Submissions by Kurushi tagged design

Mostly thinking and planning today. I want the levels to be procedural, so I'll probably use Theta* with a range limit for path-finding. Not really sure how the group-to-group sighting and aggro should work though. I'll continue thinking, but if anyone has any ideas, I'm open to suggestions. For now, I'll get enemy mechs shooting back at the player, as well as damage and death working. Sadly, my time got eaten by chores. Boo. :P