Submissions by ben.lle6370 tagged cooking

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Gordon Ramsay's Culinary Quest is a hybrid between a cooking simulator and a survival game. Gordon Ramsay and up to three crew members are exiled by raft from the UK to a remote hostile island filled with all sorts of wildlife and its F---ING RAW. ITS RAW.


Your objective is to turn this foreign and hostile island into a five star culinary paradise. As a team you will survive the island, and set up a camp using only the kitchen supplies you came with, along with the high end kitchenette you have set up on the beach. Move into the jungle and hunt the native wildlife in order to prepare meals not just for survival, but to a five star standard, using the finest local produce straight from your back garden.

Features:

  • Hunt for vanity, not just survival.
  • A unique twist on the survival genre, where presentation matters.
  • Build rafts, spears, and other tools to hunt and harvest everything on the island to make high quality dishes, such as Asparagus with Lemon and Tarragon Hollandaise, and Pan-Fried Scallops with Crunchy Apple Salad.

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The idea behind Concooktion is to make cooking a deep and rewarding part of an MMO as a content expansion. All too often cooking is extremely limited within most MMO's if it is an element at all. Often all it involves is finding a few scattered ingredients and combining them to a template to give players a health regeneration buff or something else meager. Concooktion is intent on changing this by making cooking a still optional but far more extensive part of an MMO.

Cooking would become more expansive in its execution. Cooks would be able to combine any combination of possible ingredients in the game world to both positive and negative effect, encouraging experimentation and exploration of the world in order to find secrets within the culinary arts, as opposed to relying entirely on preset recipes with explained effects. In order to make this experience more immersive and skill based, cooking would rely on techniques based around timing and order, as it does in real life. Over or under-cooking would have significant impact on the quality of the output, making cooking a true skill in which different cooks could be distinguished from one another and demanded accordingly. Since cooks would rely on exploring the world to reach their potential, this means that they would have synergy with traveling parties of fighters, trading their services for protection, benefiting both groups and allowing the players to aid one another mutually.


Features:

  • Adds unique depth and revitalizes a world with unique objectives and rewards
  • Presents entirely new challenges that can be overcome through personal experience and exploration
  • Introduces a specialization that influences other players positively and negatively with everything from discreet poisons to unique enhancements unobtainable by any other means