Submissions from 2016-08-01 to 2016-08-02 (76 total)

Genre: 3D Adventure Puzzle

The would has become dark and colorless, happiness is dead and the strict rulers are keeping humanity in line with their power.

You play a young women who in the dark ages just lost her father and was about to lose all hope until you find a secret room with a device that your father had secretly been working on for years, a device with the power to bring back color to the world. With this last gift you set out to make your father's dream a reality by bringing color back to the world and standing up to the abusive rulers.

Set in a medieval time with thick dark jungles and high mountains. The art style in this game is like that off a superhero comic with a 2D feel in a 3D world.

The gameplay is that to a semi open world with a 3rd person view, the character can traverse the terrain fast and efficiently like parkour. Coloring the world is done by several methods, color can follow you everywhere you walk if you want it to but it can leads enemies to you, you have grenade like color seeds that can be thrown and explode an area of color, many objectives will include coloring a certain area or object without getting caught or within a time limit, with several variations the challenges come in.

https://nz.pinterest.com/pin/199425089719674230/

Streak Race is a competitive and challenging game where the player has to come up with the best game ideas. In this game, the player will need to come up with new game design ideas every week. The player's game idea will be ranked based on the amount of "like" and the amount of comment received during the week. The player with the highest amount of "like" and most amount of comment will be listed on the Streak Race's top 10 list.

In Streak Race, those with the highest amount of submissions doesn't necessarily win the race. Once per week all player's game idea will be judged. Games with special quirks or mechanics that stand out will get higher scores. Since each idea is been actively judged, this prevents the player from cheating. Such as fake vote and "like" spam.

As the race progress, those who are at the bottom of the rank will slowly get kicked out. Those who made it to the end will get a kudos.

In this game you play an early explorer, traversing the seas to discover the unseen.

Your goal is to set off on journeys with a crew of people on your ship to explore the oceans, and find new islands and continents, while noting down details of your findings and mapping out the areas. To map out the areas, you need to walk along the coasts and the inland, then looking down at your paper and sketching out a rough map. Making maps and discoveries earns you money and prestige, paying for your crew and your journey, and also giving you support, allowing you to have better tools, ships and a better crew to help you along the way.

Being a great explorer allows you to have a much larger following, meaning people are excited for what you bring back, and even will come with you to setting on the new islands (if suitable), meaning you will be able to expand the nation, giving you towns to rest in on your journeys and places to re-fuel (on food and tools).


http://nohraibrahim.weebly.com/uploads/2/2/9/4/22945306/7813766.jpg?583

-PC Game

In this black comedy game you take the role of a poltergeist with the goal of killing every person present in the level. since you are a poltergeist they can't see you and you can't touch them. You can, however, possess the various objects that litter the rooms. You could simply click on a chandelier to make it fall on a victim as they pass underneath or create convoluted and creative chain reactions. This would be where the main appeal of the game would be. Each kill would give a certain number of points and the more creative and unusual the kill, the higher the score. The total score at the end would then be fed into a star rating system and the player would receive 1-3 stars for completing the level. Levels would be grouped into sets with a certain number of stars needed to unlock the next set.

Each level is a new building, with many rooms, items and victims. There would be a progression in difficulty as the building size, population and number of possessable objects increased

Gameplay would further be complicated by the AI of the humans. If they witnessed too much supernatural activity or the death of a colleague, their behaviour (movement patterns and interaction) would become more erratic and unpredictable. This would make it more difficult for the player to anticipate their movements and time the attacks. This encourages the player the play it a little bit stealthy or terrorise their victims for kicks.

Reference Image: http://cliparts.co/cliparts/6Tr/5GG/6Tr5GGnnc.jpg

Equipped with a vast vocabulary of insults it is your job to train groups of soldiers / maggots in the art of war. You will schedule their exercise routines to train fitness, weapon drills to train weapon effectiveness and remind them to brush their teeth. A healthy soldier is a deadly soldier. Single out the rebels and set them straight with physical or mental 'correction' tactics. Choose your disciplinary actions with caution, you must push the soldiers to their physical and mental limits, but push too far and you will loose men before they see the front line. Inspect the troops to monitor for signs of 'disintegration' before you force one of them into physical collapse or mental instability. The game will be cartoonish, humorous and not too focused on realism. And whoever was the voice actor for Sgt, Johnson from Halo will voice the drill sergeant.

At the end of the group's training the player will be given their combat effectiveness report and casualty list the reflects how well the player trained the individuals and the overall effectiveness of the squad.


We all love casual tapping on our phone to relieve stress but tapping games usually make us more stressed when we cannot beat the game. In this game all you have to do is to tap as much as you can within the time limit. There is no losing or winning, just a stress free environment though be careful not to break your phone's screen. This game will have features that allow the player to choose what background they want to have, from a cute bubble wrap to their bosse's ugly face. there are also modes where you can play the traditional tapping rhythm game.

The main focus of this game is to become a anger-management therapy, allowing stressed people to release their anger instead of bottling it in or hitting someone else. To release stress just by doing a rapid tapping movement using their fingers. Not only this game can be used as a therapy it can be also used as a time-wasting casual game. something to play while waiting for the bus or train etc.

Casual-tapping game

IOS, Android

image: http://d10pb0rwjcag47.cloudfront.net/wp-content/uploads/2014/08/text-message-featured-web.jpg


Hot Potato is a gamemode for First Person shooter games like Call of Duty and Rainbow Six Siege and Battlefield, where the aim of the game mode is to be the last one to survive. The first player starts out with throwing a live grenade towards one of the players and the next one should pick it up and toss it to other player and that is until the grenade explodes and kills one of the players. The same procedure is continued until one or no more players left. alternatively this can be played with a larger audience with incendiary grenades that would affect an area, so multiple players should work together to survive. Another addition could be the sudden death mode where the players have to hit directly the other players and the second player has to catch the "potato" before it hits him/her. This game mode brings more fun and entertaining mood to the serious games like battlefield and COD, making it a great party game.

http://www.albinoblacksheep.com/flash/960/hotpotato.jpg

By: Andre Bastos Gottgtroy

GDV110

02 / 08/ 2016

Platforms:

Dance or cry will use motion capture technology, preferably better ones than the ones that have been made.

Concept:

Dance or cry is a endless runner dancing game in which the player can choose any song of their choosing by uploading it to the game. The player must then keep to the rhythm of the music to keep the avatar running at top speed, while hitting the right rings on the screen with dancing moves to make the avatar dodge , duck, swerve and over come the obstacles in his way.

The player is a funky cat from the 1970's that's been fooling around with one too many foxy ladies; however they have found out what he has been doing. That is how the player has found himself in this predicament... running away from all these fine honeys who aren't too jazzed about him. But the player is one groovy cat and just can't be seen running like any normal person, no he has to run with style. He must be careful how ever as he can't wipe out or the ladies will surely ruin his groovy time but most importantly his brand new shoes and shades...

Image from: https://s-media-cache-ak0.pinimg.com/236x/fa/58/af/fa58afc731ca323a19a9a492eb7c7e73.jpg

Space Dock is a game targeting the iPhone/Android smart device. The controls throughout the game will mainly focus on use of the device's tilt and rotation functionality.

The "Space Race" has been won and forgotten and now it seems that everyone can not only buy a ticket to the moon, they can all drive their very own shuttles and ships to wherever they please to visit. Whether it be from Earth to the Moon, or the Moon to Jupiter there is a way to get there. With people venturing off and inhabiting new planets they love to throw parties to show their "wealth" by inviting people from all over the galaxy to attend.

In Space Dock, you play as a chauffeur in outer-space. Your goal is to organise a space station and "park" space crafts of all shapes and sizes in a set amount of space. Space Dock is unlike any other parking game in the sense that you also have to consider above and below when manoeuvring and parking the space crafts.

You may use thrusters, boosters and any gadgets the ships may have to park as closely as you can to other ships but be wary not to scratch any of them, the party host's guests will not be happy.

You may choose to close the gates to the party if you think the parking area is full, but you won't score as many points. Gain points for the number of ships that you park without incident, how closely you can park to other ships and by keeping the queue to the party low (parking in a reasonable time-frame).

Image source: http://wallpaperswa.com/Aircraft/Concepts/clouds_cityscapes_futuristic_cars_spaceships_parking_concept_art_vehicles_parking_lot_1024x769_wa_23307

In this game you will play as a purple dragon called Spyro and an orange bandicoot called Crash. You will be able to switch between characters throughout the game as each character has a select skillset that will be needed in certain situations. The objective will be to escape from the evil Activision HQ where our oddly anthropomorphic protagonists are currently being held hostage. You will begin the game in the Activision cells where they are keeping video game mascots locked up to use them in shoddy sub-par sequels. Spyro has even been tortured beyond recognition. Both Crash and Spyro have teamed up in order to escape from this hellhole and the four-star reviews by any means necessary. Along the way our steadfast duo will have to save other video game mascots and make their way safely over to Sony so that Naughty Dog and Insomniac can make them the sequels that they rightly deserve.

Image source: https://i.ytimg.com/vi/9en4uD5tK-c/maxresdefault.jpg

Penguin Treasure Hunt is a two player adventure game. Younger Penguin was eating a fish, and then Older Penguin found a treasure map is the storage. It says they is a lot of hidden treasure in the ice at the big X mark and other hidden treasures along the way. Fraught with risk and uncertainties and bad omens they decided to still adventure away to the treasure and explore. In each level two penguins will appear in different places, as long as the two players arrive where the treasure chest is they pass the level. But players need to collect all the gems and coins along the way at the same time. Players need to also pay attention to the icy floor or they might die from a collapsed floor. Also in the game players can't go back they came from because the as the same thing, you will fall from the collapsed floor. Player 1 movement : W A S D Player 2 movement: Arrow keys <- ->. This game would consist of 15 levels in total and at the end the penguin brothers obtain the hidden treasure.

Image source: http://img5.imgtn.bdimg.com/it/u=2408957547,4108461936&fm=206&gp=0.jpg

The hunt is a first person game where you play in a (3D) maze environment against an opponent who you have to hunt down and kill.

When you kill your opponent, you just keep running around as if nothing changed, but in reality you just disconnected from your previous opponent and the matchmaking system seamlessly found a new one who came into your game and now you have to kill him, but the game doesn't give any indication that it is a different person, to you it seems like your previous enemy re spawned. While you queue for an opponent, you just keep running around in the maze.


Winning rounds will also give you random rewards such as new weapons and ability's, you can either choose to keep the reward and use it in the next round or you can continue with the equipment you already have. You must choose wisely though as what ever you choose to keep your opponent will get given equipment with the same stats, so you can either risk keeping a high damage weapon and letting your opponent have the same chances, or you can choose nothing and leave it all up to skill with hand to hand combat.When you die, you see a list of everyone who you killed and who killed you.

For added fun, have procedural generated levels, where each player starts in their own level and when you kill someone you "invade" theirs.

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This is a 2D metroidvania style game where you play as a dwarf deep underground that has gained star themed powers after excavating an ancient meteorite. Your only goal is to reach the surface to gain a better understanding of the celestial powers you possess, while gaining more of their powers along the way. The first ability you get is to slow down time, aim in a direction, and launch yourself at high speed like a shooting star. This is the primary mechanic for traversing the environments and fighting enemies, flying through underground caverns and tunnels like a pinball. Due to your magical power you will also radiate light, which is useful for illuminating pitch black passages, but will also antagonise many hostile creatures such as trolls, ghosts, and dire mushrooms. There will be other inhabitants of the underground you explore, with communities of goblins and pioneering dwarf expeditions giving the player optional missions. All optional missions and main objectives will reward the player with meteorite fragments, which allow the player to unlock new abilities and modify already unlocked powers as they continue their quest into the unknown world above.

Life of a Penguin is a 2D game that begins with randomly scattering players across the map. Different areas feature different hazards such as an impending avalanche, hungry seals and curious scientists. These are represented in the form of mini games. Partaking in mini games expend your 'warmth' points.

Avalanche:

Quite a few of those occur down in the south. For you it's an intense opportunity to show off some of your toboggan training. Toboggan your way down the mountain avoiding rocks, trees and lurking seals. Successfully make your way to the bottom before the avalanche reaches you.

Sea Hunt:

The thrill of the hunt is way more exciting when you're not the only predator around. Dash your way through the water collecting as much fish as you can. Avoid becoming a leopard seal or killer whale's dinner.

Scientific Evasion:

They don't belong here, nor do you agree to become part of their scientific research. Wondering scientists will attempt to tag you with a GPS locator. Getting tagged places you on their radar. You must navigate your way away from any neighbouring colonies to protect their whereabouts.

Within the mini games exist other penguins. Rescuing any adds that amount of penguins to your colony. Visiting your colony enables the opportunity to huddle with rescued penguins to return 'warmth' points based on a percentage.

Image: http://www.photosension.com/foto-galleri-billede/public/tobogganing-adelie-penguin-20030113-6324.jpg

2 August 2016

Overview:

Interference is a simulation game with the goal of making everyone happy. You are given a view of an area which varies greatly depending what level you are on and how far into the game you are. Within each room are several objects and several people. All of the people are visibly sad, and based on their appearance and reactions to their surroundings, you have to figure out why each person is sad and try to make them happy again. You must drag certain items and people around the area into a way that make sense and creates a situation that makes people happy. There are many different outcomes rather than there only being on specific way to win. All of this must be done within a certain amount of time. When the time runs out, you get a rating based on how many people you made happy, and if it is a C or higher, you can progress, whereas if it is less than a C you must retry the level.

Picture reference:

https://nz.pinterest.com/pin/223350462748401546/

A completely story-less game. Punch, smash, explode, rip and tear anything that stands in your way. Why?? because you are Rex Ironfist, Captain Rex Ironfist, a total badass dude with a near unlimited array of randomly generated weaponry at your side. Who are you fighting you ask? dunno. But a group of communist rabbits armed to the teeth with almost as many weapons as you certainly sounds good enough.

The game is a third person shooter that focuses on giving instant gratification to players. Bright colours and high scores are the core parts of this game. The player will earn money during rounds and this money can be spent on stat boosts for the player. The game randomly generates a new weapon for the player every 10 seconds, the weapons consist of 5 parts: barrel, body, magazine, sight and trigger. All of these 5 parts are independently randomised to create a new interesting gun each time. The maps are also RNG but are very simple in design so as to not throw off the player.

Game Title: Ragdoll physics the game

Platform: PC

Overview: Ragdoll physics the game is a multiplayer game either through network or local connection where players face off against each other with their ragdolls. The aim of the game is simple, fire your ragdoll the furthest to win, the catch? Many, many obstacles will be in your way. When playing the game players take turns firing their ragdolls in a set direction but at their own angle and power. Use the amazing ragdoll physics to collide, slide and bounce over obstacles or use them to your advantage like getting hit by a speeding car to pick up some extra distance/speed.

The players will have slight control of their ragdoll movements while in the air to move them around certain obstacles or into others that will benefit them. During your flight you can pick up abilities to use during another player's flight. These abilities can only be used once and can help or hinder depending on how you use it, e.g getting a nudge ability (the most common one) will allow you to nudge the current player in any direction you want and can be used at any times during their flight.

Image source: "https://img.gta5-mods.com/q95/images/nice-fly/5fd75c-Image4.jpg"


Product Placement is a multi-platform party game. It can have up to six players versing each other. Each player is given their own 20 second clip and 8 products. When it is your turn you are tasked to inconspicuously place products throughout your clip in plain sight. After you have placed your products in your 20 second clip the other players are tasked to watch the clip and click or tap on as many products as they can while the clip plays. Each product has a different score associated with it. A can of Coca-cola going unnoticed is worth $1000 whilst a bag of Doritos going unnoticed is worth $500. When all players have had a turn to place products in their own clips, the person with the most amount of money wins that round. The game continues until one of the players reaches five wins or has the most amount of wins after 10 rounds if the round wins are being spread out too much between up to six players.

Image source: http://fm.cnbc.com/applications/cnbc.com/resources/img/editorial/2011/08/23/43108924-CNBC_Product_Placement_cover.600x400.jpg?v=1307108683

This are powerful forces you're meddling with, there is no denying that.

You come across a powerful magic wand (who's wand, it doesn't matter. Some clumsy wizard, I assume) with the ability to blast matter itself into random shapes. But, as part of the common folk, you have no idea how to control such a powerful magic tool. Luckily for you, there are pieces of a magical instruction manual littered about the open world, brimming with information about how to control the staff, giving you the ability to control your new-found power. Blast mountains into bridges spanning the sky, raise the land into stairs. Split the sea. Brush aside dense forests.

It is 0-100 is what I mean. No in-between.

Platform your way across a diverse, open world, searching for these pieces of text that will make your journey easier. And don't let the Elemental Spirits catch you. They will most definitely throw you into a volcano

Image source: http://cache.lego.com/r/videogames/-/media/franchises/videogames/lego%20worlds/screen%20shots/terrain_tool_large.jpg

RAT TRAP is a 2D platformer for the mobile platform. Players will be able to control a lost rat and navigate it through the maze that is the walls of a house. Players will be spawned at a random point in the house and then they have to crawl and jump through walls and occasionally the inside of the house, to grab the food that is displayed on the HUD, then escape with their life, all while a crazy house owner is trying to hunt you down using traps and other lethal weapons such as broom, to prevent you from satisfying your hunger. The levels will increase in difficulty gradually as the size of the house increases, the number of ingredients/food you need to collect increases, and the threat level of the humans you're trying to avoid increases. The game levels maybe procedural, which makes it so that the levels after you reach a certain rank will become completely random, this will ensure players can not play a level through up to a point and then restart to get a better score.

…he's also very responsible… | Marty The Rat Will Change How You Feel About Pet Rats:

https://nz.pinterest.com/pin/306878162085340571/