Submissions by ben.lle6370 tagged sound

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It's said that when you butcher a lamb, if it sees the knife coming it panics, and the panic taints the flavor of its flesh, spoiling it. So it is with people, as you discovered. Only it tainted much more than that.


Growing up in an orphanage discreetly purposed for the raising of human cattle. You saw the knife coming, they saw you see the knife coming, and you remember their words; "Be careful, or the meat will spoil!" It was time to run and you did, they weren't prepared for an escapee because nobody ever ran before, nobody saw the knife coming but you. Now you're back and this time you're prepared, and so are they.

Use your knowledge of your home and your past as guidance, presented to the player in a short film that represents your life up until the present. You will use your memories of quotes and sounds to determine where your enemies are in complete darkness as you move through the first home you remember, looking to slaughter those who tried to do the same to you. The game is based around memory and rhythm, you will hear quotes from your caretakers as you remember their words, and hopefully remember how they tried to stop you the first time. When you remember their words they will attack you from the shadows to the rhythm of music. Reacting in complete darkness, you will time parries and other counters with the knife you took all those years ago, as you try to find the best way to return it to them.

Features:

  • A rhythm based horror action game.
  • relies heavily on players recollection of the characters past to beat the present.
  • played with almost no visibility, forcing the player to rely on sound to survive.


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The Machine Whirred to Life is a puzzle game about moving objects while you cannot see them. The player can either make objects mobile, or cause them to continue being mobile by shutting their eyes.

The player finds themselves trapped in a cage within a massive mechanical construct that seems to have been lost to time due to the amount of rust and general decay. Due to an incredible fatigue the player shuts their eyes briefly to hear everything moving in unison around them along with the cage that once trapped them. This game focuses on platforming and shutting your eyes, forcing the player to rely on sound and predicted timing to determine when to jump and when to look at the world around them. Different objects will make distinct sounds as they move in specific ways, and the player can learn what this information means, using it to make a clear path ahead of them and solve their way through rooms of seemingly impassable debris and hazards.


Features:

  • A puzzle game that depends on a players ability to observe details without using their eyes at all times.
  • A strong emphasis on sounds and discovery.