Submissions from 2016-09-06 to 2016-09-07 (36 total)

Inverted League is a competitive 3D MOBA game. In this game, the main goal is to invade and destroy enemy bases. In Inverted League, the player starts the game with their choice of character at maximum level. The player also starts the game with enough gold to buy all the items for their build. The player must buy items and complete their build from the start.

As the game progresses, the player's level will drop as their XP decreases. As the character's level decreases, their ability rank will also decrease. This means that the player starts with all their character's ability at maximum rank. They will end up with only one ability of their choice to use at the end of the game.

The items in this game will also lose durabilities. As the game progresses, player's items will gradually get destroyed. At the endgame, the player will end up with only one item of their choice.

Cure is a science game where the players get to become virtual scientists and doctors, searching for the cures for various diseases. The players would be able to utilise a massive laboratory, and a great variety of chemical and biological elements to create a perfect cure. The data from the game would be sent anonymously to the real life scientists, to test and see if there is an actual chance to cure one of the real diseases.

From the graphical point of view, the game would feature full body detail to show how does the disease react to different chemicals and what would be the after effects. All of that process would be fully shown in detail and would allow the players to change the vaccine any time making the process flexible and challenging. The game would also include small puzzles to encourage the players to explore and try new variations of what seems to be the same formula.

http://www.enaturalhealthcures.com/image-files/cure-for-all-diseases.jpg

VR children's game, a game based on playing with oversized blocks that pretty much resemble giant lego but inside a virtual reality. The game can be used many ways but primarily to build simple or random things out of the blocks by using the VR handles to pick up and place, simple instructions can be toggled on and off as well as options to enable removing blocks that have other blocks stacked on top without the blocks above it flying off.Activities that come with the game are tutorials that have preplanned structures and other objects that shows you where to place the next block by way of a ghost like transparent example of where you would put the next block. There is also a demolition mode where you load into small or large premade structures that you are free to pull apart and smash down, this encourages kids to not hold back and make as much of a mess as they want without having to clean anything up as well as the chance to play and build things on a larger scale.

http://www.canstockphoto.com/logo-toy-blocks-2685614.html


You have to fill up your plate with the most raw meat then cook it up, eat it and make your way home without vomiting.

The gameplay is like tetris. The pieces of meat come in many shapes and sizes and you have to arrange them in the best position. The first stage is a ranging these pieces of meat onto your plate. There is a box like parameter on the plate and you have to fit the most pieces within this, you get extra points for each bit of meat added, multiplying exponentially. But if a bit of meat falls off you have to restart.

The next stage is the cooking. Trying not to mix the meat in the pan or cooking through, making sure it's not raw.

Then it moves on to the eating. Like the collecting of food, you have to arrange the cooked meat in your mouth, trying to fit the most bits of meat in your mouth before you swallow that is on a countdown.

Lastly is the walk home, This is all about timing. You know you have eaten too much and can feel the meat wanting to come out. Reacting quickly by pressing the right button when it pops up can stop you from vomiting as you make your way home. Every time you fail a button press you will vomit, resulting in you losing points.

have you ever wanted to do as many flips as you can at incredible speeds for absolutely no reason?? me too! this game uses the uncanny unexplored areas of ragdolls and what you can accomplish with them! this game is a game where you need to force your (character ingame) body into the weirdest places possible to get the ragdoll physics to explode or flip out in the worst way possible!! the worse the glitch the more the points! fight against your friends in the multiplayer version where if you get stuck in the mesh of another player you both lose all your points and if you're hit by a player glitching out they take all the points that you had gained, we all know how badly ragdoll physics can get and this game utilizes it to be a mechanic. bonus points for if you can launch yourself higher than 800+ meters.

OC art: http://piskel-imgstore-b.appspot.com/img/4958c7cf-74e6-11e6-ab7c-67fa70b695c6.gif

By: Andre Bastos Gottgtroy

GDV110

07/ 09 / 2016

Platforms:

Farm Bowl will be available for all VR devices that support motion controls.

Concept:

In Farm Bowl players are farmers who have become bored and decided to have some fun.. you have set up your own big bowling ally. Hay stacks are your pins, the ground has been sprayed full of water leaving you with a muddy run way and you are the bowling ball. The player must do a run up, picking up and maintaining speed for force, then jump before the line choosing which way they would like to slide, for an example, on their stomach and head first, on their back and feet first,on their back tucked in etc. As players slide they are able to have some type of control over where they move. Each type of slide has its own advantages and disadvantages, based on three main statistics:

Control, which shows how well the player is able to control their slide.

Power, which shows how much speed a player gains ( if high) or loses ( if low) when they are sliding.

Area, which shows how much area the player covers (the more area they cover the more pins they hit)

The game is a party game so is meant to played with at least two or more players and follows a normal bowling point system and game.

Image from: https://velorichard.files.wordpress.com/2013/08/pic_shot_1376500225861.jpg




An mmorpg set in the future dystopian city of Mangare, Italy, where the citizens are forced to go through impossible tasks just to get food for themselves each day.

The player creates their own custom citizen and choose an alliance. The dastardly "Corporation" or the good willed "Saviours" each team has its own back story and mission. The corporation are evil and control territory so they can make profit from the poor citizens in the area. The Saviours feed the poor and must find supplies in order to keep everyone alive.

The two teams have a very different overall play style but still compete in matches against each other in similar ways. Each has their own classes and skill sets.

Image source: pinterest.com

You're a fisherman who enjoys fighting, all sorts of people. Must attempt to fish while fist fighting his enemies in an ever changing map. The world would work similar to those in which the arena is circular and at the edges there will be water, The player must lower the enemies health enough to be able to throw him into the water and use it as bait to catch a gigantic mega shark. The game could have many different characters at least 8. And attacks that will use the fishing rods in different ways, some characters could have laser fishing rods and alln sort of crazy things to make them unique. Over all the main mechanic of the game would be the fighting and the fishing would happen automatically after the fight. It would be there as a way to present the player with the score system of how he did in the match, the better his performance, the better the fish will be. Could be made for pc and console but only playable comfortably with a controller .:/ Side note the whole map is constantly shaking and taking different shapes changing the way the player's can interact with the stage.

https://en.wikipedia.org/wiki/Fishing_rod

The flame of forbidden love is a 2D platformer game in which you as the player have no physical presence in the game world, but control the power of fire in this dim and dying world. From when you start the game an unknown voice tells you that you must keep these two beings apart or the world will surly fall into darkness. The game is a physiological test to see how long the player will listen to this unknown voice or if the player will let the power of love prevail. The two beings will be presented in each scenario (slowly moving toward each other) and the solving of an easy puzzle (hidden as or within the games environment) will keep them apart. Every puzzle solved will progress the story and present the player with a new scenario. The player "wins" when they finally realize what they are doing and stop listening to the voice. The player "loses" once the voice finally gets its way and the world fall into complete darkness.

Target Audience: Mature 15+, Male and Female

Genre: 2D platformer

Platform: PC


Image: A Sky With No Angels by NanoMortis - http://www.deviantart.com/art/A-Sky-With-No-Angels-632888847

One Game a Day #51.pdf294kb
1 download

This is a world of beasts where all kinds of beasts exist, the players who kill anyone of these beasts can absorb their soul and equip it for battles. This is a 3D third person MMO game that let players equip the souls of monsters/beasts to adapt to any kind of situation including defending, attacking and assassinations. In this game, players can either act freely or play within a party to capture/kill the monsters, players not only can use these monsters' souls they can even harvest their dropped items to forge armors and weapons. If a player is facing a high-level beast he/she can equip a beast's soul to fight against it and can change their soul equip while fighting, the cool down to change soul is 60 seconds. This is a game that is heavily based on PvE, the only time that players can kill players are during missions such as the assassination missions. These missions have really high rewards because while doing these missions the players can only equip dark and sneaky type monster souls, if they were exposed before eliminating their target then the player will lose everything they own but if they do eliminate their target, then they will be granted a really high-level beast's soul. The assassination targets will only aim at players who are over level 50 so that newer players will not be targeted.

Image Reference:

http://vignette3.wikia.nocookie.net/fairy-tail/images/9/9e/Elfman2.jpg/revision/latest?cb=20140812035236&path-prefix=fr

https://dailyanimeart.files.wordpress.com/2012/04/elfman-beast-soul-lizardman-e1333740826843.png

In this game the player must transform a dog's tongue into certain shapes in order to get the dog a job at the local circus. The player would take the role of the dog's trainer, and would move parts of the dog's tongue into different positions in order to create the shape. They would have up to 10 anchor points with which they would be able to manipulate the dog's tongue, and it would then stay in that position for a set amount of time. After this time has elapsed, the part of the tongue would slowly return to it's resting position. The player would be given an outline as to where the dog's tongue should be once the player has completed, and it is up to them to figure out how to get it in that position. They would have a limited amount of time for each tongue position, giving a sense of urgency to the actions required by the game. In between interviews the player would be able to practice the upcoming positions, allowing them to become comfortable with what is required at their own pace.

Image from https://i.imgur.com/4SrZ8hw.jpg retrieved 7/9/2016

Egg Shells is a largely narrative game in which the player takes the role of either party in a relationship (man or woman) and watches, and participates in the relationship, through it's rise, plateau, and fall. Inspired by games such as The Path and The Graveyard.

The player witnesses vivid scenes as the character they embody would see them, initially with elated, joyous pink, yellow and other bright colours. The player will have certain choices in dialogue to determine the outcome of certain scenes, but largely the player is helpless to make any difference, which is the point of the game in the end. The game would be, as a result, only for a niche audience, largely those who enjoy visual novels or adventure games.

As the game progresses, environments will turn more grey and hopeless, and players will realise that no matter what they select for their dialogue, they always lose out in the end. No matter what they player enters, a fight always ensues. The player is, in essence, always walking on egg shells.

The player cannot win or lose the game, the game runs its course and the player takes what he or she desires from the game.

Image Source:
https://markmanson.net/wp-content/uploads/2013/07/fights-in-a-relationship.jpg

In this game you are playing as a pirate who wants to be the greatest pirate in the world.

This is an open world game where you will sail the seas battling other ships and plundering villages and cities.

When you begin the game you will start out with a dingy which you can use to get to a village. There you can find other pirates to do missions for to earn money to buy bigger ships and upgrade them.

When you buy bigger ships or steal them you can start to invade villages and have your crew steal as much as they can. How many crew members decides how much they can steal from villages.

You can battle against other ships if you win the battle you will be able to take the ship as your own or take parts to make your ship better.

In the late game when you are high in the ranks of pirates you can have two other pirate ships that will follow you around the seas and follow your commands.

https://nz.pinterest.com/waynesears/pirate-ships-and-more/

PARKINSONS SIMULATOR

The goal of this game: complete simple daily tasks by controlling limbs.

"Well that's easy" you might say… ah… but of course there is a catch – the limbs on their own spasm and jerk in random directions, and the player must fight this force and complete the simple task before the timer runs out.

The simple tasks include:

  • -Successfully picking up and sipping a cup of tea without spilling any
  • -Hitting in nails with a hammer
  • -Picking an object up and move it without breaking anything
  • -Write a given word successfully (resembles it)
  • -Dice an onion
  • -Tattoo someone with a given tattoo design successfully (resembles it)
  • -Cut someone's hair to a given design
  • -Unlock a seven lock door
  • -Plug a charger into a power socket
  • -Was the dishes without breaking any
  • -Feed a baby with a spoon
  • -Put icing on some muffins

Image retrieved from: http://www.adweek.com/files/imagecache/node-detail/news_article/fea-michael-j-fox-01-2013.jpg

https://lh5.ggpht.com/v9urb4AN9x0MxOHDfcsxQM7HylmZDZlOvdNOqT5VpJSkDoS_foZiGVDDIAYDKhTdug=w300

Image Source


Sabotage is a local multiplayer iPhone game for eight people about battling monsters through turn based combat. Players use their monsters to fight another monster of choice at the table of the eight players, using elemental attacks to maximize their damage against other monsters in an extensive variation of rock paper scissors, whilst also choosing to defend. But there is a twist.

When players attack another player, they have to touch their phones, then reach over to attack their opponent by touching the monster they want to hit. In the process of doing this the player leaves their phone exposed. In this time, if the player doesn't attack their opponent quickly enough another player can reach over and change their stats. Using a stylus, the monsters stats are shown on the phone, and these can be changed by players by rewriting the number of a chosen stat with a stylus. Numbers above the monsters base stat are not counted to prevent players buffing their own monsters.

Features:

  • A turn based game about sabotage.
  • Players that are eliminated have their phones turned off when their monster dies.
  • Catch new monsters by leaving the game idle to find monsters with different base stats. There are no levels as monsters are intended to be balanced for play with one another without grinding.

A rhythm game that lets you record a section of your button inputs during the song and replay them when they match up with the onscreen prompts. Gameplay would otherwise consist of pressing the face buttons on a controller in time to the song, like a regular rhythm game.

During the song, you'd be able to hold down the two triggers and record up to 15 of your button presses in a row. If any sequence of those notes comes up again during the same song (they generally would repeat, but there'd be more of a chance if you recorded less notes), then a prompt would flash on screen and an upcoming note would glow red. Instead of pressing that button, you can press the two triggers again (still in time with the red note) and the sequence will play out and automatically hit those notes, regardless of their timing, they just need to be the same button sequence. When the sequence is going to end, another upcoming note will glow red, letting the player know when they need to start playing again.

You'd only be able to record one note sequence for the duration of the song, but you'd be able to activate that recording as many times as it appears. You'd get bonus points for activating a sequence, so high-end gameplay would revolve around finding the best sequence to record for the highest score.

Image Source: http://chromespot.com/wp-content/uploads/2011/06/recording.jpg

And another day comesYou never expected this dream; lucid of whom you never had before; although some may say: "there we found, the true knowledge; of what you would know- for a truth been foretold- numerous times.

You were going far through the distance and so, the large amount of vast world would crumble of their own as you gone and stood on it. Which were not the thing you intending to; but nevertheless of your action, that would depend of how you manage to; save the world you stood in.

You play as the "Birds" the elite squad of the moving castle Eurohpa, as you need to go through missions and gain resources; while defending your castle at times; a real time 2D open world game where you had the options within times; where you need to prioritize on to another in which so much needs to be done; yet you can't do it all. Choose wisely and lead the castle to keep walking; through the distant wasteland which never ends.

Or would the Castle of Europha will ever rocketed to space?

Genre: Cyberpunk, Open-World, Fantasy, 2D Platforming

Platform: PC(Steam)

Rated: 16(Violence)

Set deep in the forest is a humble family of beavers. Not the most wealthy beaver family, the beaver home is constantly under threat of flooding, and Mr beaver and his children must keep their home safe by creating dams, and re directing the water currents. The game will play out similar to a tower defense game, the beaver residence will sit at the centre of the map, with many streams running close by. The player will have options to build dams on parts of the streams anywhere on the map, however the further away a stream is, the longer it will take a beaver to reach, and the bigger the stream, the longer it will take to build a dam. As the game plays out, surges will come from the streams, threatening the stability and safety of the beaver house. If a dam is built on a stream, one of two things will occur. If there is an immediate, different path that the water can take, it will take that course, but if there is no other way, the water in that stream will build until it breaks through the dam, and continues with more force than it originally had. Beavers can't go across a surging stream, so care must be taken to make sure they can get to the most dangerous surge. If a beaver tries to cross a surging stream, it will be taken by the current until it can grab onto a dam and save itself, or else the beaver will be dragged away forever. If a stream surge is not contained or re directed, it will smash into the beaver home foundations, and too many breaches will cause the home to collapse into the flood. The player must keep the beaver home standing until the time ends and the home is safe from surges. Each round will increase in time and surge frequency.

http://rlv.zcache.com/funny_beaver_and_dam_cartoon_postcard-r15d7af1c8a3b472580aacf0ce3c82ef4_vgbaq_8byvr_324.jpg


Author: Rony Hanna

Date: 7 - 09 – 2016

Subject: GDV110 – Day 051

A Place Of Disaster

Game Concept:

The world has ended, it is now a world full of dangerous and despicable mutated monsters that roam free all over the places at all times. Many have died, humans are rarely found. The player takes control of an ex-navy seal who was able to survive for several weeks without help and they must help eliminate these foul creatures and make the world safer. In this game, the player will be helping a fellow scientist that does not do so well against these threats physically. The scientist claims that they know a way to create a gas that can kill these monsters easily, however, the scientist does not have the necessary components nor the proper framework. The game is played from a first person perspective and there will not be any guns in this game as bullets have proven to be very ineffective against these monsters, instead, the player will be equipped with a knife.

Platforms:

PC.


Wallpaper posted by Kreegan on forum.rpg.net on the 13th of October, 2010.


(http://www.sciencealert.com/sorry-guys-that-viral-...)

///Craburai\\\
"Armoured and armed, Crustaceans fight for dominance."

Craburai is a hack and slash combat game set in an anthropomorphic alternative universe, established within the great feudal reefs of the seven seas. Crustaceans battle for honour, prestige, and for fun. Players take the role of a fully customizable Crab, and may change the armour, designs, and weaponry. They may colour the shells, add furnishings and accessories, and may even steal their enemies shells if they are formidable. Gameplay wise, it is a fairly straight forward game. Players battle and skirmish across a variety of game modes, from 1 v 1 showdowns to a full scale 12 v 12 wars. They fight in and on the seas and oceans, on the beaches, and even on the lands, fields and streets. Alliances form, with generals and lieutenants, and contest areas in hopes of control. The longer an Alliance holds an area, the more rewards they receive as compensation. An incremental like game, players are encouraged to "pay to win", as Craburai is free to play.