Submissions by ben.lle6370 tagged simulation

http://www.alan.com/wp-content/uploads/2014/10/gun-car.png

Image Source


People kill people is an action simulation game about being a gun that kills people by its own free will. For a long time, pro gun lobbyists have made the argument that "guns don't kill people, people kill people." You are a gun intent on killing people and you are going to use that previous statement to your advantage.

When nobody is watching, you will have the ability to move the gun from four pivot points and wiggle yourself around, and you can discharge yourself at will if you so choose. Your objective is to cause a domestic or public shooting and then have it blamed it on a person. Don't get caught! If someone catches a gun wriggling around all by itself it's going to raise suspicions and the game will be over.


Features:

  • Wriggle yourself into the wrong hands. Conveniently fall on the ground and discharge yourself, or move yourself into the reach of an infant and hope they shoot their parents.
  • Jump out of a holster in the middle of a heated argument and shoot someone.
  • A unique twist on traditional movement systems and stealth games.


Enginuity is a game within a game, designed for both game developers and consumers.

The game is a social hangout primarily designed to host emulators and virtual arcade machines that via an in game engine allow users to create their own games for others to play within the game itself. This would also allow for local multiplayer games to be played online by setting up a virtual room where players could meet and emulate different local controllers over the internet, revitalizing games that would otherwise have exclusively local multiplayer with online capabilities, as well as allowing players to play their own unique creations, or just their favourite games from their catalog with friends and strangers all over the world.

This online gameplay infused with development tools would also allow for developers to host online game jams where people can work together to code unique games cooperatively and competitively, turning development into gameplay. These games could then be submitted to a larger database so that they could be enjoyed by everyone within Enginuity.


Features:

- A game development tool and a game rolled into one

- New ways to socialize, play, and develop games

- A vibrant and nostalgic 90's arcade setting fully customizable to a server hosts aesthetic preferences


(img source: http://orig00.deviantart.net/e831/f/2013/218/8/5/customisable_arcade_machine_for_photoshop_by_sinner_pwa-d6gw61a.png)

http://orig00.deviantart.net/e831/f/2013/218/8/5/customisable_arcade_machine_for_photoshop_by_sinner_pwa-d6gw61a.png