Submissions by ben.lle6370 tagged physics

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It's all falling apart is a first person platformer about a world that's falling to pieces. Players race against the clock to traverse obstacles with jumping and parkour to get to an evac ship at the end of each level. After the timer reaches zero, the game won't end, but everything starting from the beginning will start falling rapidly in sequence. Every wall, object, piece of terrain will become a physics object if it wasn't already, and everything will begin to fall apart.

As the player you are extremely athletic, but unlike other games where parkour is traditionally carried out through key prompts at specific objects, you can use your mouse to control your hand when holding right click, and you can use this to grab onto nearby objects, ledges, and walls in order to surpass them. The player can swing themselves and pull their body weight above anything they grab onto, so the game encourages players to take leaps of faith and rely on their ability to grab onto obstacles in order to navigate. Players can also use grabbing to pick up objects such as large poles or crates, allowing players to climb into higher spaces and also allowing players to vault over objects.

Features:

  • A parkour system focused around mouse controls and physics.
  • Race against a unique timer system that increases a levels intensity as opposed to immediately ending it.
  • Allows for level creation and the ability to play co-operative levels focused around players relying on their ability to aid one another.



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Weight of the World is a physics/puzzle/physical game that revolves around you, literally. Players move the world around them with their weight in order to move themselves through the levels and progress.

The game comes paired with a unique pair of weighing scales that detect pressure from both sides of the board, and when both sides are pressed on simultaneously. The more weight a player applies to one side, the more a level will tilt in that direction. The more weight a player applies to both sides, the faster a player will move forwards, with no weight on the board causing the player to come to a complete halt. If a player lightly jumps on the scale, they can depending on their weight make the player smash through the ground.


Features:

  • Based on cubic marble puzzles from a third person perspective.
  • Pushes physical interaction into a fantasy setting in a way that is entirely safe to use within small rooms.
  • Allows players to use their body-weight to their advantage.

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Collapse is a puzzle/infinite climber game about collapsing the infrastructure of towers in ways that will allow you to climb them. The game gives players the ability to remotely burn through parts of a building in order to make it fall in specific ways, with challenges increasing in difficulty, giving the players fewer chances to cut the buildings infrastructure and requiring the building to be traversable in less moves as the player ascends higher and higher through an infinite line of towers.

As the player progresses, people will attempt to pull the player off the building to stop their ascension into space, causing the player to work against the clock whilst relying on their understanding of physics and limitation to guide their continued ascent. Failure will be caused if the player either falls off of the building, or if the building collapses on them.


Features:

  • A combination between jenga, an infinite runner, and a puzzle physics game.
  • Multiple modifiers that allow players who prefer slower and faster paced experiences to disable features they dislike, either making the game faster or more thoughtful depending on their preference.
  • Ragdolling. Failure is rewarded with the player being crushed by a variety of physics objects, then descending to the ground rapidly to leave a crater of impact around their body.


Grabble is a 2d puzzle/action game based around precision and a large grappling hook that you utilize for everything. Grabble takes place in a hostile world filled with environmental disasters which you can only overcome with the power of your grappling hook. You will have to solve puzzles, move obstacles, and navigate the environment whilst being chased by a group of cultist zealots who believe that your device is the result of witchcraft and you are therefore a witch.

The world is yours for the grabbing, but there is only so much you can grab at one time! The game is driven by frantic action that forces you to attempt to overcome obstacles on the fly, you can fling enemies, fling yourself, fling objects, hit buttons and levers, but you will have to choose carefully what you want to fling as timing is key in escaping the hostile world that is also trying to grab you. (Then promptly beat you to death)


Features:

  • Heavily physics based, use the environment against enemies and to navigate with the freedom that only a grappling hook can provide.
  • Time your hits and master your own momentum to overcome your challenges.
  • A unique blend of puzzle solving, physics based action and running.


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