PS4 and XB1 and mobile platforms as well!

http://www.androidpolice.com/wp-content/uploads/2013/05/nexusae0_unnamed-74.jpg

An action first person shooter, about a genius scientist who used to work for a cyborg project but got betrayed and had his spine damaged, so now he is strapped to a wheelchair. After 2 years , he manages to create 9 different cyborg clones of himself all with different personalities and functions. The player gets 9 "lives" to use throughout the whole game. Every situation would require different skills and it's up to the player to decide, get rid of the clone and use a more suitable one or stay on current one and try to pass the level. Even though the game is to be a shooter, it would involve a lot of puzzles and mazes that the player would be able to solve his / her own way. The game engine that is going to be used is a mix of Unreal engine and DICE's Frostbite, to make the destruction look better than ever!

http://news.xbox.com/wp-content/uploads/firstpersonshooter_hero-940x520.jpg

A Job simulator for different kind of jobs, where an employer gets to test the employee on his skills. The game is made for Virtual reality headset and would boast a massive variety of jobs to test. From simple waiter/barista to something like truck/taxi driver and any other job activity. It is made to make the employee review process easier and faster, so instead of having long and boring interviews, the employee would just need to record the performance and send in to the employer. The simulator would be able to analyse the performance and would be able to show the overall score that was judged by custom preset criteria, so the test would suit any employer. The simulator would also boast great graphics do that the user wouldn't be throw off by the unrealistic looks of some textures and would be able to perform to his / her full potential.

https://cdn2.vox-cdn.com/thumbor/Q_VkQT5a9naHAh2haUN0BPwNUzw=/0x64:1024x747/1280x854/cdn0.vox-cdn.com/uploads/chorus_image/image/49040305/job-simulator-htc-vive-adi-robertson.0.0.jpg

A first person game about dirty business management based on true story, where a player finds a job and tricks his co-workers into a bad talk, and then gets them to pay money as a punishment for the bad behavior. So at this point the counting begins as the longer the co-worker takes to pay, the more money he has to return. Then the player needs to find a new job without quitting the previous one, and repeat the same process. That way he or she organizes their income ring. The idea behind this game is to show how the insides of the businesses can be dirty. The game would feature many more extra versions where you can get your peers or friends on the "counter". All that money gathered from the "counters" can be either deposited into the bank or invested into more businesses.

The meaning of the "counter" is when a person shows bad behavior towards another person, he is required to "pay" for that.

http://blog.conqueryourdebt.org/wp-content/uploads/2013/04/lending-money1.jpg

A god game where a player has to pick one of the two sides, new gods or old gods. The new gods or just "The New" are gods of technology, business and anything modern, while the old gods or "The Old" are the older kind of gods, mixed from all cultures, trying to get the humans to believe in them again. The point of the game is to get more followers or believers than other faction. One of the ways you can do it is to create wonders close to the people to get their attention and then build a following from that. Or you can do otherwise and cause chaos throughout the world and let the puny mortals know of your existence! The game would feature the whole planet at your disposal and even full physics of it to show how much damage you can cause to it and how will you shape it.

https://upload.wikimedia.org/wikipedia/en/b/bf/Discworld_gods.jpg

A comedy shooter game where instead of humans hunting the dinosaurs, it is vice versa. Giant dinosaurs, with rifles, hunting humans throughout a massive jungle. The game would feature a lot of different species of dinosaurs and even more guns. The idea is to show how absurd would it look if dinosaurs would've tried hunting us with our own weaponry. The Hunt would consist of several game modes, the two of them being the killcount, which is pretty much a competition between two dinosaurs on who would get more kills, and Deathmatch, where the two or more dinosaurs have to fight against each other while killing the humans as well! The maps would also feature full destruction meaning the longer the hunt goes, the more the maps is going to be beaten up by all of the mayhem. The map would be procedurally generated and may vary in size, from just a small village to even a massive island.

http://media.tumblr.com/tumblr_lys2l4JQ1K1qa28d3.jpg

A 2D adventure platformer set on various planets and asteroids, where a player gets to explore them in and out. The game's inspirations are games like The Journey, Walking Mars. The Purpose of 'Into the Unknown' is to have a relaxing experience where the player gets to explore the new places, while listening to a relaxing music that may differ in style, depending on the location on the planet and the planet itself. The flora and fauna would also different and vast, varying in colors and behaviors. The game would also contain some puzzles or lore parts for different segments of the planets and asteroids, expanding a starting lore of the worlds around the Earth. As for the visual part, the game would be made in half realistic half cartoon way to make sure that the environment looks realisting but yet fantasy-like, since a lot of the games lore is fictional.

http://assets2.ignimgs.com/2012/11/20/wakingmars2jpg-70ed0b_640w.jpg

A game about the natural disaster simulations. In it you would be able to unleash every type of natural disasters onto a town or a city, while trying to find a way to reinforce the towns and prevent them from being destroyed. This is a puzzle game that involves a good architectural knowledge to efficiently build the city or town fortifications. The game would feature a massive variety of materials and way to build, making it a fun and complex experience, while creating solutions that may be used in real life situations. Players would be able to upload their solutions to the cloud for the other players to try and destroy the fortifications. That way the game wouldn't be too serious and more fun.

The inspirations to this game are the Bridge building simulators and anything close to building. Although "It's a DISASTER" takes the building simulators to new level where it's up to the players to test and find new solutions.

http://www.nag.co.za/wp-content/uploads/2012/10/sim_city_2013_tornado.jpg

An addition to Super Mario Maker, the SNM aims for all of the Nintendo's franchises experience like it was done with Super Mario Maker. The game would allow building levels based on all Nintendo game from all generations. Whether it is 3d or 2d, players would be able to create new and exciting levels for others to play. Also, the players would not be restricted to just one genre, all variations would be open with a huge variety of characters and level design starting form 1980s up to today games. Players would be able to post their levels online and play them cooperatively and versing each other on how fast can they complete the levels. The game would be distributed on Wii U initially with a later release to PC. This would allow higher sales for the game and still keep the game market for Wii U fresh and growing. Additional content would be added when a new Nintendo game comes out.

https://cdn3.vox-cdn.com/thumbor/GmT-jkAG10I8jkUaen5as1hGOss=/cdn0.vox-cdn.com/uploads/chorus_asset/file/3897952/WiiU_SuperMarioMaker_course_04.0.jpg

A stranger appears in one of the biggest cities of Paloria, and seems the same as any other citizen, although there is something odd and peculiar about him. Players take the role of this stranger, a warrior by the name of Gradius, who has a power of channeling his emotions into something very powerful. Depending on how the player would act and interact with the game world the certain emotion would increase it's power inside the hero, granting extra ways to solve problems. For example if Gradius takes too much damage from enemies or fails too many quests, he may fall into rage phase, where he uncontrollably starts destroying anything in his way or acting way more aggressive towards people. Or if the hero solves everything peacefully and manages to help even more to the people in need, he will gain more of happiness power. There are 4 main phases of hero with many side branches of powers-ups: Rage, Happiness, Sadness and Neutral.

The game is to be played out as a third person adventure in a mixture of steam-punk and medieval theme.

https://pbs.twimg.com/media/BukQQ9GIYAAioci.jpg

Chivalry: The Great Battles is a mod for Chivalry: Medieval Warfare, where the player takes role of one of the classes and enters a massive battle of either 100 vs 100 or 500 vs 500. The idea is to keep the amount of immersion Chivalry has already provided and add the massive full scale battles instead of 5v5 or 6v6 fights. This mod would allow the player to see and feel how was it during the great and massive battles during medieval times and how it it to face a massive horde of enemies against you. This would also allow massive inter-region battles between players, making it a massive fight that could take hours and maybe even days to finish. Players would also get to experience what was it to play as the commander and overlook at the whole battle from your trusty castle. Players would be able to play either solo offline or with friends including up to 4 player split screen and more via online.

https://i.ytimg.com/vi/AFumwIsmvFs/maxresdefault.jpg

MDS GDV110 - 'One Game a Day' Assignment

Media Design School's GDV110 students come up with a game idea a day.

daily from 2016-07-19 to 2016-09-09