Yet again, not much done today. I mostly restructured and reorganized code, so everything's a bit cleaner now. At this point I have about three different tasks in various states of completion, though luckily, none of them conflict or depend on each other too much. I'm hoping over the next three days to iron out steering behaviors, fix enemy targeting (which broke while fixing the behaviors), and finally make some progress on generating the city these mechs are supposed to wandering through.