Submissions by ben.lle6370 tagged exploration

https://alienseries.files.wordpress.com/2013/11/alien-3-arceon1.jpg

Image Source


The Machine Whirred to Life is a puzzle game about moving objects while you cannot see them. The player can either make objects mobile, or cause them to continue being mobile by shutting their eyes.

The player finds themselves trapped in a cage within a massive mechanical construct that seems to have been lost to time due to the amount of rust and general decay. Due to an incredible fatigue the player shuts their eyes briefly to hear everything moving in unison around them along with the cage that once trapped them. This game focuses on platforming and shutting your eyes, forcing the player to rely on sound and predicted timing to determine when to jump and when to look at the world around them. Different objects will make distinct sounds as they move in specific ways, and the player can learn what this information means, using it to make a clear path ahead of them and solve their way through rooms of seemingly impassable debris and hazards.


Features:

  • A puzzle game that depends on a players ability to observe details without using their eyes at all times.
  • A strong emphasis on sounds and discovery.


https://em.wattpad.com/32cb0bae1410fd36255540f8ccee21016bff74e1/687474703a2f2f696d6731332e64657669616e746172742e6e65742f363565382f692f323031322f3139332f382f652f7468655f68756d616e5f7370696465725f62795f73657272616e6f6172742d643537303266792e6a7067?s=fit&h=360&w=360&q=80

Image Source


In GeneWeaver, you control a spider with the ability to recalibrate and modify its body by recreating itself through a web of its own flesh. The objective of GeneWeaver is to constantly adapt yourself in order to fend of predators and grow as a species.

You start out small in a world where many creatures are far larger than you, which will lead to you initially developing your small body towards defensiveness, or your ability to hide and run. As you progress you will eventually find creatures smaller than you and you will attempt to consume them to grow incrementally larger. The player will be able to draw out the form of limbs and the spiders body using either their mouse or a drawing tablet within the restrictions of their current body mass, and functions can then be assigned to these changes influenced by the genetic characteristics of the creatures you eat. Your ultimate goal is to use your rapid adaptation to reach the top of your food chain.


Features:

  • Interactively draw out your evolutionary features as you grow.
  • Rapidly alter yourself in an attempt to deal with immediate threats.
  • Discover new capabilities as you consume other creatures, such as poisonous spikes, hardened carapaces, and much more.

Image Source

http://cdn.trendhunterstatic.com/thumbs/cooking-ice-and-fire.jpeg

The idea behind Concooktion is to make cooking a deep and rewarding part of an MMO as a content expansion. All too often cooking is extremely limited within most MMO's if it is an element at all. Often all it involves is finding a few scattered ingredients and combining them to a template to give players a health regeneration buff or something else meager. Concooktion is intent on changing this by making cooking a still optional but far more extensive part of an MMO.

Cooking would become more expansive in its execution. Cooks would be able to combine any combination of possible ingredients in the game world to both positive and negative effect, encouraging experimentation and exploration of the world in order to find secrets within the culinary arts, as opposed to relying entirely on preset recipes with explained effects. In order to make this experience more immersive and skill based, cooking would rely on techniques based around timing and order, as it does in real life. Over or under-cooking would have significant impact on the quality of the output, making cooking a true skill in which different cooks could be distinguished from one another and demanded accordingly. Since cooks would rely on exploring the world to reach their potential, this means that they would have synergy with traveling parties of fighters, trading their services for protection, benefiting both groups and allowing the players to aid one another mutually.


Features:

  • Adds unique depth and revitalizes a world with unique objectives and rewards
  • Presents entirely new challenges that can be overcome through personal experience and exploration
  • Introduces a specialization that influences other players positively and negatively with everything from discreet poisons to unique enhancements unobtainable by any other means