I haven't been home at all today; literally I woke up at work from last night and am sleeping here again tonight. So I haven't had access to dev environment. Instead, I dug up the google doc for my next big solo game and dug through it, since I could do that during a break.
I spend an hour polishing it and rewriting parts I didn't like. Specifically, I tweaked the rules for offscreen combat to be a little less dumb and a little more under the players' control. I revisited my enemy archetypes and made them a little more exciting and less cliche. I made combat zones have more obvious effects for combatants, both when the players is fighting there and when they are fighting elsewhere. Finally, I have revised my decision to only allow one player character to be involved in combat at a time. There will now be one onscreen combat with, and the ability to move your party to participate in multiple offscreen combats simultaneously
Weeee. I'm an ideas man that spent his chunk of time today coming up with more ideas. How productive.