Submissions from 2016-07-27 to 2016-07-28 (78 total)

Single player game follows the story of a detective whos been on the police force for almost 25 years. Hes seen it all at this point and is rather jaded. Hes worked in most fields in the police force at this point so everyone knows of him at least. He was once a straight arrow, and followed the law to the letter but over the years hes slowly bent until now he does what he deems necessary, whether its deal with criminals or to quietly put them down. Game follows this character as the past catches up with him and he fights to stay clean or at least fights to hide his skeletons.

Set in a large city, the game plays as a third person over the shoulder style, with driving and walking/running/jumping when on foot. Can also shoot. Between missions the player is free to do whatever they want, they can stop or commit crime, play around or just go on a crazy spree

https://nz.pinterest.com/pin/554153929118910524/

#10 (28/07/2016)

...

... is a 2D pixel art psychiatrist game, in which you are the psychiatrist who must listen to the problems of your clients to diagnose the issues and suggest the correct treatment / advice. You will find out if your recommendation was successful when you client returns for their check-up visit. The goal is to prevent your clientele from doing drastic things such as committing suicide, divorce, etc. If one of your clients does end up down such a road you do not lose the game, it is your choice to either be a kind and professional psychiatrist or to just be an evil person who plays with the lives of the tormented.

Mechanics: Dialog choice, Client lives affected by decisions, etc

Objective: Be the psychiatrist you always wanted to be.

Target Audience: Mature 16+, Male and Female

Genre: 2D pixel art psychiatrist Game

Platform: PC


Image: BUT MARIO by OCEANSCENTED - http://www.deviantart.com/art/BUT-MARIO-456842882

One Game a Day #10.pdf120kb

Swishy

In an unforeseen accident you are plunged into a dark world known as the outdoors.

Created by a rift in something like time or space you don't know which, there are gales of wind bellowing the cries of a thousand widows who lost their husbands at sea.

That's right, you're in wellington.

You must scour the map trying to find the mystery behind this immense gale and solve it while avoiding having a bad hair day.

Set in the city in the style of an mmo, you adventure out with the main goal of putting an end to this madness with side quests involving the use of hair gel or hair spray to help people who have been tormented eternally by this horrific nightmare.

Using the power of justice and an umbrella (hah) you are destined to find out the secret and prevent this tragedy from happening anywhere else.

Stop this madness.

- References

http://www.citi.io/2015/12/07/how-wellington-is-redefining-what-a-cool-windy-city-is/

You managed to get yourself an internship working as the assistant to a grand wizard, who lives in a labyrinthine, turreted castle. His work often requires him to travel to other planes of existence on business, leaving you to clean up his messy experiments and manage his arcane collections. The gameplay consists of the player rushing around the castle performing bizarre tasks, while trying to learn various magical methods to ease your work whenever possible. This is made difficult by problems such as shifting staircases, animate brooms courtesy of the last apprentice to work here, and malevolent entities kept in mind-bogglingly insecure containment. If you fail to have the place tidied up by the time the wizard returns from any of his trips, you'll risk losing your job. You'll also notice that as the game continues, the wizard seems to be growing more hurried and irresponsible in his travels and experiments for reasons unknown to you. This will make your life more difficult, and will start to threaten the castle, the wizard, and your job-security unless you can uncover and resolve the mysterious problems of your enigmatic boss.

You are a newly crowned king. Late one evening while you are alone in the throne room you hear a voice. You look around the empty room but no one is around. You hear it again you get up off your throne and move forward looking for the source. The voice speaks up louder this time from behind. You turn to see a young boy sat on your throne. Anger rises in you taking great offence in this but just as you're about to speak you notice the boy looks different. He seems aged yet young. Something seems off. Before you can say anything he speaks up. "It's your turn, You are the lucky king who gets to try best us. By us I mean the ancient ones. You hear of us in the stories you tell your children to make sure they don't act out. We've been around for a very long time and every thousand years we march across this land wiping out every last being we can find. This warning has been issued to the king of the land three years prior to every march. We're hoping for a challenge this time although we don't expect much, every time it's the same old boring easy task. But never the less we still do it. You have three years to prepare. Have fuuuun". With that the boy disappears. You sit back in your throne directly where the boy sat. Feels cold to the touch.

This is where the game begins. You realize the boy was not joking. That those stories are true. That war is coming and you have three years to prepare for it. Do you tell your people. Do you hide it. How do you prepare for it. Building armies? Building fortifications? How do you afford it? Do you tax the people hard? Make people or even children work to get the army ready. These are all choices as king you have to make. The people may resent you or love you. All the choice made before will affect every choice you make after. But after the three years the war will come and will you have done enough to make sure you are not wiped out like the nations before you.

The game will take place mostly in the throne room where you will give tasks to your people on a weekly basis with reports on how they went after and allotted time. The will also be a walking simulator element to the game where you can choose to walk your kingdom in certain areas seeing the impacts your choices are having on the world around you.

picture source : http://www.tvovermind.com/game-of-thrones/who-would-make-the-best-king-of-the-seven-kingdoms

28th July 2016

Sewer Retreat

Set in a gritty cyberpunk styled future, Sewer Retreat is located in the densely overpopulated city of Neo-Osaka, where crime, drugs, and violence wreak havoc within the city.
You play as Nora Cobalt, a former drug runner for the gang known as 'The Napalm Street Families'.
Following a bad drug deal with the 'Newside Runners', a rival gang located a couple blocks from Napalm Street, Nora is forced to escape the city and find refuge on the other side of the Benson river.
Knowing that she has no chance to traverse the streets of Neo-Osaka without being captured, Nora must flee through the sewer line that runs throughout the city.

Gameplay:
Sewer Retreat is a 2.5D side scrolling platformer where the player navigate each stage to progress through the game.
While in the sewer, the player must use puzzle-solving skills in order to find a way to open each room's door. This will primarily involve the use of steam valves, where the player can release the valves to trigger numerous situations.
The steam element in the sewers is crucial for level navigation as it has very significant qualities. One of the most important qualities for steam in Sewer Retreat is how the pressure of the steam will make objects such as crates and pallets rise and fall. This helps the player navigate the level by being able to create a pathway for Nora to walk through.

As the player progresses through each stage, the difficulty of the game increases. The complexity of the puzzles increase gradually as the player's puzzle solving skills and overall grasp of the game's mechanics becomes stronger.

Platforms:
PC, Console, handheld

Image reference:

https://madewith.unity.com/sites/default/files/game/image/screenshot404.jpg
(ltd., 2016)

A Besieged style game where to player is given a set of parts to use in order to construct the best downhill racing car. Players would construct their car with the parts they have available and then race them against a computer controlled opponent. They would be able to control the steering and braking of the car during the race but there is no acceleration. Each level would have a new opponent to beat with different properties and difficulty. The baseline for completing a level would be to beat the opponent but there would be bonus objectives to complete that would award a better rank. For example, you must beat this opponent using only wooden parts. The player would unlock more parts as they progressed and as they completed the bonus objectives. These objectives would sometimes be wacky and so might the parts that you unlock for doing them. E.g. you must finish the level facing backwards. You would also be able to customise your creation with paints and decals. The game would use a realistic physics system to determine how things played out.

Reference image:http://cdn.eventfinda.co.nz/uploads/events/transformed/666560-312917-14.jpg?v=3

You play as Jason, a wonder-kid who is put inside a massive virtual reality simulation of world as it is right now. The main idea of that is to put the new and fresh mind of a teenager and into a reality where he can do anything and make him relieve his life how he would want it and get him to develop a solution on how to stop the world from going crazy after a gaming epidemic hits it. The player is given two choices: live as a normal human, or try to glitch the simulation and find a way to escape it earlier. The player would be given full freedom of what to do, but literally every decision made by Jason( The player) would affect how the game would play out. The ending of the game would vary depending on that, as the length and how far would the player progress would affect the final ending, whether that would mean the player would find the solution or decide to let the world fall into the abyss. The game is going to be made as a first person adventure with many elements of action, shooter, puzzles and horrors. It's all up to the player to decide the fate of the humanity, and what salvation would come with it.


http://cdn.trendhunterstatic.com/thumbs/energy-pod-get-your-nap-on-at-work.jpeg

You are the owner of a large international warehouse. Your job is to oversee all of the day to day processes including the arrival and departure of inward and outward goods and ensuring that all employees are doing their jobs. You must try to earn as much profit as possible, which occurs when goods leave and arrive the warehouse on time and when employees are being productive and are motivated. Failure to do so will result in lost revenue and possible loss of export clientele from other countries, leading to a further decrease in revenue. You must also watch out for local hooligans and rival warehouse employees looking to sabotage your operations, meaning you must also remain vigilant to ensure your bottom line is not impacted. You can spend money on improving your machines to increase rate of output or train employees to improve their skill and increase their productivity.

Boredom is a killer but what can a demi-god, blessed with the power to manipulate the weather, do to for fun? Well I'm glad you asked. You see, Kayro (the demigod) being the conniving little twit he is, enjoys ruining the lives of everyday commuters. In this game it is your job to simply alter the weather; whether it is torrential rain, extreme heatwaves, snow storms, etc. to prevent the busy commuters from getting to their destination. In each stage you will be placed in different scenarios with a different target. The annoy-o-meter on each commuter will be displayed above their heads. The higher you can get the annoy-o-meter on the target by manipulating the weather to basically ruin their busy day, the higher your score will be. The cost of Nathan's ability is that as he uses his ability, his magic bar decreases rapidly which can only be replenished with the completed annoy-o-meter from busy commuters. Simple, annoy the commuters by manipulating the weather to make travelling to their destination absolutely impossible and completely ruin their day, fun isn't it. Get creative with the use of his skills, conjure a lightning bolt to strike a tree to fall on the road, send torrential rain down on the bikers, summon snow to blind everyone, it doesn't matter what you do, as long as you annoy the commuters enough for their annoy-o-meter to reach its full mark.


Pic Reference: http://www.post-gazette.com/image/2014/02/18/20140218dsSnowLocal02.jpg

Basically a game where you train an AI to fight. You would design the character then it would develop through it's fights and training. (Or possibly some random events out of fights) You would have little influence, besides telling it some very basic strategies like going for hits on the head for more damage, or focusing on the chest for a higher chance to hit.

Fights would be the AI choosing moves that it knows at random, but with some influence from the strategy you picked. You could fight with randomly generated characters or player made ones. If you lose, you might have to wait a few minutes to a few hours to recover, depending on how badly you failed. The fights would be either tournaments or 1v1 battles.

You could also make groups with other people, to train with them for better results, fight them with almost no chance of injury, host your own tournaments for group members, or even have fights between entire groups. Along with custom made arenas. Custom characters and arenas could be used in group tournaments or training, and the rewards for beating a player made character would be decided based on player ratings for how hard a fight was.


http://270c81.medialib.glogster.com/media/66/66704b1cb6c61f96fd09f2fad3fc79511ef7023992ee46e68c18083c4da162d1/000-fight-jpg.jpg

A virtual reality simulator for Oculus Rift where you play as a honey bee in an immersive stereoscopic 3D environment. This game is designed to immerse you into a realistically simulated version of nature - from the point of view of a humble worker bee.

Target Audience: All ages, or at least demographics whom can safely use a VR headset.
Platform: PC/Mac desktop. Requires a powerful Graphics card capable of low latency VR.
Control: Xbox One controller, Playstation six-axis controller, or similar for movement.

You play as a worker bee from a honeybee colony. You purpose is to further the legacy of the colony, by diligently collecting the best nectar that nature allows. How do you achieve this end? By collecting nectar from flowers of course (and pollinating them in the process)!

Starting out early in the game, you first become familiar with the core mechanics to be learnt - flight, navigation, and how to locate flowers to forage, and then safely return to the hive with your quota.

Very soon you then learn that different flowers have different yields of quality nectar and naturally, the better quality nectar will expose you to harsher weather elements (like strong winds and heavy rain), make you more vulnerable to predators(like cats, dogs, birds and larger insects), and you'll have to make sure you have enough energy for the journey.

If you successfully bring in your quotas however, Mother Nature will reward you! Your bee avatar will become stronger, more agile, and as your colony grows, a healthy pollinated landscape brings in more exotic prize flowers - as well as more challenging obstacles. Your territory also expands as you progress, allowing you to explore new lands and hone your humble hive into a spartan-like colony of insect autocrats.

Reference Image:
http://voices.nationalgeographic.com/2014/06/06/spiders-honeybees-animals-pesticides-environment-science/

A first person horror game set in a small town somewhere in America. The player takes on the role of an 11 year old boy looking for his best friend. The player soon discovers how sinister the town he lives in really is.

The game has two main parts, day and night. During the day the player can talk to people in town and buy equipment from stores. The game is mostly peaceful and story driven during the day. However when night falls the whole feel of the game shifts to being purely about survival as the player is hunted by an unknown presence.

The goal of the game is to uncover the mystery of your missing best friend.


Image source: http://hauntedhousemissouri.com/haunted_house_in_nixa_Missouri_mccauley_haunted_woods

In this first-person virtual reality game, players will be armed with a bow and arrows, and a secondary weapon, a samurai sword. At the beginning they will be introduced to the mechanics of the by loading into a level with a target. Most players will easily assume that the idea is to shoot the target, but they will be presented with simple instructions in a non-experience breaking fashion. After successfully grabbing an arrow, nocking the arrow, shooting the target and hitting it, they will be presented with a dummy at close range. Their weapon will be automatically switched to the sword and from their again, simple instructions will be shown, they need to just hit it.

Once the tutorial level is complete players will load into the first level, enemies (other archers and melee warriors) will begin to appear on roofs and from behind houses to attack the player. The player must shoot enemies as quickly and accurately as possible to eliminate them. Players need only use the samurai sword if a melee warrior gets within melee range. They will also be able to use the sword to block attacks (though not arrows) from enemies.

Players will be put on rails as they transition through the levels, e.g. once a player has cleared a village they will automatically walk across a bridge into the next area. This saves the need for the player to be able to move around the physical space in the actual world.

https://www.artstation.com/artwork/5e60z Alexis Rives

The premise of the game places you in a situation where all players are down, squirming towards the extraction point. All waves have been cleared, but you've expended your functionality in the process.

You have limited movement and therefore have to use each other in a variety of ways to successfully manoeuvre across different obstacles. Whether you link arms and scuttle across back to back or overlap each other to build a bridge will determine how efficient you are as team. This is a game that focuses on creativity and teamwork. When linked to other players, any directional movement input is displayed on the screen with respective colours. Each player (in four player co-op) contributes 25% to force. For example, if three players decide to move left and one decides to move right, the player would move left with some resistance. So, communication and team cohesiveness is key to fluid movement.

To win the game you must reach the exit with all players before the time runs out. Get to extraction as fast as you can to set time records and prove your team as one unit.

Image: https://i.ytimg.com/vi/Pwo9MQ-JTi0/maxresdefault.jpg

You have found a map in your Grandparent's attic. Your Grandfather was a respected treasure hunter, who died of a heart attack during the deciphering process of one of his treasure codes. Knowing Ben's curious nature, he decides to carry on the deciphering process and figure out exactly what this information entailed. After encrypting the map, he is left with directions to a specific location. This location leads to an uninhabited island, so he gets a spade, some food, and buys a small boat before sailing towards the island.

The game will start off with you at the peninsula of an island which is where the beginning of the trail will start. From here, you will have to follow the path the best you can, only being able to see the map with some mountains and such for reference. All the while, you will have to be careful of traps, which are secretly placed around the island and only some may be shown on the map. The map will actually lead into a cave, and in the cave entrance will be another map of the inside of the cave. The cave will have 4 paths, each with their names, wise, swift, strong, and craft. The task will be random for each path but it will still test based on the name of the path, and each path will be deadly. At the end of each cave, you will pick up a key, and have to return. One of the paths will hold the chest. On the map, there will be a clue which will show which path has the chest. If you can solve it, this will make you safer, as there will be less opportunities for you to screw up. Upon reaching the end and getting the treasure, you will be greeted upon a new level.

https://s-media-cache-ak0.pinimg.com/736x/4b/08/03/4b0803cda788f77df7bb2317707d4571.jpg


In this tetris variation, one player plays tetris as normal controlling the way blocks fall while the second player takes control of a character within the tetris grid. The goal of the player playing tetris is to trap the second player within the blocks while the other player attempts to reach the top of the screen. If the second player gets crushed, both players lose as none of the win conditions were met. The first player gets more points if they manage to trap the second player higher up the screen, increasing the risk of the second player winning but rewarding them with more points and a better high score. The second player can create single square blocks to assist them as they climb the blocks laid out by the first player. The first player cannot instantly place a block down.


There can also be a multiplayer version of this game where there are two tetris players and multiple characters trying to escape the grid. The tetris players compete against each other trying to trap a character higher up on the grid to get a higher score. However, if one of the characters escapes the grid, both tetris players lose. The players who are trying to escape compete against each other to escape first while not getting trapped.

In The Pen Is Mightier you control an ethereal pen that uses ink of Octarine, the colour of magic, to create defences of all manners against the forces of evil that wish to steal the pen and use it for nefarious purposes.

In this Tower Defence game, the player uses the pen to draw walls and symbols that designate certain structures like turrets, tar, spiritual soldiers and creatures as the player progresses and unlocks new structures to draw. The player is given a certain amount of the Octarine Ink each round, which is used up as they draw new defences. The magic ink slowly recharges throughout the round and is refreshed at the beginning of each new round. The enemies come in waves, each having their own specific weakness and resistances, meaning the player will have to adapt with each new, different wave of enemies encroaching on their territory.

[Picture from http://englishbookgeorgia.com/blogebg/interesting-words-and-expressions-the-pen-is-mightier-than-the-sword/ ]


Target Audience: Any people

No. of players: 1players

Console: Mobile, Pc , PlayStation series, Xbox

Game type: Music

This a driving music game. The game set up in a sci-fi background, main character is a little boy who want to be a Music Master. Music Master is a program of a driving skill ( using car to play music). There are different button on the road when the character drive pass the button then it means you are create a new peices music.

Game play:

Player play as main character, in the main menu player can choose the music they like. When the game start, player using touch screen to control the car's direction. Player have to go through all the buttons when continuous button occur player will get extra point. The end of game if player have enough point then they can use the point to update their car.

Art style:

For this game the art should be using high technische environment. To have a lot of different of luminous lights.



Reference image: http://kashagan.today/?p=7117

Up the Anti is a game based on the development of computer games. You play the game as small extract of code in vintage arcade and as you play the game you progress throughout the ages and develop into a sturdy programme with the latest technology.

The aim of the game is simple, you must play the game to earn a spot in the wall of computer game development history and avoid being knocked off by unwanted software, Viruses. Battle with a variety of monsters as you prove that you are the best code there is.

The game is set in a variety of scenarios all designed to complement how early computer games were played as it moulds from old to new the longer you play.

This game is designed to create a feeling of nostalgia and give the players a sense of remembrance of how computer games once were and how they are developing today.

Mario, Link, DK, Samus, Kirby

Image source: https://nz.pinterest.com/pin/5348093278009273/