Submissions by ben.lle6370 tagged platformer

http://www.newsiosity.com/sites/default/files/FallingApart-Main.jpg

Image Source

It's all falling apart is a first person platformer about a world that's falling to pieces. Players race against the clock to traverse obstacles with jumping and parkour to get to an evac ship at the end of each level. After the timer reaches zero, the game won't end, but everything starting from the beginning will start falling rapidly in sequence. Every wall, object, piece of terrain will become a physics object if it wasn't already, and everything will begin to fall apart.

As the player you are extremely athletic, but unlike other games where parkour is traditionally carried out through key prompts at specific objects, you can use your mouse to control your hand when holding right click, and you can use this to grab onto nearby objects, ledges, and walls in order to surpass them. The player can swing themselves and pull their body weight above anything they grab onto, so the game encourages players to take leaps of faith and rely on their ability to grab onto obstacles in order to navigate. Players can also use grabbing to pick up objects such as large poles or crates, allowing players to climb into higher spaces and also allowing players to vault over objects.

Features:

  • A parkour system focused around mouse controls and physics.
  • Race against a unique timer system that increases a levels intensity as opposed to immediately ending it.
  • Allows for level creation and the ability to play co-operative levels focused around players relying on their ability to aid one another.



http://4.bp.blogspot.com/_snyK7GlbhbQ/RnA05dLcNzI/AAAAAAAAAZ8/6aUQH80IOxg/s320/satan_dore

Image Source

Bipolarize is a side-scrolling horror/platformer in which you utilize your deaths as a tool for progression. The game plays in a world where life and death are two parallel states of existence occurring at the same time, and you as the player can pass between them. The player will find enemies, traps and obstacles that can be surpassed through a combination of traditional platforming precision and skill combined with the idea of intentionally dying and resurrecting.

When the player is alive, they will move as you would expect with the influence of gravity and with general human capabilities. When the player dies they become a spirit which can move much more freely with complete air control. Entering the death state means that the level will progress at the same rate but with different challenges adapted to the state of existence. The player can resurrect at any time by smashing through the ground (which is now above them) which will allow the player to bypass extremely difficult obstacles from when they were alive. Unlike the players living state, death becomes permanent if the player dies again in the death state. Ethereal creatures will eat the light around the player obscuring their vision, and if the light weakens too much the creatures will rip the player apart and break their spirit. This light within the state of death and the states initial calmness can be regenerated by spending an adequate amount of time alive. This means that flickering too rapidly between living and dead states can leave you trapped in a dark realm where you will be consumed.


Features:

  • A platformer that allows you to use death to your advantage.
  • Navigate between states of existence to progress through levels in the way that you prefer.
  • Combines traditional skill based platformers with alternative approaches that come with their own unique challenges.
  • A beautiful primarily black and white aesthetic combined with otherworldly gruesomeness.

Ear Padlocker is a side scrolling stealth/platformer/runner where you must fulfill your destiny to attach padlocks to people with stretched ear lobes. It is your objective to find the biggest padlock you can and attach it to a pedestrians ear, then sprint away preferably without being noticed.

Increasing the weight of your padlock will score you more points if you can successfully attach it, but it will also make you far more noticeable. The trick is to find a balance in weights to subtly sneak the largest padlock you can onto their ear so that when you attach it you can get a running start because if you get physically caught, or you are caught in the act of trying to attach the padlock, the game is over. A useful tactic is to look for nearby objects that you can attach to both said object and the victim, because additional weight means additional points, and attaching someone to a grounded object means they cannot pursue you!


Features:

  • A unique blend of stealth and action.
  • Strategic pre-planning combined with frantic running allows for the game to prtray two contrasting and fun experiences.
  • If you play this game instead of padlocking people in real life, your risk of being punched in the face in the real world is drastically lowered!


Image Source

http://www.stuff.co.nz/content/dam/images/1/a/6/9/c/t/image.related.StuffLandscapeSixteenByNine.620x349.1a69ak.png/1457052135956.jpg