Submissions by daniel tagged attack-and-defense

Genre: FPS, Battle Royale, Attack and Defend

Platform: PC

Demographic: Teens

Description: Its a very small game with only 2 main game modes and maybe some to add in the future. This game is inspired by the idea of revolutions and the the general era of the late 1700's. As such this game takes the mode that puts 2 teams (Revolutionaries and Government) to fight in an attack and defense game in which the defense team is placed to defend an area of map using resources gained in battle to repair and make an assortment of barricades, places to take cover, and traps to prevent the attacking team from gaining control of their area. The Attacking team however, has plenty of powerful tools to destroy the barricades, and cover systems, however they can be easily destroyed and takes long to repair for balancing reasons. When the attacking team takes a hold of the defense team area they must now defend the area from the defending team as the roles become reverse and the defense team can get a chance to reclaim their territory in by spawning them at advantageous points however they only get one life to do so. The second game mode which is a battle royale mode is built upon very close quarter combat or very open areas. Using an assortment of muskets and swords from the time this game makes use of the 1 shot 1 kill phrase as the reload times are very long (true to the weapons used) as such every shot counts. The maps of the battle royal will also be very small to add pressure to the players in hopes of making sure they have a clear shot of their target.
Since this will be a small game, the art style can be from low poly cartoony to regular graphics. The colours for the art used will be that reminiscent of the paintings found at the time (dark, and gritty). The game also takes a lot of inspiration from Les Miserables, the French revolution, and American Revolution and Civil War and the art works of Delacroix.
The music style for this game, can be a combination of hype and patriotic and very hard hitting. It'll make use of drums, and trumpets that will bring the feeling of being in the 1700's.When it the game gets close to the end it'll turn into something that brings tension to the players.

An example taken from Les Miserable: https://www.youtube.com/watch?v=PUlQNsl4Qvk

Images from Britannica and Les Misérables wiki