Submissions from 2015-03-04 to 2015-03-11 (1 total)

Pitch: Golden Heist is a game about a Cop trying to figuring out which of the attendees is the Thief before he steals from the VIP guests in the Party.

Why: Got a little obsessed with Crawl and had to do something similar and the first thing that crossed my mind (maybe because ive been hanging out a lot with pocketwatch crew) is Cop vs Thief, which led me to Noir, the card game of LvL 99 minigames. After a while I wanted it to be truly shareable so I ended up buying the HTML5 module for game maker.

How to: You need a gamepad (sorry) for the Thief and a mouse Cop (which actually never appears he just points people)

Thief: A: Steal, B: Run (walk faster). Needs to steal 5 of the 6 keys and escape through the door in less than 2 minutes.

Cop: Left Click: Acuse (5 tries), Right Click: Mark (maybe its a suspect), care where you click... you can end up accusing 3 people if they are together.

You can play it here! http://calixjumi.netii.net/GoldenHeist/

EDIT: Updated the link, and critical bug fixes, so much insight this week!

Please leave feedback if you have any!, I really appreciate it. Next game will have 2 weeks deadline.

LEARNING THINGS! ---------------------------------

During this GDC the html5 module was on sale... yeah I bought it. It seems that porting isnt as easy but also isn't as hard!, mostly all of it (98%) worked smoothly, the 2% exploded... a little. HTML5 doesn't like floats where you need integers, check out your integers boys. Suffered a little by watching cool people doing cool stuff, but I hope this fired my passion a little. Play tested it yesterday and nothing worked due HTML5 but I did uploaded to the internet and it was hella easy! can't believe it!, this is the future.

So yeah, the game kinda suck as well as the others... it was harder to think about two different players in the same screen and loosed some focus easily, but it kinda works... i mean, making this little steps make me feel great!, i totally encourage you to fail, its relieving because what I was doing is: think an idea, discuss with friends, do some paper stuff and let it be killed under more papers and disappear in my memories... now I have a system!

Wednesday: Relax day, Searching for a constraint or starter concept like "ridiculous scaling like katamary or cookie clicker" or "deep brainf*** interaction like stanley parable"

Thursday: Relax day? more like write shit on paper day and feel like i accomplished something. Actually this works, keeps the momentum.

Friday: Relax day III? Ok calix, if you did nothing you have today to do something, and if you did something this is the day to actually dont feel shit about doing nothing so do something!. So i start with more concepts but tech side like what should be coded and how the classes interact, or directly code that.

Saturday: Code stuff

Sunday: Finishing the code stuff

Monday: Freak out nothing works day, bug fixes or play testing or whatever... more like buffer day.

Tuesday: Release day!, I can brag about or fix bugs... but if they exists I would probably call this a failure and let them go and count this as a failure. As long as I feel I'm learning new things, it's not a failure. Also I have 4 games now, they are shitty but I HAVE THEM and people can play them* (disclosure) so I'm proud of that.


I still have to figure out how this will work with f(n) > 1 weeks, the C(3) with 3 weeks was a disaster LOL... but I learned that I cant be confident about anything, so I will test this new knowledge too on the next iteration (2 weeks) which hopefully wont be as disastrous as C(3) but will have the chance to use its knowledge... because its no one week.

Anyways... thanks for reading! follow me on twitter if you want to comment stuff! I'm always open to discussions! :D

@calixjumio