Started 49 days ago (2024-03-09T06:00:00Z). Goes forever.

Share something you've been working on for your game(s) once a week!

It can be anything as long as it relates to your game. Even if you didn't get a whole lot of work done on it, you can still share any ideas or anything else you've been thinking about related to your game.

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Recent submissions (10 total)

I restarted and actually started working a bit more on my game Sporestory, I wrote a little thing on why I restarted it here but basically it was super unstable so I thought it would be way better to just start over. I have a proper plan now which I didn't really have before so I think this will go way better now! I also hosted the 5th PlayJam but I didn't end up making anything this time due to lack of time

Hey! I finished my game for FishFest a bit ago and voting concluded today. Overall my game FishBall got 29th place out of over 400 entries which is awesome! I'm super proud of the game and wrote a bit about it here https://logs.possiblyaxolotl.com/logview/?log=fish . Super amazed by the amount of people who participated and I need to go to sleep now from hosting it.

Next up I'm working on a video on my second person game, then one on FishFest. Also been working on my game Sporestory and will maybe participate in PlayJam 5 which I'm hosting as well but I may not have the time to make a game again.

So a while ago, I made a suika game clone, the twist being that it used soft body physics (they were also pastries instead of fruit, but thats not that important). About a month ago, I decided to make it again from scratch knowing I could do better. I've completely overhauled the physics engine and it feels so much better than the old one, and I'm also making completely new art. Right now I've been working on the gui, and it looks pretty bad and idk how to make it look good. I'm making this from scratch
in c++ using raylib for my graphics library.

I'm finally nearly done my second-person puzzle game, it's really basic and only has a few levels but I didn't intend for it to take this long and meant it to be more of a prototype anyway so that's alright. I'll create a devlog in the next week or 2 and share it.
I've also been working on my game for FishFest which I've been posting in the daily fishposting streak. My idea is a top-down soccer-ish game and I think I've got a really good style going for it (see video below) so I can't wait to see where it goes

(7mb)

The adventures of little bot and teddy the prototype is almost wrapped up. Got the main menu screen all done with working game over (not shown). All that's left to do is some camera improvements, sound additions and we are all done.

Getting this built for a quick test was possibly the best moment in my life in recent years. I've been striving towards releasing a solo game and calling myself an Indie game studio. The dream is getting closer.

(1mb)

I didn’t have too much time to work on games, but I instead focused a lot on getting my game jam FishFest ready for the first. It’s got over 1500 participants which is amazing and I’m super excited to see the submissions, def check it out if possible https://itch.io/jam/fishfest

Next up, I made a tool this week for converting your Twitter archive into a website you can share. I learned a lot of JS and some ways to improve my CSS styling in the future through this which is really cool https://tweetkeep.possiblyaxolotl.com/

Finally, my game Rocket Bytes+ got a special email from Panic Inc. and I’m super excited 👀

Been working on a prototype for a game. Building this just to learn basic game design skills. Plan is to use this knowledge to work on a real game. I've been at this for about a week now, had an issue this weekend which reset me. I powered through and managed to get back to this point by the end of the weekend. I'm feeling funky fresh about it!

FunkyFresh_Level 1.mp433mb
3 downloads

I haven't had a huge amount of time this week, I've been off and on through a few projects but I did end up working on a settings system for Super Rocket Bytes, the PC Steam whatever Rocket Bytes game coming eventually. I wanna try to finish a script and the game for my next video in the next week or so, I've also got a jam I'm hosting called FishFest starting on the first of April on itch but nothing huge this week

Shufflings is a new puzzle game inspired mainly by Lemmings, and set in the unique mechanic world of my game Seamless!

I have too many ideas to fit into the one game, so Shufflings is internally called 'Seamless Micro' - just a small game to work on and get out there and breakdown the nerves of releasing a game before Seamless.

I am using pygame as I learnt from Seamless that game engines do NOT like my unique mechanic ideas. The plan is to eventually port it to Godot as a new learning experience, but for now im just having some fun <3

This week I started making the engine required to build the game. Super simple stuff so far but it's something I have wanted to do for years!

(P.S also attached the 2 second sketch I made with my mouse of how this game may work!)

(1mb)

I decided that since I want to get my game Rocket Bytes onto the Playdate's built in store, Catalog, I would make a "plus verison" with some new levels, so that's the main thing I did this week (they don't accept free games currently)

I remade a bunch of the cover art and the album cover and I made a bunch of really difficult levels with some things that aren't in the main game

I also made a bunch of improvements and stuff to some of the code, it's still not amazing and I really noticed how dumb it is scrolling through it fixing this but it's a little better and no player has to know :)

Game is at https://possiblyaxolotl.itch.io/rocketbytes, hopefully it will be approved for Catalog

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