Streak Club is a place for hosting and participating in creative streaks.
Phantasm is competitive multiplayer fighting game where the players the can customise their phantasm fighters stats, physical shape and size and abilities of the phantasm fighters. In the phantasm creation part of each match the players take turns to select witch pre-set body they would like to baced there phantasm on, each body changes the bace amount of stats and how much putting one stat point into each stat changes that stat. after that each player takes turns at piking and banning the fighting moves and then the phantasms abilities. Each players have time limits on how much time the player can take on phantasm creation so one player doesn't have to wait an overly long time for the other player, they can also see what the other player has picked throughout the creation stage so the players can counter strong combos for abilities (the game will feel more balanced to the players). In the fighting part there will be three rounds where the players fight in-between the rounds the players can make adjustments to their phantasms (much less than the initial creation stage). The fighting will on a 2d plane with the camera locked to the player with some freedom. The maps will have platforms on them witch can be destroyed walls can be destroyed to unlock different parts to the map.
Armoured something is a RTS with custom units. The custom units are made outside of a match in a separate tab on the main menu. The things that can be customised is what weapons, Armor, equipment that grant abilities the unit has, the size and shape of a vehicle unit, paint stylings and the hotkey binding for the abilities. The unit designer uses click and drag to design the unit. Each of the equable items has a teck tier associated with it which effects what the player has to make to gain access to their custom unit. The game will calculate the cost for the unit. In the actual game there will be buildings that have researches that make the enemy units weaker. the game won't have a max population cap. The art style is realistic. There will be a moral bar witch if the bar for a player gets to zero then that player losses.
Heroes realm is a turn based mobile moba. Two teams of three try to destroy the enemy teams town centre then the team that destroyed the town centre wins the match. The heroes that each player can select from can have four types of attacks that the player can use in combat. Every turn the player can move a certain amount of spaces on the grid. Every turn the players can get the same amount of gold which allows them to purcas items. The items only have stat increase and no active abilities to use. Each player can wait a maximum amount fifthteen seconds to make an action or the game will move on to the next player. The art style of the game is bright colourful cartoony. The heroes would have abilities centred around a theme. Speed effects a turn cool down bar in which when a bar gets to zero (all player bars get paused when a turn is active) then that player gets the turn after that players turn is done then the game waits for the next bar to finish.
Arcane factory is a game that the player plays as a mage that's job is to make spells for clients. The first part of a day is interviewing a client trying to find out what the clients wants and what the clients capabilities are such ass there skill level (mite need an object that cast the spell for them as opposed to giving them a scroll teaching how to do the spell), the player has to be careful of what they say to the client or the client might leave or withhold information. When the clients speak to the player the player is given text prompts. Then the player needs to make the spell by choosing how the client is going to use it researching on how to make the spell then print the spell on to the object then test the spell then sell it to the client. The player can also create spells to help make the clients spell
Karma is a puzzle game about a spectre trying to piss off shitty person inside her home by pushing house hold items. Each level has a certain amount of actions that the player can take. The plyer can kill the target but a dead person cart produce punishment points. The target is shown to be shitty through the art of the levels and some intractable objects as opposed to a monolog that the spectre states. The player scores points the when an object breaks, when a objects create mess on the targets house getting the target to move her body, killing one of the targets slaves, calling out insults directed at the target, posiseining one of the slaves to make the slave screw up its task. If the slaves get tormented by the target to much then the slaves will revolt and kill the target. Each way the player can kill the target has a unique animation.
Gang streets is a top down shooter / brawler about gaining points if the player dies then the points get reset to zero. At the start the player can choose from several different classes then the player will get dropped in to map and lets the player fight instantly. Each server will be constantly running so not everyone starts at the same time. Like games like deap.io. The combat is mostly melee attacks each class has a set of different fighting attacks and abilities. There is a progression system when in game, when the player gets enough points then the player can chose to evolve in to a more specialized class. The player gains points from killing other players and killing non person control classes. The amount of points given to the player after killing a player is the amount of points the dead player had. There will be a leader board in one of the corners that displays the players that have the highest amount of points.
Legions of glory Is a MOBA game where there is eight teams of one player are dropped into a very large map the objective of the player is to kill the other player the most up to a certain kill count, when that kill count is acceved the match ends. The players control their heroes in a third person view. There will be no level up feature the players start with the heroes with all the abilities unlocked. the map is large and will require a small amount of time to find another player. Each player will begin by picking a hero, duplicate heroes are allowed for each player. Each hero will have will have about four abilities to use the abilities do have a mana cost. Some of the heroes will have inbuilt passives. The map will have a forest art style with multipull cliffs and hills blocking access and vision.
https://pixelpenreview.com/2015/02/14/evolve-review-pc/comment-page-1/
A War is a game about the player acting as the government to convince there nation to go to war. The player can manipulate the budget to fund different organisations to make sure that to make the people think that keeping you in power is in their best interest. Make sure that you give enough funding to the military to fund the war but don't take too much funding from the people at home or they will start riots and commit more crimes or start a coup. Crak down on enemy sympathisers but don't be too tyrannical or you will loss the support of the people remember your also staging a war so lead your troops to the enemies strategic locations. Try to read them and find out where there most likely to attack and then set up your defences. Remember to keep your armies feed and moral high.
Dwarves and colossus is a MMORPG where the physical character sizes and shapes as opposed to the usual set of humanoid races in most mmo's on character creation can wildly differ from dwarf size to raid boss sized the stats such as hit points, damage and speed etc. of the characters a lot more than other mmo's. the player has full control on how the character is shaped and the based stats and stat gains. What abilities the player has access to is based on the shape and size and what stats the player has chosen for their character. The amount on how much a stat point effects the damage, hit points ect. For a character is effected by what the player has chosen as their shape and size. The world is a 3d open world is the setting is medieval fantasy. How the player unlocks abilities will be based on a skill tree.
Copy right is a puzzle game where the player gets task with finding pieces of media that aren't copy right protected in an allotted time. The piece of media that the plyer is trying to find by resrching the files that are in the game world. The game give the player a vague description that the game wants the player to find. When the player gives the media to the game the game will then cheek the media to see how much it is closes to the description and then give the player points depending on how much the media matches the description. The player also has to watch out for if the media is copyrighted making the player use up his time if the player does not want to get negative points. The matches will calculate the points after 7 searches. The game will have a windows 2000 art style and sound design (for button pressing) to it.
https://www.theguardian.com/technology/gallery/201...
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