Submissions by Kurushi tagged timers

Fixed another rendering bug that popped up, game could tell where the collision area should be, but the texture wouldn't render.

The player can now shoot, collision effects work correctly, timers work now (so shots time-out once their lifetime is reached), texture layering works (for when the player runs/shoots behind a building), and probably a few other things I don't remember.

Levels still generate statically, which will need to change eventually, and nothing besides the player spawns. Plus there's no game controller of any kind. So there's plenty to do still.