I've been adding interposition and hiding behaviors to the enemies. Interposition will probably be used with mechs with shield abilities, while hiding will be a thing with sniper type mechs. I can't really test the hiding behavior though, since I don't have buildings or cover yet. So I know what I'm working on next!
Split my flocking component into multiple behavior components. This should help in the future, when I need the AI to change from staying with the herd, to finding cover, to attacking full force. Other than that, not much has been done though, mostly because I've been playing a lot of Heroes of the Storm lately...
Enemy mechs now shoot at and follow the player when close enough. Still working on level-gen stuff. Tired now. going to bed.