Submissions from 2025-08-21 to 2025-08-22 (1 total)

Watched some videos on level design and started reading jesse schels the art of game design

Today's playtest revealed. Firs that a player remains entretained with the loop as is with the new enemies and animation tweaks for a whopping 20 minutes and two playthroughs so arena survival feels interesting .
Started implementing a killbox under the world . And the feedbacks i got is that the game needs more sfxs